RetroSpectre V2.1 - You can't defeat me!

RetroSpectre V2.1 - You can't defeat me!

Postby Pixel Eater » Wed Apr 25, 2018 6:30 pm

RetroSpectre2.jpg
RetroSpectre adds the background lensing of the original Spectres to GZDoom and in high definition.
Additionally you can bypass the fuzz effect and enjoy the warping all on it's own :trippy:

RetroSpectre2.1.zip
A minor update: You can defeat the RetroSpectre! An 'Enabled' option has been added to the menu and you can bind "toggle gl_retrospectre" to a key for real-time switching.

Spoiler: Known Bugs

Spoiler: Old version
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Last edited by Pixel Eater on Tue May 22, 2018 11:13 pm, edited 1 time in total.
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Re: RetroSpectre V2

Postby Pixel Eater » Thu May 10, 2018 7:44 am

RetroSpectre2a.jpg
It's hard to portray something that's supposed to be invisible :ninja:
Xeno.jpg
RetroSpectre2b.jpg
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Re: RetroSpectre V2.1 - You can't defeat me!

Postby Darkcrafter » Sun Jul 01, 2018 4:51 am

That looks good!
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Re: RetroSpectre V2.1 - You can't defeat me!

Postby Pixel Eater » Sun Jul 01, 2018 6:27 am

Darkcrafter wrote:That looks good!

Thanks Darkcrafter!
The framerate interpolation should be much smoother than it currently is- I just need to find out why it breaks when I do that :roll:
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Re: RetroSpectre V2.1 - You can't defeat me!

Postby pikio96 » Tue Jul 03, 2018 2:14 pm

I just want to pop in to say that Pixel Eater makes some of the best content on this forum.
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Re: RetroSpectre V2.1 - You can't defeat me!

Postby Pixel Eater » Tue Jul 03, 2018 3:28 pm

Well thankyou! But I fixed something:
pikio96 wrote:I just want to pop in to say that Pixel Eater modifies some of the best content on this forum.

:cheers:
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