Bugs that have been investigated and resolved somehow.
Moderator: GZDoom Developers
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Vintage Build Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 12 Topics
- 97 Posts
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Last post by Graf Zahl
Wed Aug 07, 2019 11:27 am
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[Useless] Shadowmap glitching (g4.4.2 and earlier)
by DOOMGABR [RU] » Sat Jun 20, 2020 12:08 pm
- 2 Replies
- 305 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 3:55 pm
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[Can't reproduce] Is the Build lighting supposed to be fullbright?
by null9052 » Tue Jul 14, 2020 9:36 am
- 2 Replies
- 278 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 3:50 pm
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[Closed] 50 Transfer Brightness above 160 Sector Set 3D Floor
by Urthur » Sun Feb 23, 2020 5:09 pm
- 4 Replies
- 481 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 3:46 pm
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[Fixed] Sector special colors (sprite) decal coloring
by grahf78 » Fri Jun 26, 2020 1:35 am
- 1 Replies
- 251 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 3:39 pm
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[Fixed] GameInfo IWAD preference doesn't recognize WadSmoosh IPK3
by JPL » Fri Jul 10, 2020 11:04 pm
- 1 Replies
- 231 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 2:58 pm
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[Closed] Regression bug: Thing_Destroy no longer overrides Invul flag
by Bauul » Fri Jul 17, 2020 4:55 pm
- 3 Replies
- 243 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 2:32 pm
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[Addressed] cl_run is not synced
by Marisa Kirisame » Sun Jul 19, 2020 1:07 am
- 7 Replies
- 408 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 2:24 pm
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[Fixed] smallfont error [gzdoom 4.4.0]
by Dinosaur_Nerd » Wed Sep 23, 2020 3:05 pm
- 3 Replies
- 222 Views
- Last post by Dinosaur_Nerd
Sat Sep 26, 2020 2:13 pm
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[Fixed] Playerpawn truecolor bug(?)
by Somagu » Wed Jul 22, 2020 12:10 pm
- 2 Replies
- 200 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 2:03 pm
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[Not a bug] The Problem with Poly Objects
by Rick4574 » Wed Jul 22, 2020 6:27 pm
- 3 Replies
- 207 Views
- Last post by Talon1024
Sat Sep 26, 2020 1:58 pm
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[Fixed] [pre-g4.5?] Weird Fatal Error when closing ENDOOM window
by PlayerLin » Sat Jul 25, 2020 7:44 am
- 2 Replies
- 286 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 1:34 pm
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[Won't change] Restart inconsistency (4.5-pre)
by Apeirogon » Fri Aug 07, 2020 1:59 am
- 1 Replies
- 184 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 1:26 pm
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[Closed] Bug with Dark Tartarus v5 + Russian Overkill 3.0b
by juliock-88 » Thu Aug 20, 2020 3:57 pm
- 2 Replies
- 196 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 1:24 pm
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[Can't fix] [4.4.2] Weapon slots initialized late with a mod
by m8f » Thu Aug 20, 2020 11:36 am
- 3 Replies
- 236 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 1:23 pm
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[Closed] Bug with texture. Broken sector
by FearStrider » Thu Aug 20, 2020 4:38 am
- 4 Replies
- 260 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 1:16 pm
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[Fixed] [4.4.2] Sky hack is broken in Heretic
by InsanityBringer » Sun Aug 23, 2020 12:34 pm
- 2 Replies
- 223 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 1:13 pm
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[Not GZDoom] [for years] Antialiased lines don't work
by Marisa Kirisame » Wed Aug 26, 2020 12:23 am
- 2 Replies
- 221 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 1:06 pm
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[Won't change] PNAMES+TEXTURE1 can affect linedef special behavior?
by JPL » Fri Sep 11, 2020 1:03 am
- 22 Replies
- 649 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 12:45 pm
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[Fixed] Event handlers are called while trying to load bad save file
by Player701 » Wed Sep 16, 2020 1:57 am
- 1 Replies
- 109 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 12:25 pm
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[Won't change] HUD/statbar scale to fullscreen doesn't respect aspect ratio
by Nash » Tue Sep 15, 2020 4:25 pm
- 3 Replies
- 169 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 12:18 pm
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[Fixed] [4.4.0+] Intermission font detection only looks inside WADs
by Yarn366 » Wed Sep 16, 2020 10:26 pm
- 1 Replies
- 154 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 11:58 am
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[Closed] Unlinked actor with non zero velocity crash Gzdoom [4.4.2]
by Apeirogon » Fri Sep 18, 2020 9:59 am
- 5 Replies
- 206 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 11:24 am
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[Fixed] Artiflash graphics are drawn with DI_TRANSLATABLE
by Player701 » Tue Sep 22, 2020 6:24 am
- 1 Replies
- 86 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 11:21 am
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[Won't change] Freeze cheat state not preserved in save files
by Player701 » Wed Sep 23, 2020 1:57 am
- 2 Replies
- 106 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 11:17 am
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[Fixed] Linktoworld automap bug [4.4.2 - master]
by Apeirogon » Wed Sep 23, 2020 6:45 am
- 1 Replies
- 90 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 11:10 am
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[Addressed] [4.4.2] Player corpse can telefrag self w/ TeleportInSector
by InsanityBringer » Thu Sep 24, 2020 11:11 pm
- 2 Replies
- 130 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 10:47 am
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[User error] Sector Tag iterator 0 sector index [master]
by Apeirogon » Fri Sep 25, 2020 1:26 pm
- 1 Replies
- 94 Views
- Last post by Graf Zahl
Sat Sep 26, 2020 10:38 am
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[Fixed] Heretic intermission unaffected by classic scaling settings
by Nash » Thu Sep 24, 2020 1:51 pm
- 2 Replies
- 122 Views
- Last post by Rachael
Thu Sep 24, 2020 9:46 pm
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[Not a bug] [4.4.2] Some maps won't load when zipped
by NightFright » Wed Sep 23, 2020 12:54 am
- 2 Replies
- 128 Views
- Last post by NightFright
Wed Sep 23, 2020 9:13 am
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[Fixed] Hellstaff rain colors not always translated
by Player701 » Tue Sep 22, 2020 6:15 am
- 0 Replies
- 83 Views
- Last post by Player701
Tue Sep 22, 2020 6:15 am
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