[No] Show Alive Monsters Mode

Moderator: GZDoom Developers

Show Alive Monsters Mode

Postby De-M-oN » Thu Nov 28, 2019 8:20 pm

https://youtu.be/70rp8hU_bLE?t=36478

I've seen on this video this nice prboom feature:
There are 2 modes.

Mode 1 shows all alive monsters through walls
Mode 2 does it as well and it disables all the corpses.
you can toggle this via a key.

I found it a nice feature and makes it finding the remaining monsters often easier than on Automap. Especially with disabled corpses.

Also it would be cool if the Automap is on sprite mode - that we could deactivate dead monsters. Then we could find alive monsters on Automap faster too!

What you think? I would find such features helpful if you want to go for 100% Kills.
User avatar
De-M-oN
 
Joined: 26 May 2008

Re: Show Alive Monsters Mode

Postby De-M-oN » Mon Jun 08, 2020 1:47 pm

Would've liked to see a reasoning for the NO though, because having only the iddt cheat arrows is not that great visibility to find not killed monsters yet :( and thus it would be a handy feature tbh.
User avatar
De-M-oN
 
Joined: 26 May 2008

Re: Show Alive Monsters Mode

Postby Enjay » Mon Jun 08, 2020 1:51 pm

De-M-oN wrote:having only the iddt cheat arrows is not that great visibility to find not killed monsters yet :(

If you set up custom automap colours to give the monsters a nice bright colour, using IDDT makes them pretty easy to spot IMO.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Show Alive Monsters Mode

Postby Gez » Mon Jun 08, 2020 2:37 pm

Yeah; I always set monsters to be red, allies to be green, regular pickups to be blue, and countitems pickups to be purple.
Gez
 
 
 
Joined: 06 Jul 2007


Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest