Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Captain J »

And you should give him Two Sledges because of tribute to the original Realm 667 one. Looks super awesome!
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SamVision
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by SamVision »

"Hellduke" sounds of a higher status than "Hellsmith".
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Gez »

Captain J wrote:And you should give him Two Sledges because of tribute to the original Realm 667 one. Looks super awesome!
The Maulotaur-edit Hellsmith was in Demon Eclipse long before Realm667 had a bestiary.
SamVision wrote:"Hellduke" sounds of a higher status than "Hellsmith".
Sure, the smith isn't nobility, but he's the head of the infernal military-industrial complex. That makes him more powerful than any Hell noble!
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Amuscaria
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Amuscaria »

Gez wrote:Sure, the smith isn't nobility, but he's the head of the infernal military-industrial complex. That makes him more powerful than any Hell noble!
This. :D
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Captain J »

I see... So can i expect the High-Tier Sledges, Two? :D
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by SamVision »

How about a hammer in one hand and a battleaxe in the other?
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Jimmy »

How about let Amuscaria make the design decisions himself? He's already said there's going to be a mechanical arm.
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by SamVision »

Jimmy wrote:How about let Amuscaria make the design decisions himself? He's already said there's going to be a mechanical arm.
What's with the 'tude? Amuscaria can make all the design decisions he wants I have no actual influence over the designs.
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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Captain J »

Whoa, Chill! I understand what you guys saying. We said our very own suggestions to make the original design better and whatnot. But again, it's our suggestion, opinion. So it doesn't need to be carefully heeded since he's ultimately the rightful owner to HellSmith design, he's the boss to decide the random design.

I just want to share my opinion that are completely optional, tbh. My apologies. I think i almost started the fire.
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Amuscaria »

Sculpt completed. All other details will be added during the spriting phase.

Image
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by comet1337 »

the engineer from hell
he IS the 'more gun'
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Captain J »

Gotta love them Rocket Pods. Also thank god you gave him a Sledge!! Now that worth a lot.
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Marisa the Magician »

Damn, that looks good. So how big is he going to be? I'd assume around Doom 3 cybie height?
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Amuscaria »

Marisa Kirisame wrote:Damn, that looks good. So how big is he going to be? I'd assume around Doom 3 cybie height?
the approximate final size:

Image
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)

Post by Captain J »

That looks massive enough! Rather big as Doom 2016's Cybie. Being too big means taking a lot of space and filesize!
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