Moderator: GZDoom Developers
Nash wrote:What use is a warning if they're going to be ignored...
I think this highlights one of the main issues with the community here:
Modders ignore diagnostic messages and essentially release somewhat broken stuff. In return the players rightfully complain that they get pointless message spam. But it's not the engine's fault, it's the mod's fault that this happens. I don't know if it's a good idea to hide problems just to make it easier to release something non-noisy
Ooor people can fix their mods. Even more so considering author of said mod is an active member. =P
Hege Cactus wrote:I would fix this if I could and knew how, and to be honest, this doesnt really tell me much on why its happening
Marisa Kirisame wrote:I have developer warning messages always enabled and I can say that A LOT of mods give me countless warnings (and errors).
I've asked about this in the past, and I've been told by smart people that the way Doom's maps work, this isn't all that possible.Hege Cactus wrote:This also comes into an annoyance I've had with spawnitemex; No way to properly check if the actor is getting spawned in the "void" aka the non map area.
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