New Community Project: "Knee Deep in ZDoom"

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Tormentor667
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New Community Project: "Knee Deep in ZDoom"

Post by Tormentor667 »

Once more, it's time for the ZDoom community to work together on a brand new project, following in the footsteps of the great successes of the "ZDoom Community Map" and the upcoming "ZDoom Community Map Project Take 2".

What would Episode 1 have looked like if id Software had had the advantages of ZDoom and all many features? With particle effects, many more enemies, and new structural effects like skyboxes and slopes? With 3D-effects and silent teleporters? This time our goal is to enhance the old and boring "Episode 1" maps with new rooms, details, effects, and many other interesting things.

Don't miss this chance to participate in one of the greatest ZDoom mods ever, created by the ZDoom community itself! Visit the forum topic now and sign up.
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Giest118
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Post by Giest118 »

I notice this is in the news forum...
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Csonicgo
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Post by Csonicgo »

OH CRAP NO.

I thought .64 had been released!!! damn you!
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X-DOOM
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Post by X-DOOM »

nice idea budy ! I like the concept Tormentor :D
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Curunir
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Re: New Community Project: "Knee Deep in ZDoom"

Post by Curunir »

Tormentor667 wrote:enhance the old and boring "Episode 1" maps
With all my due respect, this is one of the most insulting and silliest things I ever heard.
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cccp_leha
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Post by cccp_leha »

They are pretty old as of now and to many they are also [arhitecturally] boring.
NiGHTMARE
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Post by NiGHTMARE »

They're also boring due to the fact everyone's played them so many times ;).
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Graf Zahl
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Re: New Community Project: "Knee Deep in ZDoom"

Post by Graf Zahl »

Curunir wrote:
Tormentor667 wrote:enhance the old and boring "Episode 1" maps
With all my due respect, this is one of the most insulting and silliest things I ever heard.

Agreed. Ep1 still stands out as one of the most efficient mapping styles ever. Despite their simlicity there's one thing these maps are not: boring! (even though they are far too easy)
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Lexus Alyus
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Post by Lexus Alyus »

Hi, I'm new to the Zdoom comunity... I took a look at your project and I just had to ask if I could make music for you! I'm very good you know ;).

:twisted:
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Talonos
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Post by Talonos »

Er, you joined fifteenth of July 2003. You aren't fooling anybody.
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Tormentor667
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Post by Tormentor667 »

@Lexus - This is NOT funny :):):)

@Everyone talking about the Boredom/Oldie-Issue: Well, without any doubt, they are OLD, no one can deny this. And in my eyes - I have played these mapes about a 100 times - they are boring, because we all know where the secrets lies, we all know what happens and we all know what to do. Nevertheless, if you don't like this statement, forget it and participate though ;)
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Graf Zahl
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Post by Graf Zahl »

If you play for speed they are anything but boring! ;)
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AgentSpork
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Post by AgentSpork »

Well, not gonna sign up for this project because I've already done something like this before. I've remade both E1M3 and E1M5 (shameless plugging :P), so I think I'll sit this one out. Maybe I'll join in on the next project.

Oh yeah, and why is this in the ZDoom news forum?
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Lexus Alyus
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Post by Lexus Alyus »

Because it's special! :D

:twisted:
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Tormentor667
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Post by Tormentor667 »

Because it's magic! :D

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