Monsters which move in full 3D

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Monsters which move in full 3D

Postby Apeirogon » Fri Feb 23, 2018 3:42 am

How make monsters which move in full 3D dimensions in directions of some defined vectors, say from monster to it target?
Problem is directly with "move" actor, not with "pick vector". I try make it with move thing(z), but it sometimes miss pitch and directions.
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Apeirogon
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