Bugs that have been investigated and resolved somehow.
Moderator: GZDoom Developers
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Vintage Build Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 12 Topics
- 97 Posts
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Last post by Graf Zahl
Wed Aug 07, 2019 11:27 am
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[Fixed] Finnish language bug
by Phyllis Gurringchodge » Sun Jan 30, 2022 11:08 am
- 3 Replies
- 621 Views
- Last post by Graf Zahl
Mon Apr 04, 2022 5:08 am
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[Fixed] [4.7.1] Vulkan Buffer: Out of Device Memory
by Ghost Prototype » Thu Oct 21, 2021 5:20 am
- 15 Replies
- 2022 Views
- Last post by Graf Zahl
Mon Apr 04, 2022 12:16 am
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[Fixed] crash with SetViewPos / ViewPosition class
by crashm » Fri Apr 01, 2022 7:53 pm
- 3 Replies
- 123 Views
- Last post by Graf Zahl
Sat Apr 02, 2022 12:59 am
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[Closed] DOHARMSPECIES is either a misnomer or is bugged
by Jekyll Grim Payne » Wed Jan 05, 2022 7:52 am
- 4 Replies
- 1265 Views
- Last post by Jekyll Grim Payne
Tue Mar 29, 2022 8:52 am
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[Closed] CMF_CHECKTARGETDEAD... incorrect implementation?
by Blue Shadow » Mon Mar 28, 2022 5:51 am
- 2 Replies
- 124 Views
- Last post by Blue Shadow
Mon Mar 28, 2022 11:26 am
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[Not a bug] Color averaging
by Hey Doomer » Sun Mar 27, 2022 3:27 pm
- 1 Replies
- 153 Views
- Last post by Graf Zahl
Sun Mar 27, 2022 4:29 pm
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[Can't fix] vkBasalt not working with Linux or Wine exe
by Nigel Beshchen » Sat Mar 26, 2022 9:22 am
- 1 Replies
- 146 Views
- Last post by Rachael
Sat Mar 26, 2022 2:19 pm
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[Duplicate] Fatal Error Code C0000005 when using Linedef Action 1024
by LPad » Wed Mar 23, 2022 11:21 pm
- 4 Replies
- 321 Views
- Last post by Graf Zahl
Thu Mar 24, 2022 6:41 am
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[Fixed] Changelog out of date
by Graf Zahl » Tue Mar 22, 2022 1:44 am
- 1 Replies
- 198 Views
- Last post by Rachael
Tue Mar 22, 2022 6:39 am
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[Won't change] Multi-activation on Line skips sound and animation
by Sir Robin » Mon Mar 21, 2022 5:34 pm
- 1 Replies
- 157 Views
- Last post by Graf Zahl
Tue Mar 22, 2022 12:53 am
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[Fixed] Copy Slope things vs Vertex Slopes
by Enjay » Tue Mar 15, 2022 5:00 pm
- 1 Replies
- 156 Views
- Last post by Graf Zahl
Wed Mar 16, 2022 1:07 am
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[Duplicate] Cheating will give abstract classes
by SanyaWaffles » Mon Mar 14, 2022 6:32 pm
- 2 Replies
- 164 Views
- Last post by SanyaWaffles
Mon Mar 14, 2022 7:19 pm
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[Not a bug] No models despite models being turned on
by Too Young to Die » Sat Mar 12, 2022 7:25 am
- 4 Replies
- 182 Views
- Last post by Oliver Crupperchare
Sat Mar 12, 2022 9:48 am
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[Closed] Bug in MAP07 of Not Even Remotely Fair
by Kinsie » Fri Mar 11, 2022 8:36 pm
- 2 Replies
- 208 Views
- Last post by Kinsie
Fri Mar 11, 2022 10:46 pm
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[Closed] Line/thing intersection edge case
by JadingTsunami » Wed Mar 09, 2022 11:54 pm
- 1 Replies
- 161 Views
- Last post by Graf Zahl
Thu Mar 10, 2022 3:31 am
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[Fixed] Missing language strings
by Marisa the Magician » Wed Mar 09, 2022 8:56 am
- 3 Replies
- 213 Views
- Last post by Marisa the Magician
Wed Mar 09, 2022 3:54 pm
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[User error] Using A_SpawnDebris with a zero frame length locks GZDoom
by SPZ1 » Fri Feb 25, 2022 4:17 pm
- 6 Replies
- 313 Views
- Last post by SPZ1
Sun Feb 27, 2022 5:44 pm
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[Won't change] Actor.Touch() fires twice per tick on Y axis, once on X
by Sir Robin » Sun Feb 27, 2022 12:17 pm
- 1 Replies
- 152 Views
- Last post by Graf Zahl
Sun Feb 27, 2022 12:49 pm
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[Fixed] Loud(er) grunting sound when landing
by Blue Shadow » Thu Feb 24, 2022 6:22 am
- 11 Replies
- 355 Views
- Last post by Blue Shadow
Fri Feb 25, 2022 4:09 am
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[Won't change] Build Engine lighting inconsistent/No lighting outside fog
by Orangestar » Fri Feb 18, 2022 7:18 am
- 5 Replies
- 279 Views
- Last post by Graf Zahl
Sun Feb 20, 2022 1:38 am
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[Fixed] [ZScript] Initialization of local vector arrays is broken
by Player701 » Fri Feb 11, 2022 8:04 am
- 6 Replies
- 394 Views
- Last post by phantombeta
Wed Feb 16, 2022 8:44 pm
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[Fixed] [fba5c788]Light("<Name>") Persistency Bug
by Major Cooke » Fri Nov 05, 2021 11:07 am
- 12 Replies
- 934 Views
- Last post by Major Cooke
Wed Feb 16, 2022 5:07 pm
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[Fixed] Unwanted quest effect in 49:GlassBreak
by Gez » Tue Feb 15, 2022 9:44 am
- 1 Replies
- 170 Views
- Last post by Graf Zahl
Tue Feb 15, 2022 10:20 am
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[Fixed] Crash on infested map01
by SaveTheDoomer » Fri Jan 14, 2022 6:13 am
- 15 Replies
- 2452 Views
- Last post by SaveTheDoomer
Fri Feb 11, 2022 7:14 am
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[Fixed] Weird, almost wallhack like effect in the OpenGLES renderer.
by yum13241 » Tue Jan 18, 2022 9:47 am
- 5 Replies
- 902 Views
- Last post by emile_b
Thu Feb 10, 2022 3:03 pm
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[Fixed] GLES software renderer invulnerabilty crash/freeze
by brick » Mon Jan 10, 2022 9:59 pm
- 1 Replies
- 502 Views
- Last post by emile_b
Thu Feb 10, 2022 2:51 pm
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[Not Yet Implemented] Unkown keyword 'Define' in postprocess shader
by DenisBelmondo » Tue Feb 08, 2022 4:12 pm
- 1 Replies
- 195 Views
- Last post by Rachael
Thu Feb 10, 2022 12:28 am
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[User error] ZScript: SystemTime.Format() case sensitivity of %M vs %m
by SleepyCat » Thu Feb 03, 2022 8:58 am
- 2 Replies
- 915 Views
- Last post by SleepyCat
Fri Feb 04, 2022 8:58 am
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[Duplicate] Texture lines with distorted effects don't render properly
by Iajada » Thu Feb 03, 2022 12:27 pm
- 2 Replies
- 296 Views
- Last post by Iajada
Thu Feb 03, 2022 1:32 pm
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[Not a bug] HandlePickup() doesn't fire for Health items
by Caligari87 » Sun Jan 30, 2022 12:29 pm
- 5 Replies
- 1194 Views
- Last post by Blue Shadow
Mon Jan 31, 2022 12:25 am
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