Hexen II - Shadows of Chaos

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Hexen II - Shadows of Chaos

Postby BloodShot » Tue May 02, 2017 4:45 pm

Anybody over here have Hexen 2? If so I just released a demo for a mission pack/semi overhaul called shadows of chaos



It takes inspiration from heretic, hexen 1 and doom in some ways, and aims to fix some issues with hexen 2 as well. I based it on the Game of Tomes RPG mod for Hexen 2.

Features:
-New enemies, recreations from hexen and heretic as well as a brand new fodder berserker type
-BSP2 format which allows for very large maps (thanks to spike)
-more in depth RPG system, stats affect your damage based on your class, leveling up improves/gets you some new weapon skills
-new altfires for existing weapons
-revamped blood and gore, with lesser enemies having decapitation death animations
-full coop support with %XP loss on death and a checkpoint system

Here's the page with the demo if anyone is interested
http://www.moddb.com/mods/hexen-ii-shadows-of-chaos

screenshots:
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Gore demo:
http://www.moddb.com/mods/hexen-ii-shad ... e#imagebox
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Re: Hexen II - Shadows of Chaos

Postby YukiHerz » Tue May 02, 2017 5:26 pm

Amazing!
I'll check it out as soon as possible.
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Re: Hexen II - Shadows of Chaos

Postby SamVision » Wed May 03, 2017 12:58 am

If it fixes the level design I'll bite.
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Re: Hexen II - Shadows of Chaos

Postby BloodShot » Wed May 03, 2017 8:58 am

Well it's all new levels, and they follow closer to doom and quake with lite puzzles instead of keys, rather than hexen 1 and 2.

There's branching paths but you won't be getting lost looking for items or switches
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Re: Hexen II - Shadows of Chaos

Postby SamVision » Wed May 03, 2017 2:24 pm

I personally think HUB worlds and interconnected levels are a good idea. It's just that Hexen 1 and 2 did a very poor job with them. If they take some inspiration from Metroid I think it will turn out much better.
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Re: Hexen II - Shadows of Chaos

Postby BloodShot » Wed May 03, 2017 2:51 pm

Oh i love hubs and metroidvania type games. I'm just not sure my skill as a mapper is there yet to make a hub that is properly done.

The full release will have one, but i don't want to fall into the same trappings that the original games did
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Re: Hexen II - Shadows of Chaos

Postby ETTiNGRiNDER » Sat May 06, 2017 3:25 pm

I left a more detailed feedback over on QuakeOne, but I thought I'd leave a message here for anyone on the fence about looking into it: this is worth trying.
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Re: Hexen II - Shadows of Chaos

Postby Enjay » Sat May 06, 2017 3:47 pm

Well I got stuck. I was in the library and I found all the book switches but no matter what I did, one of them wouldn't move.
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