GDX Discussions

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Zaratul
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GDX Discussions

Post by Zaratul »

https://www.youtube.com/watch?v=EGNceD_LHTU
Developer of BloodGDX is making of WitchhavenGDX port. :)
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Korell
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Re: Operation Body Count - Version 1.0 Release!

Post by Korell »

Zaratul wrote:https://www.youtube.com/watch?v=EGNceD_LHTU
Developer of BloodGDX is making of WitchhavenGDX port. :)
And Tekwar. https://www.youtube.com/watch?v=d2FppYQlgLE
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Whoah
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Re: Operation Body Count - Version 1.0 Release!

Post by Whoah »

Zaratul wrote:https://www.youtube.com/watch?v=EGNceD_LHTU
Developer of BloodGDX is making of WitchhavenGDX port. :)
Finally! Yes! Thank you for showing this to me!
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Rachael
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Re: GDX Discussions

Post by Rachael »

Split from the Operation Body Count thread.
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Whoah
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Re: GDX Discussions

Post by Whoah »

Good move, in case this continues. Anyways, anyone know if these GDX's are going to fix the issues of the games and balance the gameplay, or are they just creating a 1:1 port?
ImpieTwo
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Re: GDX Discussions

Post by ImpieTwo »

I'm excited about this actually. Never played Tekwar, don't like fiddling with Dosbox, and this looks like maybe it'd fix some of the engine issues as well.

EttinGrinder also has a patch for Witchaven you use with dosbox to fix a lot of the game's bugs and design flaws.
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Whoah
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Re: GDX Discussions

Post by Whoah »

Oooo, that looks like a really nice port! That might give me a reason to fuck with dosbox
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SamVision
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Re: GDX Discussions

Post by SamVision »

Zaratul wrote:WitchhavenGDX port. :)
Witchhaven gave me diarrhea, not sure if I want to go through that again.
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Zaratul
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Re: GDX Discussions

Post by Zaratul »

First part of Witchhaven was not bad,it has many problems but overall was good-ish.But second part is truly awful.
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SamVision
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Re: GDX Discussions

Post by SamVision »

Zaratul wrote:First part of Witchhaven was not bad,it has many problems but overall was good-ish.But second part is truly awful.
I never played he second part, but the first one was so bad it gave me diarrhea for a whole week.
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taufan99
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Re: Operation Body Count - Version 1.0 Release!

Post by taufan99 »

It's not active though. Just one release version, and that's it.
Hopefully the author releases a new version of it.
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Dr_Cosmobyte
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Re: GDX Discussions

Post by Dr_Cosmobyte »

It looks like future versions of Blood GDX will finally make it possible for modders to create and add custom items, instead of editing existing ones.

Does anyone knows if this is true?
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leileilol
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Re: GDX Discussions

Post by leileilol »

Probably not as the point of GDX is to abstract compiled x86 assembly code directly.through Java. In another way it's not a "ugh its java" slow port one would expect either.
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Zaratul
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Re: GDX Discussions

Post by Zaratul »

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NeuralStunner
 
 
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Re: GDX Discussions

Post by NeuralStunner »

Apparently this author has also done a Java recreation of DukeRes. Nice.

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