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In the readme, I wrote:A finite-speed hitscan projectile based on Hideous Destructor's bullet.
Useful for very small, very fast projectiles (like, you know, bullets) where a regular fastprojectile would be making thousands upon thousands of collision checks every tick.
Distributed under GPL as a derivative work of the GZDoom source.
To see what it's about, load the entire pk7, hit IDFA and select weapon slot 4 ("SlowBulletTester").
Most changes you might want to add should be available through the properties or virtual function overrides.
Use +NOBLOOD to get rid of the impact blood.
Collision against 3D floors and some walls not entirely reliable.
This replaces this previous obsolete attempt
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- Discord: luigiman0640#0351
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- Operating System: Windows 10/8.1/8/201x 64-bit
- Graphics Processor: nVidia (Modern GZDoom)
So I'm looking at this to try and make a Source engine styled tracer, and I'm a bit confused as to how to change and remove a few things in a new class, namely the trail and its variants, ricochet, impact effect, and damage. I'm guessing that this can all be changed through the virtual functions, but I don't exactly see how. Do keep in mind that I am new to complex ZScripting like this, and I'm not commenting on the code itself, which seems to be fairly well documented. I can tell what chunk of code does what, but I just can't see how to bend those to my own needs.