"Low Detail Shader when?" I get frequently asked. Probably as a joke, who knows...
So - here it is.
Use "gl_lowdetail" cvar in console to turn it on and off.
It emulates the effect of pressing F5 in Vanilla Doom, except it's not resolution aware (it simply pixelates to 160x200) - didn't see any reason to do that, anyway.
You can relive the old vanilla days by typing...
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bind f5 "toggle gl_lowdetail"
Memories best relived with the following cvars also set:
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vid_scalemode 2
gl_tonemap 5
gl_lightmode 8
gl_bandedswlight true
r_vanillatrans 1
gl_lights false