Currently when gzdoom window is not in focus, the game will pause.
However, I think, that allowing the game to run (and intercept controller input) while the window is not focused akin to source games would allow for a makeshift split-screen experience by connecting to a localhost server.
Here is a representation of how that would look: https://imgur.com/4Br9yPX
Something like this https://youtu.be/LutfKPr_hIc?t=242 except without the use of third party virtualization utilities.
An option to keep the game running when not in focus
Moderator: GZDoom Developers
-
- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: An option to keep the game running when not in focus
This already exists. Set 'vid_activeinbackground' to 1 in the console and it should do what you want. For technical reasons this only works in windowed mode, not in fullscreen.