Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Networking
Talk about multiplayer ZDoom games here.
- 88 Topics
- 803 Posts
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Last post by Borg
Mon May 02, 2022 5:41 am
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Legacy Discussion
ZDoom LE, Pentium 133's, Windows 98, and DOS 3.1 all go here! A bygone era, of particular interest to some folks.
- 36 Topics
- 370 Posts
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Last post by leileilol
Fri Jan 28, 2022 5:55 pm
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Does anyone else play with headbobbing off?
by invictius » Thu Jul 29, 2021 9:44 am
- 1 Replies
- 414 Views
- Last post by Toberone
Thu Jul 29, 2021 1:10 pm
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gzDoom for iPadOS
by baumhoto » Thu Jul 29, 2021 10:12 am
- 0 Replies
- 248 Views
- Last post by baumhoto
Thu Jul 29, 2021 10:12 am
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How to Run D4V2.wad on GZDoom android
by Cheesenolives » Tue Jul 27, 2021 7:20 pm
- 0 Replies
- 263 Views
- Last post by Cheesenolives
Tue Jul 27, 2021 7:20 pm
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Is it possible to export the name of the map I am playing...
by yum13241 » Tue Jun 22, 2021 10:14 am
- 4 Replies
- 500 Views
- Last post by yum13241
Mon Jul 26, 2021 2:07 pm
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Questions reguarding difference in script languages.
by TurboBabyShakes5000 » Tue Jul 20, 2021 8:43 am
- 6 Replies
- 593 Views
- Last post by TurboBabyShakes5000
Thu Jul 22, 2021 4:16 pm
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What can GZDoom do with intermission screens?
by Marscaleb » Sat Jul 17, 2021 11:26 pm
- 5 Replies
- 561 Views
- Last post by Logan MTM
Tue Jul 20, 2021 11:41 am
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Iwad directory loading
by Ebenezer Cripperfoot » Mon Jul 19, 2021 10:52 am
- 1 Replies
- 198 Views
- Last post by Kappes Buur
Mon Jul 19, 2021 4:00 pm
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Recommendations for Mods with good Railguns
by TheOldKingCole » Wed Jul 07, 2021 4:10 pm
- 3 Replies
- 398 Views
- Last post by TheOldKingCole
Wed Jul 14, 2021 8:25 pm
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Non-linear exploration-based maps with random player starts?
by Caligari87 » Wed Jul 14, 2021 11:06 am
- 1 Replies
- 282 Views
- Last post by Gez
Wed Jul 14, 2021 11:12 am
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Looking for maps that showcase per-pixel lighting
by invictius » Tue Jul 13, 2021 11:09 pm
- 2 Replies
- 299 Views
- Last post by invictius
Wed Jul 14, 2021 1:07 am
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Wolfenstein TV VS Wolfendoom
by Cornelius Vanderbilt » Sun Jul 11, 2021 10:20 pm
- 1 Replies
- 304 Views
- Last post by Ernest Coblingthatch
Mon Jul 12, 2021 6:30 pm
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How would I make a RPG battle system? (Earthbound like)
by momomocronx » Sun Apr 25, 2021 12:00 pm
- 3 Replies
- 574 Views
- Last post by Shatter-Thought[V-4]
Sun Jul 11, 2021 2:58 am
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GZDoom compatibility question
by AbysswalkerSoul » Wed Jul 07, 2021 7:15 am
- 5 Replies
- 369 Views
- Last post by AbysswalkerSoul
Wed Jul 07, 2021 12:05 pm
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Any way to stop sounds from interrupting each other?
by Oliver Worthingdale » Tue Jun 29, 2021 5:48 am
- 3 Replies
- 444 Views
- Last post by Warden
Mon Jul 05, 2021 4:36 am
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separate log files?
by amdcrash » Tue Jun 22, 2021 2:15 am
- 0 Replies
- 195 Views
- Last post by amdcrash
Tue Jun 22, 2021 2:15 am
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Does GZDoom or ZDoom lag for you guys using megawads?
by Emma Sussledale » Fri Jun 18, 2021 5:14 pm
- 1 Replies
- 349 Views
- Last post by wildweasel
Fri Jun 18, 2021 6:22 pm
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gzdoom in vr with teleportation style movment?
by foul_owl » Mon Jun 14, 2021 10:57 pm
- 1 Replies
- 260 Views
- Last post by Doug82
Fri Jun 18, 2021 1:29 pm
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How to slice out just the maps from Brutal Doom starter pack
by doomos » Wed Jun 16, 2021 5:56 am
- 2 Replies
- 362 Views
- Last post by doomos
Fri Jun 18, 2021 4:24 am
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Custom noflat textures?
by Wally0222 » Thu Jun 17, 2021 9:35 am
- 2 Replies
- 250 Views
- Last post by Wally0222
Fri Jun 18, 2021 4:09 am
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Map mods that remake the mars base
by doomos » Wed Jun 16, 2021 1:46 am
- 0 Replies
- 238 Views
- Last post by doomos
Wed Jun 16, 2021 1:46 am
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GTA 5 Like Weapon Wheel in DOOM?
by MakelYT » Mon Jun 14, 2021 5:12 am
- 3 Replies
- 393 Views
- Last post by m8f
Mon Jun 14, 2021 10:27 pm
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A mod where enemies can die from earlier damage
by Doug82 » Sat Jun 12, 2021 7:34 pm
- 2 Replies
- 391 Views
- Last post by Doug82
Sun Jun 13, 2021 5:19 pm
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Any mods that let you change enemy health or player damage?
by DisGuyOvahEere » Mon May 31, 2021 7:02 pm
- 4 Replies
- 571 Views
- Last post by m8f
Sat Jun 12, 2021 10:07 pm
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Gz3doom vs questzdoom? (technical reasons too)
by invictius » Sat Jun 12, 2021 7:56 pm
- 0 Replies
- 241 Views
- Last post by invictius
Sat Jun 12, 2021 7:56 pm
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Information of the GADoom source port
by Redneckerz » Sun Dec 22, 2019 11:33 am
- 1 Replies
- 481 Views
- Last post by Redneckerz
Sat Jun 12, 2021 7:12 am
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Is there a Doom mod for a "techsuit"?
by doomos » Mon Jun 07, 2021 1:02 am
- 9 Replies
- 652 Views
- Last post by wildweasel
Tue Jun 08, 2021 9:11 am
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Is it possible to enable Arch-Vile ghosts through console?
by Cicero Debberkot » Sat Jun 05, 2021 6:43 pm
- 1 Replies
- 296 Views
- Last post by 3saster
Sat Jun 05, 2021 11:43 pm
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Doom music simple app
by DimaLink » Sat Jun 05, 2021 10:10 am
- 0 Replies
- 268 Views
- Last post by DimaLink
Sat Jun 05, 2021 10:10 am
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GZDoom 4.6.0 stretches 4:3 game title screens to widescreen
by The Bright Side » Wed Jun 02, 2021 5:57 am
- 9 Replies
- 996 Views
- Last post by Gez
Fri Jun 04, 2021 2:44 pm
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Improved Monster AI Ideas
by Retraux Squid » Thu Feb 23, 2017 8:09 pm
- 20 Replies
- 3151 Views
- Last post by Matt
Thu Jun 03, 2021 3:30 pm
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