
The WIP Thread
- Tormentor667
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Re: WHAT THE HELL are you working on
Just as a proof that I am working on "Realm667 v8.0"


Re: WHAT THE HELL are you working on
That looks pretty cool to me. 
Re: WHAT THE HELL are you working on
Speaking of which, your website icon here still links to the old URL.Tormentor667 wrote:Just as a proof that I am working on "Realm667 v8.0"
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That wasn't what I was talking about. http://www.tormentor667.de/ vs. http://www.realm667.com/
Last edited by Gez on Sun Mar 08, 2009 6:12 am, edited 1 time in total.
- Tormentor667
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Re: WHAT THE HELL are you working on
That's because I am not done yet and the page is only on my local driveGez wrote:Speaking of which, your website icon here still links to the old URL.Tormentor667 wrote:Just as a proof that I am working on "Realm667 v8.0"
- Remmirath
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Re: WHAT THE HELL are you working on
Finally got back to work on it:


- esselfortium
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Re: WHAT THE HELL are you working on
Hmm. Looks like an interesting start, but it looks rather copypasta (might have fewer lights, with something else in between to break them up) and you might want to be more careful about where you cut off your textures, like the 32-tall tan bricks being cut off 8 units too high by the floor (among other things), for example. The glass window might also look better if you split it up using a few well-placed supports, and/or segments of solid wall.
Re: WHAT THE HELL are you working on
That map looks so good that I would eat it. 
Re: WHAT THE HELL are you working on
It's a far cry from the map as it was a few years ago when I first finsihed it... and the second time, and even the third 
- Remmirath
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Re: WHAT THE HELL are you working on
But you do recall where this section was, right? 
Re: WHAT THE HELL are you working on
I think (think) that it's the central section where the objective is... no idea where you're standing though, so I assume thats one of the parts you added in... or you modified the corridor leading from the outside to connect with the room more.
- Remmirath
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Re: WHAT THE HELL are you working on
No. It's the part where that big rock with a pulsing yellow light was.
Re: WHAT THE HELL are you working on

I haven't started detailing it, yet. I'm going to try to finish the layout and actor placement, then try to detail (because I usually make a room, put in some effects, then get too bored to continue with layout.)
Thought people'd want to know I'm actually working. (And thanks, Toenail, for reminding me every time you saw me in a Skulltag server
Yeah, major quality contrast to the last map screenshot posted. ; )
Last edited by Ghastly on Sun Mar 08, 2009 2:03 pm, edited 1 time in total.
- .+:icytux:+.
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Re: WHAT THE HELL are you working on
i need to work too nao :O§-Morpheus-§ wrote:Finally got back to work on it:
[img]
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CaptainToenail
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Re: WHAT THE HELL are you working on
Pictures of my first Boom format map, my submission to the Doom64 II The Rising project
The Doom64 base textures, even in that palette state, are a joy to work with
The Doom64 base textures, even in that palette state, are a joy to work with
Last edited by CaptainToenail on Thu Mar 31, 2022 4:32 am, edited 1 time in total.
- Remmirath
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Re: WHAT THE HELL are you working on
It looks good, indeed. Much better usage of Doom64 textures than the original maps. 

