Emulated Resolution & Soundfont Loading

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Emulated Resolution & Soundfont Loading

Postby Nieb » Tue Jul 02, 2019 12:42 pm

Hello all.
I'm really liking the new features being introduced with gzdoom version 4. I have a couple requests.

The emulated resolution feature is nice, but it appears to be clamped to 640x400 on the low end. I'd like to go down to 356x200 (the widescreen version of 320x200) to get the full DOS-1993-PC-gaming vibe. Can we lower the accepted values for resolution a bit?

While using a large soundfont file the game hangs for a second or two every time a map loads. Can we get an option to force it to preload the entire soundfont and keep it loaded?

Thanks!
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Re: Emulated Resolution & Soundfont Loading

Postby Caligari87 » Tue Jul 02, 2019 1:19 pm

Nieb wrote:The emulated resolution feature is nice, but it appears to be clamped to 640x400 on the low end. I'd like to go down to 356x200 (the widescreen version of 320x200) to get the full DOS-1993-PC-gaming vibe. Can we lower the accepted values for resolution a bit?

Not at this time, lower emulated resolutions break the menu layout and so the minimum was set at 640x400. There are some possible solutions to this issue but they have not been implemented yet.

8-)
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Re: Emulated Resolution & Soundfont Loading

Postby Nieb » Tue Jul 02, 2019 4:55 pm

Bummer. It's good to hear it's being looked into.
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Graphics Processor: nVidia with Vulkan support

Re: Emulated Resolution & Soundfont Loading

Postby Graf Zahl » Wed Jul 03, 2019 12:57 am

This is also *very* low priority.
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