Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Before we get to the guidelines, let me explain the purpose of each subforum.Levels
is for projects that contain new maps, or whose primary purpose is new maps. If you've created a new level that happens to contain one or two new weapons and maybe an extra monster, it still goes in Levels.Gameplay Mods
is for projects that DO NOT contain new maps. Game behavior tends to be changed, typically through use of DECORATE, ACS, ZScript, etc. If the project contains new maps, but they are not the primary purpose of the project (i.e. TEST maps, training courses, or things like DoomRPG's Outpost map), it is still a Gameplay Mod.TCs and Other Projects
is primarily for Total Conversion mods. A Total Conversion's main purpose is to contain both new levels AND significant gameplay changes, or else goes to great effort to avoid resembling the source game. Notable TCs include Massmouth 2, Adventures of Square, the WolfenDOOM series, and Doom: The Golden Souls. Standalone games that use a Doom-based engine may also go here. This category is also intended for projects that cannot otherwise fit into a category.Resources
is where you'd place things that other users my use in their projects, that are not projects that can be directly run by themselves. Sprites, textures, code snippets, editing examples, sound effect packs, and templates all belong here. It is also where you may request resources from other users. The Resources forum has its own guidelines that you should read
before you post threads in there.Graphics/Sound Patches
is where high-res texture packs, music replacements, and HUD patches belong. In most cases, these won't contain major logic changes or gameplay alterations, but some do, so please mind the Readme files to avoid incompatibility with other mods.Software and Ports
should be self-explanatory; if you are working on a Doom port or a piece of software that somehow relates to Doom (map and lump editors, launchers, automated tools, and whatever else), those belong here. It must be Doom or Doom-engine-related!And now, on with the Guidelines.
1) Before posting a new topic here, be sure you actually
have a project in progress or release. For example, posting a new thread called "Mario TC" with the post "Hey i'm making a mario tc, more info soon!" isn't good enough. Be sure you've got plans for your project. Think about things like main features, help you could possibly want, suggestions you'd like. Or go take a few screenshots. People like screenshots. Just make sure you have a base for what you're going to be working on or no one is going to take interest. (Your title screen really doesn't count.)
2) Just to clarify from the above rule: you need to post something from your project
! If a project thread is posted without screenshots, we'll give you 24 hours to get them added, or else your project thread is going to get locked. Not everybody wants to download a large-ish WAD file and puzzle over what exactly is changed, so it helps to show people what it looks like without making them read a wall of text or download a file and be surprised. If the mod has already been released in the thread's first post, screenshots are merely suggested, not required. We can be more lenient for mods where a screenshot does not convey what the mod actually does, i.e. for music and sound patches or mutators.
3) When making a new topic, it's nice to let people know the actual progress of the project. If it's in progress, put WIP in the title. If it's finished put released. If you feel you need to, you can put a % of how much it's done, or a date it's going to be completed by (take care with that). Remember you can always edit the first post of your topic to change the title of the thread.
4) If you finish a project, be sure to edit the first post and post the link there or AT LEAST edit the title and tell us what page the download link is on. People don't feel like going through 10+ pages of progress and comments just to find the download link. Also it's nice to add screens and neat formatting on the first page too. After all no one is going to download your project if you just have a link to it. But if you have a few screens to show off what you're downloading, people will be all over it!
5) Remember, this is about YOUR project. Don't beg the community for help if you're just going to sit there and order people around. That's not how a project is built. Discuss your ideas before starting a project and asking for help. If people don't like your project idea they're probably not going to help you out, so it's best to find out first. Remember, people have their own opinions.
6) This isn't so much a project posting guideline as it is a guideline for those of you keeping track of projects. If a project thread hasn't been posted in for more than six months, it may not be such a good idea to bump it asking if it has been released yet. If it has been released, odds are that the author will update his topic with information about the release.
6b) In the event somebody DOES bump a year-old project thread, there may be a chance that a moderator will add [Abandoned?]
to the thread's title. If you decide to keep working on the project, feel free to edit that out of your thread title, as this is only to prevent further irritating bumps.
7) No more Coop bots made out of DECORATE. They're not bots, they're not helpful and they won't make it as fun as a regular coop. It's been done again and again and we don't need any more of them.
8) !! NEW !!
for 2013: Randy has added project thumbnail support for the Projects and Resources forums. By default, the thumbnail will be the first image posted to the thread, but this can be manipulated through BBCode like this:
- Code: Select all • Expand view
And if, for some reason, you don't like the thumbnails, they can be disabled through the User Control Panel.
9) Always give credit to everybody whose resources you have used in your .WAD. People do not appreciate having their works put in other's mods without credit to them. If you do not know who to credit, post the resources with missing credits, so that someone else, possibly the original author, can state who made it. (thanks, TheMightyHeracross)
10) The Projects forum is NOT just for ZDoom-specific projects! We'll accept threads for damn near anything Doom-engine-related, and that includes projects for Zandronum, PRBoom+, vanilla Doom, Heretic, Strife, Doom 64 or even Vavoom if you want to go that route. All we ask is that you make it clear what your project needs to run; people don't tend to guess correctly when faced with a project that "won't start." (Oh, and don't yell at people if their project isn't ZDoom-specific, because that argument ALWAYS comes up and we're all sick of it.)
11) And most importantly: do NOT include Doom2.wad in your project
. If you absolutely must, use FreeDoom instead. See the official community rules for more info.
12) Do not release your project on a devbuild and expect it to work forever (by next release). If you want your project to last, release on the latest version of GZDoom only. Projects that use beta or in-development features may break. See this thread