[RELEASE(NON ZDOOM)]Ticket to hell

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MephistoII
Posts: 44
Joined: Wed Apr 23, 2008 3:34 pm
Location: Spain... *COUGH*

[RELEASE(NON ZDOOM)]Ticket to hell

Post by MephistoII »

At first, I want to give my greetings to everyone around here, cause this is my first post in this forum(and I wanted to avoid making a "HELLO I'M NEWBIE" topic). I started playing and editing Zdoom some time ago and finally decided to get registered in the forum. I hope I will be knowing all you within some time and a few posts^^'.

"Ticket to Hell" is a one-map wad, designed to be playable in vanilla doom. I supose that posting here a non ZDoom wad may not be very usual, and may not be seen very well, and even someone can feel insulted. Well, this post isn't intended to offend you, your family, your religion, or to offend anyone in any fashion :) .
I posted it here rather than in a hosting service like IDGAMES cause it is going to be my first released map(NOT my first map ever), and I wanted to see the public opinion before realy releasing it. Who knows, if people shows interest maybe I rebuild it in Zdoom.
"TtH" is a survival map, for single or cooperative game, without further point than just killing those hellish bitches. May not look very stimulating, But you can have such fun, at least I can.
Spoiler:
The map is structured in three areas:
1º a void grass area, to allow those monstrosities flow freely.
2º the UAC half-built provisional base, accesible from the boxes area (where you can get also some extra ammo and other equipment)
3º a small altars area, with better power ups (avoid picking those up if you can survive without them, cause monsters will apear faster with each powerup taken)
here go some screenies
Spoiler:
please, download it, test it, and give me your opinion(but please dont be very cruel :P )
http://www.adrive.com/public/5d7255df3b ... b91c2.html
I would be very grateful if someone could give me some advice.
And if you want to suggest a better name do it, I weren't able of think nothing better.
DoomKn1ght
Posts: 178
Joined: Sat Aug 25, 2007 11:43 am

Re: [RELEASE(NON ZDOOM)]Ticket to hell

Post by DoomKn1ght »

That good work for a start , good ideas like the crate maze and lowering bonus platforms , keep it up.
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Cutmanmike
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Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: [RELEASE(NON ZDOOM)]Ticket to hell

Post by Cutmanmike »

I don't mind non ZDoom wads posted here as long as ZDoom can play them with no problems (ie ST wads are a no no because ST has it's own set of new ACS, powerups, enemies etc)
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MephistoII
Posts: 44
Joined: Wed Apr 23, 2008 3:34 pm
Location: Spain... *COUGH*

Re: [RELEASE(NON ZDOOM)]Ticket to hell

Post by MephistoII »

oH! Cutman! I simply LOVE your work. Ghouls forest series are very, very good, and I have to recognize that you knocked me down with "Face your Fears"(the small dining room, with the screemer upstairs). You are my god, after doom and Homer Simpson.

I supposed admins werent complaining about it, that was only a joke to "break the ice",
what do you think about the wad??
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MartinHowe
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Joined: Mon Aug 11, 2003 1:50 pm
Location: Waveney, United Kingdom

Re: [RELEASE(NON ZDOOM)]Ticket to hell

Post by MartinHowe »

Fairly good architecture - I liked the altars, pillars, decor, etc and the blood conduits on the floor were a neat touch; but sorry, didn't like the boss spawner and lack of clear objective; granted it was meant to be a wide-open rambling killfest arena by design -- but it's just not the kind of design I enjoy playing :shrug:

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