Hell-Forged (updated to v1.11 - development paused)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
And you should give him Two Sledges because of tribute to the original Realm 667 one. Looks super awesome!
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
"Hellduke" sounds of a higher status than "Hellsmith".
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
The Maulotaur-edit Hellsmith was in Demon Eclipse long before Realm667 had a bestiary.Captain J wrote:And you should give him Two Sledges because of tribute to the original Realm 667 one. Looks super awesome!
Sure, the smith isn't nobility, but he's the head of the infernal military-industrial complex. That makes him more powerful than any Hell noble!SamVision wrote:"Hellduke" sounds of a higher status than "Hellsmith".
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
This.Gez wrote:Sure, the smith isn't nobility, but he's the head of the infernal military-industrial complex. That makes him more powerful than any Hell noble!

- Captain J
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
I see... So can i expect the High-Tier Sledges, Two? 

Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
How about a hammer in one hand and a battleaxe in the other?
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
How about let Amuscaria make the design decisions himself? He's already said there's going to be a mechanical arm.
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
What's with the 'tude? Amuscaria can make all the design decisions he wants I have no actual influence over the designs.Jimmy wrote:How about let Amuscaria make the design decisions himself? He's already said there's going to be a mechanical arm.
- Captain J
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Whoa, Chill! I understand what you guys saying. We said our very own suggestions to make the original design better and whatnot. But again, it's our suggestion, opinion. So it doesn't need to be carefully heeded since he's ultimately the rightful owner to HellSmith design, he's the boss to decide the random design.
I just want to share my opinion that are completely optional, tbh. My apologies. I think i almost started the fire.
I just want to share my opinion that are completely optional, tbh. My apologies. I think i almost started the fire.
Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)
Sculpt completed. All other details will be added during the spriting phase.


Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)
the engineer from hell
he IS the 'more gun'
he IS the 'more gun'
- Captain J
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)
Gotta love them Rocket Pods. Also thank god you gave him a Sledge!! Now that worth a lot.
- Marisa the Magician
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)
Damn, that looks good. So how big is he going to be? I'd assume around Doom 3 cybie height?
Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)
the approximate final size:Marisa Kirisame wrote:Damn, that looks good. So how big is he going to be? I'd assume around Doom 3 cybie height?

- Captain J
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Re: [GZDoom] Hell-Forged - (Hellsmith Model complete p.292)
That looks massive enough! Rather big as Doom 2016's Cybie. Being too big means taking a lot of space and filesize!