- Code: Select all • Expand view
HardwareShader Texture <tex1>, <tex2>, <tex3>, <tex4>, ...
{
<properties>
}
vs.
- Code: Select all • Expand view
HardwareShader Texture <tex1>
{
<properties>
}
HardwareShader Texture <tex2>
{
<properties>
}
HardwareShader Texture <tex3>
{
<properties>
}
HardwareShader Texture <tex4>
{
<properties>
}
...
Having to copypaste the same thing over and over again for each texture is kinda annoying and ugly-looking.