Converting model to md3 problem

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Converting model to md3 problem

Postby Hugh Dunkinsune » Thu Aug 05, 2021 9:56 am

Currently, I am trying to convert a Counter strike 1.6's weapon just for testing and learning. I couldn't find the plugin for Blender 2.80, so I utilize Blender 2.79 with https://github.com/nashmuhandes/io_export_gzdoom_md3 . However, this plugin keeps creating meshes for every material in an md3, and it leads the model not to work on GZDOOM. I could merge the meshes into one, but exporting the merged meshes let the plugin separate again. So the question is, how to export md3 from a mesh that has multiple materials without separating??
Hugh Dunkinsune
 

Re: Converting model to md3 problem

Postby ramon.dexter » Fri Aug 06, 2021 9:53 am

Use this for 2.8x instead:
https://forums.duke4.net/topic/5358-blender-27-md3-export-script/page__st__60__p__333414#entry333414

One thing to note: before export, triangulate all faces
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Re: Converting model to md3 problem

Postby r3v3n93 » Sat Aug 07, 2021 10:05 am

ramon.dexter wrote:Use this for 2.8x instead:
https://forums.duke4.net/topic/5358-blender-27-md3-export-script/page__st__60__p__333414#entry333414

One thing to note: before export, triangulate all faces


(I am Hugh Dunkinsune. I forgot to login and I was in hurry. hehe.......)

I fixed it beforehand by adding Surfaceskin, but thanks for replying, and reading the terribly written question :D
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Joined: 09 Jun 2020
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