[MapInfo] Per-Map Default Sound Sequence

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NeuralStunner
 
 
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[MapInfo] Per-Map Default Sound Sequence

Post by NeuralStunner »

A set of properties for [wiki=MAPINFO/Map_definition]MapInfo[/wiki] (names could use work probably):
DefaultDoorSndSeq
DefaultPlatSndSeq
DefaultLiftSndSeq

These would choose a default Sound Sequence for doors/polyobjects, floors/ceilings, and lifts (respectively). This could be set on a per-map basis to choose sounds that make sense for the map, without needing to edit it and place a lot of Sound Sequence Things. (Especially if it's not your map. Stock maps for example, one could choose a more hellish sound for the moving geometry in Id's E3 maps.)
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Xianide
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Re: [MapInfo] Per-Map Default Sound Sequence

Post by Xianide »

Yes, this definitely could prove useful!
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Graf Zahl
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Re: [MapInfo] Per-Map Default Sound Sequence

Post by Graf Zahl »

You can already define per-map SNDSEQ lumps so this is not needed.
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Re: [MapInfo] Per-Map Default Sound Sequence

Post by NeuralStunner »

... Okay, how?

I've already looked several times everywhere I could think such a thing would be, obviously I didn't find it or this thread wouldn't be here. :?
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Re: [MapInfo] Per-Map Default Sound Sequence

Post by Graf Zahl »

The Wiki doesn't list all MAPINFO options.

Specifically 'sndinfo = "filename"' and 'sndseq = "filename"' are missing. With these you can set per-map sound definitions which are loaded on top of the global ones.
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Re: [MapInfo] Per-Map Default Sound Sequence

Post by NeuralStunner »

Thank you.
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Re: [MapInfo] Per-Map Default Sound Sequence

Post by printz »

Graf Zahl wrote:The Wiki doesn't list all MAPINFO options.

Specifically 'sndinfo = "filename"' and 'sndseq = "filename"' are missing. With these you can set per-map sound definitions which are loaded on top of the global ones.
By "filename" you actually mean lumpname or really filename? Can I use paths and file extensions (or conversely, no file extensions)?
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Re: [MapInfo] Per-Map Default Sound Sequence

Post by Graf Zahl »

Lump name of course, but long filenames in Zips should work, too.
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