Making a slippery slope?

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Making a slippery slope?

Postby Reactor » Wed Feb 28, 2018 9:02 pm

GZDoom

I kept thinking about the discussion I had with wildweasel and Rachael back then pertaining to sewer levels. They were right about several aspects, so I gave orders to my fellow teammates to think up something really new and radical. One of such ideas was reforming the sewer system levels, and creating "bathroom world" levels instead. The second one, however, would be even greater, and its usage would not be limited for sewer tunnels.

This feature is not so uncommon, it was already used in Duke Nukem 3D. There would be several levels featuring large slopes - preferably with animated textures - where the player could slide only downwards, he couldn't go back to the top of the slope, not even by jumping. These "mega slides" would last for several minutes, there would be small rock outcrops or stuff protrunding from the slope, with enemies on top of these. The player would slide down these slopes very fast, and hitting any of these outcrops would cause instant death (AFAIK this can be done with sensors, pretty much like in the "Ship happenz" topic). We desire to create large and somewhat wide slopes using this effect - I am not sure though, can it be done in GZDoom. Sliding down a steep slope while avoiding trees and rock outcrops would be an awesome section for the level The Evil Mountainz, and would present the players with a different challenge as well.
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: Making a slippery slope?

Postby Apeirogon » Thu Mar 01, 2018 10:43 am

I think I see something like this in one of the icarus video. Which one cant say.

But I not sure...
User avatar
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: Making a slippery slope?

Postby Kizoky » Fri Mar 02, 2018 5:49 pm

It can be done via giving the sectors the effect "Wind"
Now I'm not sure If you can adjust the strength of it
Edit: Wind doesn't necessarily give you sloppiness, there's also Carry or Scroll which they do almost the same thing
User avatar
Kizoky
I smell like gravity
 
Joined: 14 Nov 2011
Location: Around weirdos, I'm the biggest weirdo among them
Discord: Kizoky#0375
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Making a slippery slope?

Postby Reactor » Fri Mar 02, 2018 10:08 pm

Hmmmm, so it is plausible then. Yes, this'd be akin to conveyer belts, except this effect would be only used on slopes. These are truly great news, thank you! :)
User avatar
Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary


Return to Scripting

Who is online

Users browsing this forum: No registered users and 1 guest