Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!

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Nash
 
 
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Tilt++ - Unified Camera Tilt Mod v1.65 - small bug fix!

Post by Nash »

WARNING: VIDEO MAY INDUCE MOTION SICKNESS



Requires GZDoom 4.1.3 or higher. OpenGL renderer only!

Features:

- Quake-like strafe tilting, movement tilting, turn/look tilting, underwater tilting and death tilting that all play nice with each other
- Alters your view roll additively (not absolute), so in theory, it SHOULD play nice with other mods that alter roll additively too*.
- Custom "Tilt Options" menu that does not override other mods' menus (see video) and has a fancy help text/tooltip system on screen
- No player classes, meaning it is 100% compatible with any other mod
- Written in ZScript

* This is important. If any mod is setting the player view roll to some absolute value, then obviously that mod will win, all previous roll values will be lost and there is nothing I can do about that.

Mod authors: you can forcefully disable Tilt++ by taking away "Z_TiltMe" from the player (A_TakeInventory("Z_TiltMe") for example). Be sure to also set the player's roll to 0 after you remove the item too, to ensure a completely neutral camera roll.

Update July 10th 2019:

v1.65
- Version bump to GZDoom 4.1.3.
- Fixed a small bug that would sometimes set the view roll incorrectly under rare circumstances.
- Added Github repository
Spoiler: Old updates
You must credit "Nash Muhandes" if you add this mod into your mods. No need to ask for my permission, just credit me.

Download latest version / Github repository

Wanna chat about my mods? Join my studio's Discord server, Mischief Donut!
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Attachments
TiltPlusPlus v1.65.pk3
(6.01 KiB) Downloaded 12177 times
TiltPlusPlus v1.6.pk3
(4.5 KiB) Downloaded 1550 times
TiltPlusPlus v1.5.pk3
(4.28 KiB) Downloaded 2929 times
Last edited by Nash on Thu Sep 01, 2022 6:05 am, edited 37 times in total.
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Slax
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Slax »

Hurk. Bluuurrp...
Probably fine and fancy when you're playing it but man, the video gave me VR motion sickness.

I'm... gonna go lay down.
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Nash
 
 
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Nash »

Sorry. Added warning to the OP.
Nevander
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Nevander »

I'm assuming the jerkiness from gz-tilt that I experienced should not happen with this?
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Hipnotic Rogue
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Hipnotic Rogue »

Hey Nash, the file I dl'd from above is named "Tilt%2B%2B.pk3" rather than "Tilt++.pk3" and it doesn't work for me.

I get the following script error:

"Tilt%2B%2B.pk3:menudef.txt" line 1:
Unknown keyword 'AddOptionMenu'
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Agitatio
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Agitatio »

Hipnotic Rogue wrote:Hey Nash, the file I dl'd from above is named "Tilt%2B%2B.pk3" rather than "Tilt++.pk3" and it doesn't work for me.

I get the following script error:

"Tilt%2B%2B.pk3:menudef.txt" line 1:
Unknown keyword 'AddOptionMenu'
I assume you need lates dev build of GZDoom to use Tilt++, as it's done through ZScript.
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Hipnotic Rogue
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Hipnotic Rogue »

Thanks for replying. However, I have the latest dev build from DRD. :)
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Slax
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Slax »

Hipnotic Rogue wrote:Thanks for replying. However, I have the latest dev build from DRD. :)
Nope, you don't. Update again.
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Gifty
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Gifty »

I love it!
edgymemester
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Re: Tilt++ - Unified Camera Tilt Mod

Post by edgymemester »

I like it. If it had look tilting too, it would be perfect.
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unRyker
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Re: Tilt++ - Unified Camera Tilt Mod

Post by unRyker »

How it feels to play the mod with every one of its sliders pushed to the max:
Spoiler:
Now, for a serious bit!: I think the default settings may be a little too high, but once I adjusted it to my liking and preference, it's really charming for the game and I can see it being really popular for realism mods-- maybe Hideous Destructor will see this being included? Anyways good work as always, Nash!
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Doomenator
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Doomenator »

Jump strafe + mouse turn.
Spoiler:
Nevander
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Nevander »

I can't even tell what is happening in that video or what the bug is.
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Doomenator
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Doomenator »

Nevander wrote:I can't even tell what is happening in that video or what the bug is.
You can try slowpoke mode video speed 0.5.
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Nash
 
 
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Re: Tilt++ - Unified Camera Tilt Mod

Post by Nash »

unRyker wrote:I think the default settings may be a little too high
I agree... care to share your settings? I don't really have a clear idea of what's good TBH.
Doomenator wrote:Jump strafe + mouse turn.
Can you describe your bug in text? I can't tell what's going on in the video.
Nevander wrote:I'm assuming the jerkiness from gz-tilt that I experienced should not happen with this?
Try it yourself and let me know? It's only a 4 KB file. You'd have gotten a faster answer than waiting 6 hours for me to reply. :D
Hipnotic Rogue wrote:it doesn't work for me.
The required GZDoom revision was already written in the OP.
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