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Postby Accensus » Tue Feb 20, 2018 11:15 am

The idea is to clear the DropItems list of the calling actor.

Usage scenarios:
A) In Universal Gibs, the corpses can be gibbed and they drop their items again. The workaround is probably hacks. Lots of hacks. I don't like that. I can use that there. (Reason why I'm making the thread.)
B) In case of Archvile resurrection. Some modders may not want resurrected enemies to drop stuff after death.
Joined: 11 Feb 2016

Re: ClearDropItems()

Postby Major Cooke » Tue Feb 20, 2018 3:36 pm

While we're on the topic of that, I think an actual DropItems virtual could be implemented too, which is called by A_Fall/A_NoBlocking.
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