Please note that the survey is currently closed. GZDoom 4.1.1 does not include the survey code that 3.5.0 did.
Download (Modern, OpenGL 3.3 and higher)
Highlights
- bug fixes and vulkan improvements
Details
- fixed deprecation warnings in core scripts
- the light storage buffer is not dynamic
- made Vulkan Cocoa view opaque
- tuned internal MoltenVK settings for better performance
- postponed destruction of Vulkan resources
- fix vsync off with vulkan
- release staging buffer after the frame it was used in
- make the VkHardwareTexture and VKBuffer linked lists private
- fix shutdown crash due to GetVulkanFrameBuffer returning null when VulkanFrameBuffer is destroyed
- Fixed offsets for Esperanto letters.
- add VulkanQueryPool and QueryPoolBuilder
- add VulkanQueryPool::getResults
- implement stat gpu on vulkan and fix it on opengl
- use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case
- fixed saved game thumbnails generation with Vulkan renderer
- fixed 'I' to 'i' upper-to-lower mapping
- fix vulkan crash when changing resolution when using the software renderer
- VMA_MEMORY_USAGE_CPU_TO_GPU does not require VK_MEMORY_PROPERTY_HOST_COHERENT_BIT to bet set. Current implementation requires this flag as vkFlushMappedMemoryRanges is never called.
- call SetActiveRenderTarget before drawing the software renderer scene
- fix vkGetQueryPoolResults: parameter dataSize must be greater than 0
- brought back text length check for 'type on' HUD message
- improved handling of HUDMSG_TYPEON
- Fixed random generation of friendly obituaries