Converting model to md3 problem

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Converting model to md3 problem

Post by Guest »

Currently, I am trying to convert a Counter strike 1.6's weapon just for testing and learning. I couldn't find the plugin for Blender 2.80, so I utilize Blender 2.79 with https://github.com/nashmuhandes/io_export_gzdoom_md3 . However, this plugin keeps creating meshes for every material in an md3, and it leads the model not to work on GZDOOM. I could merge the meshes into one, but exporting the merged meshes let the plugin separate again. So the question is, how to export md3 from a mesh that has multiple materials without separating??
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ramon.dexter
Posts: 1308
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Converting model to md3 problem

Post by ramon.dexter »

Use this for 2.8x instead:
https://forums.duke4.net/topic/5358-ble ... ntry333414

One thing to note: before export, triangulate all faces
r3v3n93
Posts: 33
Joined: Tue Jun 09, 2020 7:16 am
Graphics Processor: nVidia (Modern GZDoom)
Location: North Korea

Re: Converting model to md3 problem

Post by r3v3n93 »

ramon.dexter wrote:Use this for 2.8x instead:
https://forums.duke4.net/topic/5358-ble ... ntry333414

One thing to note: before export, triangulate all faces
(I am Hugh Dunkinsune. I forgot to login and I was in hurry. hehe.......)

I fixed it beforehand by adding Surfaceskin, but thanks for replying, and reading the terribly written question :D

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