New Community Project: "Knee Deep in ZDoom"

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New Community Project: "Knee Deep in ZDoom"

Postby Tormentor667 » Sun Aug 22, 2004 7:21 pm

Once more, it's time for the ZDoom community to work together on a brand new project, following in the footsteps of the great successes of the "ZDoom Community Map" and the upcoming "ZDoom Community Map Project Take 2".

What would Episode 1 have looked like if id Software had had the advantages of ZDoom and all many features? With particle effects, many more enemies, and new structural effects like skyboxes and slopes? With 3D-effects and silent teleporters? This time our goal is to enhance the old and boring "Episode 1" maps with new rooms, details, effects, and many other interesting things.

Don't miss this chance to participate in one of the greatest ZDoom mods ever, created by the ZDoom community itself! Visit the forum topic now and sign up.
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Postby Giest118 » Mon Aug 23, 2004 7:43 pm

I notice this is in the news forum...
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Postby Csonicgo » Mon Aug 23, 2004 7:46 pm

OH CRAP NO.

I thought .64 had been released!!! damn you!
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Postby X-DOOM » Mon Aug 23, 2004 9:21 pm

nice idea budy ! I like the concept Tormentor :D
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Re: New Community Project: "Knee Deep in ZDoom"

Postby Curunir » Tue Aug 24, 2004 12:12 am

Tormentor667 wrote:enhance the old and boring "Episode 1" maps


With all my due respect, this is one of the most insulting and silliest things I ever heard.
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Postby cccp_leha » Tue Aug 24, 2004 1:44 am

They are pretty old as of now and to many they are also [arhitecturally] boring.
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Postby NiGHTMARE » Tue Aug 24, 2004 2:12 am

They're also boring due to the fact everyone's played them so many times ;).
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Re: New Community Project: "Knee Deep in ZDoom"

Postby Graf Zahl » Tue Aug 24, 2004 3:26 am

Curunir wrote:
Tormentor667 wrote:enhance the old and boring "Episode 1" maps


With all my due respect, this is one of the most insulting and silliest things I ever heard.



Agreed. Ep1 still stands out as one of the most efficient mapping styles ever. Despite their simlicity there's one thing these maps are not: boring! (even though they are far too easy)
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Postby Lexus Alyus » Tue Aug 24, 2004 4:40 am

Hi, I'm new to the Zdoom comunity... I took a look at your project and I just had to ask if I could make music for you! I'm very good you know ;).

:twisted:
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Postby Talonos » Tue Aug 24, 2004 8:00 am

Er, you joined fifteenth of July 2003. You aren't fooling anybody.
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Postby Tormentor667 » Tue Aug 24, 2004 8:01 am

@Lexus - This is NOT funny :):):)

@Everyone talking about the Boredom/Oldie-Issue: Well, without any doubt, they are OLD, no one can deny this. And in my eyes - I have played these mapes about a 100 times - they are boring, because we all know where the secrets lies, we all know what happens and we all know what to do. Nevertheless, if you don't like this statement, forget it and participate though ;)
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Postby Graf Zahl » Tue Aug 24, 2004 2:56 pm

If you play for speed they are anything but boring! ;)
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Postby AgentSpork » Tue Aug 24, 2004 4:23 pm

Well, not gonna sign up for this project because I've already done something like this before. I've remade both E1M3 and E1M5 (shameless plugging :P), so I think I'll sit this one out. Maybe I'll join in on the next project.

Oh yeah, and why is this in the ZDoom news forum?
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Postby Lexus Alyus » Tue Aug 24, 2004 4:27 pm

Because it's special! :D

:twisted:
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Postby Tormentor667 » Tue Aug 24, 2004 4:28 pm

Because it's magic! :D
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