Bugs that have been investigated and resolved somehow.
Moderator: GZDoom Developers
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Vintage Build Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 12 Topics
- 97 Posts
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Last post by Graf Zahl
Wed Aug 07, 2019 11:27 am
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[Fixed] Heretic medium mace spheres make no decals
by Cyril Piblingwadging » Sat Oct 10, 2020 3:27 am
- 1 Replies
- 140 Views
- Last post by Hexereticdoom
Tue Oct 13, 2020 1:43 pm
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[Not GZDoom] Abysmall OpenGL performance - expected?
by 3t0 » Mon Oct 12, 2020 8:13 am
- 5 Replies
- 206 Views
- Last post by 3t0
Tue Oct 13, 2020 1:03 pm
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[Not GZDoom] GZDoom crash at Hexen start
by legluondunet » Mon Oct 12, 2020 5:50 am
- 4 Replies
- 160 Views
- Last post by legluondunet
Tue Oct 13, 2020 11:45 am
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[Fixed] Crash when exiting during demo playback
by Player701 » Sat Oct 03, 2020 1:21 am
- 1 Replies
- 148 Views
- Last post by _mental_
Sat Oct 10, 2020 8:28 am
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[Fixed] "Broken" save break map CCMD [4.4.2]
by Apeirogon » Mon Oct 05, 2020 5:51 am
- 1 Replies
- 132 Views
- Last post by _mental_
Sat Oct 10, 2020 4:06 am
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[Fixed] Secretnext not supported for endgame
by Jenny Brollylock » Mon Oct 05, 2020 7:26 pm
- 2 Replies
- 139 Views
- Last post by _mental_
Sat Oct 10, 2020 3:21 am
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[Duplicate] g4.5pre-242-g4aec72be5 Spider Mastermind silent death sound
by Nash » Wed Oct 07, 2020 4:19 pm
- 9 Replies
- 236 Views
- Last post by Nash
Fri Oct 09, 2020 2:29 am
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[Fixed] [4.4.0+] Model textures aren't affected by resizing
by Marisa Kirisame » Sat Jun 13, 2020 7:13 am
- 9 Replies
- 718 Views
- Last post by theleo_ua
Thu Oct 08, 2020 9:22 pm
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[Can't reproduce] Widescreen Doom 1 "Read This!" page 1 is cropped
by Nash » Mon Mar 23, 2020 4:30 am
- 2 Replies
- 413 Views
- Last post by Nash
Wed Oct 07, 2020 1:35 pm
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[Can't fix] Render bug on HUGE map (4.4.2)
by Apeirogon » Tue Aug 25, 2020 11:55 am
- 3 Replies
- 261 Views
- Last post by Graf Zahl
Mon Oct 05, 2020 6:30 am
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[Fixed] [g4.5pre-197] Infinite loop in NoiseMarkSector
by Player701 » Sun Sep 27, 2020 10:16 am
- 9 Replies
- 243 Views
- Last post by Graf Zahl
Mon Oct 05, 2020 5:59 am
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[Fixed] [4.4.2] DEFBINDS inconsistencies again
by SanyaWaffles » Wed Aug 26, 2020 6:11 pm
- 5 Replies
- 284 Views
- Last post by SanyaWaffles
Sun Oct 04, 2020 4:47 pm
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[Fixed] Hacx and Harmony message bug
by Finder153 » Sun Oct 04, 2020 11:04 am
- 1 Replies
- 92 Views
- Last post by Graf Zahl
Sun Oct 04, 2020 11:26 am
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[User error] [da4e791] player.cmd.buttons with no input no longer zero
by Matt » Fri Oct 02, 2020 10:54 pm
- 1 Replies
- 115 Views
- Last post by Graf Zahl
Fri Oct 02, 2020 11:50 pm
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[Closed] 4.4.2 Torch-Light Shader issue
by ZDL_800 » Thu Jun 25, 2020 2:55 am
- 25 Replies
- 1186 Views
- Last post by ZDL_800
Fri Oct 02, 2020 12:04 pm
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[Closed] Menu items subclassed from SafeCommand fail to execute
by Player701 » Fri Oct 02, 2020 5:21 am
- 4 Replies
- 119 Views
- Last post by Player701
Fri Oct 02, 2020 9:42 am
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[Not GZDoom] ZScript Error in gzdoom.pk3
by Daryn » Thu Oct 01, 2020 8:37 am
- 2 Replies
- 145 Views
- Last post by Daryn
Thu Oct 01, 2020 10:21 am
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[Won't change] Decorate parser doesn't handle weapon flags in anon funcs?
by vidaritos » Wed Sep 30, 2020 4:32 pm
- 4 Replies
- 133 Views
- Last post by Graf Zahl
Thu Oct 01, 2020 12:12 am
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[Fixed] DEH issue with Doom I / Ultimate Doom
by James Flasch » Mon Jul 06, 2020 10:06 pm
- 12 Replies
- 785 Views
- Last post by Graf Zahl
Tue Sep 29, 2020 12:19 am
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[Duplicate] Hi, im trying to load gzdoom doom_complete with gzdoom.
by Gamerwarrior117 » Sun Sep 27, 2020 10:27 pm
- 2 Replies
- 151 Views
- Last post by Gamerwarrior117
Mon Sep 28, 2020 3:53 pm
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[Fixed] ObAddon maps crash after "incorrect number of ACS modules"
by Zhs2 » Mon Sep 28, 2020 9:12 am
- 1 Replies
- 142 Views
- Last post by Graf Zahl
Mon Sep 28, 2020 3:09 pm
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[Not a bug] [<4.1.3] Upgrading MaxHP Not Reflected in Mugshot
by Project Dark Fox » Fri Aug 28, 2020 8:21 am
- 8 Replies
- 341 Views
- Last post by Graf Zahl
Mon Sep 28, 2020 1:05 pm
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[Fixed] [g4.5pre-172+]Some sounds do not override each other anymore
by Player701 » Mon Sep 28, 2020 5:20 am
- 4 Replies
- 137 Views
- Last post by Graf Zahl
Mon Sep 28, 2020 10:38 am
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[Fixed] 4.4.2 Looping Ambient sounds stops playing
by Lars » Mon Jun 22, 2020 8:10 am
- 2 Replies
- 359 Views
- Last post by Graf Zahl
Sun Sep 27, 2020 2:32 pm
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[Fixed] [528e4e4] Crash with classic software renderer
by _mental_ » Sun Sep 27, 2020 10:03 am
- 1 Replies
- 108 Views
- Last post by Graf Zahl
Sun Sep 27, 2020 11:58 am
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[Won't change] Unable to resolve all fields with empty struct (4.4.2)
by Apeirogon » Sun Sep 06, 2020 8:44 am
- 3 Replies
- 186 Views
- Last post by Graf Zahl
Sun Sep 27, 2020 5:28 am
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[Fixed] PostBeginPlay not called by new items w/CHANGELEVEL_RESETINV
by Player701 » Mon Sep 21, 2020 12:53 am
- 3 Replies
- 169 Views
- Last post by Player701
Sun Sep 27, 2020 5:09 am
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[Fixed] [g4.5pre-184] Crash on startup
by Player701 » Sun Sep 27, 2020 5:07 am
- 0 Replies
- 105 Views
- Last post by Player701
Sun Sep 27, 2020 5:07 am
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[Closed] [4.4.2] Wadsmoosh lump filtering
by NightFright » Sat Sep 19, 2020 4:22 am
- 2 Replies
- 192 Views
- Last post by NightFright
Sun Sep 27, 2020 3:25 am
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[Closed] Vavoom lighting Z Heights buggy
by Fat_Angus » Mon Jun 15, 2020 3:52 am
- 1 Replies
- 206 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 3:58 pm
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