by Snarboo » Wed Dec 31, 2014 2:02 pm
I just tried this with a fixed square spread, and the same thing happens: It gets very skewed as you look up and down. Wonder if this is a limitation of the hitscan code, or a limitation of FBF_EXPLICITANGLE?
Edit: Offset doesn't have to be the same with both values, so I updated the first post! I'm also looking into some way of correcting the cone at extreme pitches.
Edit 2:
I did some simple tests in other ZDoom games with different weapons, and it seems that at extreme angles, there is no horizontal spread at all! I'm not sure I can fix this issue, but given other weapons behave the same way, I guess I don't need to.