[No] vavroom dynamic light shadows

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vavroom dynamic light shadows

Postby Steve5563 » Sun Mar 28, 2021 8:30 am

just testing out my old doom 2 project remap maps on a source port called k8vavoom which is a fork to the original source port called vavoom.
this fork can be found here:https://www.doomworld.com/forum/topic/102766-k8vavoom-no-good-thing-ever-dies-2021-mar-04-build/
i am curious if the k8vavoom / vavoom source port dynamic light shadows can be added to gzdoom?
its a really nice looking effect.
could the original developer of vavoom be any help with implementing the effect for gzdoom?
cheers

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Re: vavroom dynamic light shadows

Postby Nash » Sun Mar 28, 2021 2:42 pm

K8Vavoom's lighting and shadows is amazing.
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Re: vavroom dynamic light shadows

Postby Graf Zahl » Sun Mar 28, 2021 2:57 pm

Yes, it is, and I have no plans adding that to GZDoom.It'd probably require a fundamental rewrite of the renderer to pull it off and far more time and dedication I'd ever be willing to invest.

Does anybody know what map that screenshot is from?
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Re: vavroom dynamic light shadows

Postby Steve5563 » Sun Mar 28, 2021 4:35 pm

Graf Zahl wrote:Does anybody know what map that screenshot is from?

yea i made the map pack a long time ago when i first started learning how to make doom maps. the map pack is doom2 project remap - map04.
https://www.moddb.com/games/doom-ii/addons/doom-2-project-remap
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Re: vavroom dynamic light shadows

Postby Redneckerz » Mon Mar 29, 2021 1:18 pm

Nash wrote:K8Vavoom's lighting and shadows is amazing.

Indeed. It really packs a visual feature set distinctively different enough to seperate it from GZ in more ways than one. Its also a fundamentally different rendering engine, ofcourse, like the original Vavoom.

Still, visually, very very clean looking.
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