Monsters which move in full 3D

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Monsters which move in full 3D

Postby Apeirogon » Fri Feb 23, 2018 3:42 am

How make monsters which move in full 3D dimensions in directions of some defined vectors, say from monster to it target?
Problem is directly with "move" actor, not with "pick vector". I try make it with move thing(z), but it sometimes miss pitch and directions.
User avatar
I have a strange sense of humour
Joined: 12 Jun 2017

Return to Scripting

Who is online

Users browsing this forum: No registered users and 1 guest