INTERPOLATEANGLES
DONTINTERPOLATE
and
SPF_INTERPOLATE flags in A_SetAngle\A_SetPitch functions?
I mean that I know in general what's 'interpolation' means, but how it work in therms of modding?
2. What's practice sense of VULNERABLE flag? I mean how taking of a some damage can affect a some non-shootable actor? o_0
EDIT:
Sooo, the VULNERABLE for non-shootable actors acts like SHOOTABLE but only by AoE? Then it make sense.An example of use: destructible decoration like a tech lamp. You can't break it with a gun shot, but a rocket will destroy it.
Another example: pipe bombs like in Duke Nukem.
The interest is that they don't need to have the SHOOTABLE flag, so they don't "snag" your autoaim.