[MapInfo] Per-Map Default Sound Sequence
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- NeuralStunner
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[MapInfo] Per-Map Default Sound Sequence
A set of properties for [wiki=MAPINFO/Map_definition]MapInfo[/wiki] (names could use work probably):
DefaultDoorSndSeq
DefaultPlatSndSeq
DefaultLiftSndSeq
These would choose a default Sound Sequence for doors/polyobjects, floors/ceilings, and lifts (respectively). This could be set on a per-map basis to choose sounds that make sense for the map, without needing to edit it and place a lot of Sound Sequence Things. (Especially if it's not your map. Stock maps for example, one could choose a more hellish sound for the moving geometry in Id's E3 maps.)
DefaultDoorSndSeq
DefaultPlatSndSeq
DefaultLiftSndSeq
These would choose a default Sound Sequence for doors/polyobjects, floors/ceilings, and lifts (respectively). This could be set on a per-map basis to choose sounds that make sense for the map, without needing to edit it and place a lot of Sound Sequence Things. (Especially if it's not your map. Stock maps for example, one could choose a more hellish sound for the moving geometry in Id's E3 maps.)
Re: [MapInfo] Per-Map Default Sound Sequence
Yes, this definitely could prove useful!
- Graf Zahl
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Re: [MapInfo] Per-Map Default Sound Sequence
You can already define per-map SNDSEQ lumps so this is not needed.
- NeuralStunner
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Re: [MapInfo] Per-Map Default Sound Sequence
... Okay, how?
I've already looked several times everywhere I could think such a thing would be, obviously I didn't find it or this thread wouldn't be here.
I've already looked several times everywhere I could think such a thing would be, obviously I didn't find it or this thread wouldn't be here.
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: [MapInfo] Per-Map Default Sound Sequence
The Wiki doesn't list all MAPINFO options.
Specifically 'sndinfo = "filename"' and 'sndseq = "filename"' are missing. With these you can set per-map sound definitions which are loaded on top of the global ones.
Specifically 'sndinfo = "filename"' and 'sndseq = "filename"' are missing. With these you can set per-map sound definitions which are loaded on top of the global ones.
- NeuralStunner
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Re: [MapInfo] Per-Map Default Sound Sequence
Thank you.
Re: [MapInfo] Per-Map Default Sound Sequence
By "filename" you actually mean lumpname or really filename? Can I use paths and file extensions (or conversely, no file extensions)?Graf Zahl wrote:The Wiki doesn't list all MAPINFO options.
Specifically 'sndinfo = "filename"' and 'sndseq = "filename"' are missing. With these you can set per-map sound definitions which are loaded on top of the global ones.
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: [MapInfo] Per-Map Default Sound Sequence
Lump name of course, but long filenames in Zips should work, too.
