Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Models with transparent textures are opaque in some modes
by Marisa the Magician » Wed Nov 29, 2017 12:53 pm
- 0 Replies
- 2646 Views
- Last post by Marisa the Magician
Wed Nov 29, 2017 12:53 pm
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PowerInvisibility doesn't "blink" when expiring
by Blue Shadow » Sat Nov 04, 2017 7:14 am
- 0 Replies
- 1041 Views
- Last post by Blue Shadow
Sat Nov 04, 2017 7:14 am
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No HUD/menu in screenshots when OpenGL canvas is ised
by Thomas Puddlethon » Fri Jul 07, 2017 3:57 pm
- 3 Replies
- 1419 Views
- Last post by Rachael
Sun Sep 10, 2017 6:02 am
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[3.1.0] Segfault with Hideous Destructor fire
by Matt » Sun Aug 13, 2017 1:16 am
- 4 Replies
- 1382 Views
- Last post by Matt
Sun Aug 13, 2017 3:16 pm
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Various Texture Scaling issues
by Wuerfel_21 » Sun May 28, 2017 1:39 pm
- 0 Replies
- 866 Views
- Last post by Wuerfel_21
Sun May 28, 2017 1:39 pm
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[GZDoom 3.0.1] 2 Bugs With Boom Deep Water Colormap Sectors
by Doom_user2 » Sun May 21, 2017 10:49 pm
- 1 Replies
- 1001 Views
- Last post by Graf Zahl
Mon May 22, 2017 1:20 am
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Transparent 3D Floor Causing a See Through Effect
by Pinchy » Fri Oct 28, 2016 7:36 pm
- 6 Replies
- 2253 Views
- Last post by Graf Zahl
Tue Feb 28, 2017 3:36 am
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[x64-2.9pre-995]Bug: The 3D floor makes the fog glitch
by Dasperal » Sun May 29, 2016 8:13 am
- 3 Replies
- 1460 Views
- Last post by Rachael
Tue Feb 28, 2017 3:26 am
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[ZDoom 2.6.1 ] Sprites visible behind sectors with 3D floors
by DonaldDuck » Tue Jul 31, 2012 7:05 am
- 2 Replies
- 2041 Views
- Last post by DonaldDuck
Tue Jul 31, 2012 9:57 am
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