Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Classic ("Carmack") Software Renderer Bugs
Moderator: GZDoom Developers
- 37 Topics
- 165 Posts
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Last post by drfrag
Mon Feb 15, 2021 2:00 pm
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OpenGL Renderer Bugs
Moderator: GZDoom Developers
- 20 Topics
- 115 Posts
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Last post by ChopBlock223
Mon Feb 22, 2021 4:06 pm
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Vulkan Renderer Bugs
Moderator: GZDoom Developers
- 12 Topics
- 120 Posts
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Last post by drfrag
Thu Dec 03, 2020 3:50 am
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SoftPoly2 Bugs
These bugs are specific to the SoftPoly backend
Moderator: GZDoom Developers
- 4 Topics
- 16 Posts
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Last post by drfrag
Fri Nov 27, 2020 12:26 pm
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Audio/Music Bugs
Post bugs that have to do with sound and/or in-game music here.
Moderator: GZDoom Developers
- 20 Topics
- 138 Posts
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Last post by SanyaWaffles
Tue Dec 29, 2020 3:16 am
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LZDoom Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 0 Topics
- 0 Posts
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No posts
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ZDoom.org Bugs
Moderator: GZDoom Developers
- 7 Topics
- 22 Posts
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Last post by MartinHowe
Sun Dec 13, 2020 12:23 pm
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On Hold Bugs
These bugs do plan to be resolved, when they can be.
Moderator: GZDoom Developers
Subforum: On-Hold Softpoly Bugs
- 53 Topics
- 394 Posts
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Last post by Rachael
Wed Jan 20, 2021 4:47 am
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[4.5.0] Anisotropic filter
by Edwin Gollerway » Mon Nov 09, 2020 12:34 am
- 1 Replies
- 141 Views
- Last post by Graf Zahl
Mon Nov 09, 2020 12:49 am
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[4.5.0, possibly earlier] Full chainsaw sound on level chang
by InsanityBringer » Sun Nov 08, 2020 9:48 pm
- 0 Replies
- 102 Views
- Last post by InsanityBringer
Sun Nov 08, 2020 9:48 pm
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VisibleAngles 158,-158 missing rendering
by Logan MTM » Wed Nov 04, 2020 6:52 pm
- 3 Replies
- 232 Views
- Last post by Logan MTM
Sat Nov 07, 2020 12:43 pm
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[Linux] Extra game files not in file search path
by Caligari87 » Sun Nov 01, 2020 11:01 am
- 2 Replies
- 318 Views
- Last post by Rachael
Thu Nov 05, 2020 2:56 pm
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Missing strings to be fixed for the next release
by Nash » Thu Nov 05, 2020 3:08 am
- 4 Replies
- 372 Views
- Last post by Nash
Thu Nov 05, 2020 6:34 am
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DynLights show up in the wrong place for a tic or frame
by phantombeta » Sun Nov 01, 2020 6:02 am
- 1 Replies
- 178 Views
- Last post by Player701
Tue Nov 03, 2020 6:29 am
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[4.5.0] "Size Clean" does not work in DEFAULTLISTMENU
by Kinsie » Sat Oct 31, 2020 6:29 am
- 2 Replies
- 187 Views
- Last post by Kinsie
Sat Oct 31, 2020 10:37 am
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[g4.5pre-383] Problem with polyobj shadows
by boris » Sat Oct 31, 2020 4:41 am
- 1 Replies
- 125 Views
- Last post by Graf Zahl
Sat Oct 31, 2020 4:54 am
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No 3DModels on Overlay sprites?
by Logan MTM » Fri Oct 30, 2020 7:10 pm
- 0 Replies
- 102 Views
- Last post by Logan MTM
Fri Oct 30, 2020 7:10 pm
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3D Sector Walls Are Not Colorized by D64 Lighting
by SanyaWaffles » Thu Oct 29, 2020 8:10 pm
- 0 Replies
- 82 Views
- Last post by SanyaWaffles
Thu Oct 29, 2020 8:10 pm
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Sound sequence cant be heared but still take channel [4.4.2]
by Apeirogon » Tue Oct 27, 2020 12:18 pm
- 0 Replies
- 84 Views
- Last post by Apeirogon
Tue Oct 27, 2020 12:18 pm
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GZDoom Very fatal error
by Abner Settingthire » Sat Oct 24, 2020 10:29 am
- 1 Replies
- 190 Views
- Last post by Graf Zahl
Sat Oct 24, 2020 10:34 am
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Boom 242-height error
by simc » Sun Oct 18, 2020 7:00 am
- 5 Replies
- 277 Views
- Last post by Graf Zahl
Sat Oct 24, 2020 4:19 am
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Can't load PK3 archives with more than 64k files
by Marisa Kirisame » Wed Oct 21, 2020 3:22 pm
- 13 Replies
- 567 Views
- Last post by Graf Zahl
Thu Oct 22, 2020 11:11 am
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[4.4.2] Alternative HUD statistics get reset on hub re-entry
by StroggVorbis » Tue Oct 20, 2020 2:47 pm
- 1 Replies
- 162 Views
- Last post by Player701
Tue Oct 20, 2020 11:28 pm
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A_RemoveLight causes severe lag on high detail maps
by Marisa Kirisame » Fri Oct 02, 2020 2:06 am
- 8 Replies
- 444 Views
- Last post by Marisa Kirisame
Sat Oct 17, 2020 1:10 pm
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StateLabel variables change their value sometimes.
by Accensus » Thu Oct 08, 2020 7:26 am
- 3 Replies
- 310 Views
- Last post by Accensus
Sat Oct 17, 2020 2:50 am
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Bouncing projectiles may fail to bounce off of 3D floors
by Player701 » Thu Oct 15, 2020 8:01 am
- 3 Replies
- 193 Views
- Last post by Player701
Thu Oct 15, 2020 2:11 pm
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Dynamic lights sometimes don't move along with objects
by Player701 » Thu Oct 15, 2020 2:29 am
- 0 Replies
- 138 Views
- Last post by Player701
Thu Oct 15, 2020 2:29 am
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NetServerInfo not saved after the exit cleanup
by drfrag » Mon Oct 05, 2020 10:32 am
- 3 Replies
- 221 Views
- Last post by drfrag
Tue Oct 06, 2020 5:05 am
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Single return from function with multiple returns [4.4.2]
by Apeirogon » Mon Oct 05, 2020 12:54 pm
- 1 Replies
- 173 Views
- Last post by Player701
Mon Oct 05, 2020 2:48 pm
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[gda4e791a3] "Quick Turn" loses its interpolation...
by sinisterseed » Tue Sep 29, 2020 7:39 am
- 1 Replies
- 219 Views
- Last post by Graf Zahl
Tue Sep 29, 2020 7:59 am
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[4.5pre devbuilds] Nvidia Quadro and gl_no_skyclear
by wildweasel » Fri Sep 25, 2020 12:46 am
- 1 Replies
- 224 Views
- Last post by Graf Zahl
Fri Sep 25, 2020 1:15 am
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Changes to the modern Unity versions of Doom
by Kinsie » Thu Sep 03, 2020 12:16 pm
- 31 Replies
- 2117 Views
- Last post by Chris
Sun Sep 13, 2020 4:27 pm
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Bouncing projectiles with ripper don't rip
by ravage » Sat Sep 05, 2020 5:15 am
- 1 Replies
- 259 Views
- Last post by Ichor
Fri Sep 11, 2020 4:01 pm
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GZD 4.4.2 and devbuild crash on Paradise MAP04 and MAP05
by PhysixCat » Sat Sep 05, 2020 12:58 pm
- 1 Replies
- 272 Views
- Last post by _mental_
Sun Sep 06, 2020 3:53 am
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Possible memory leaks in 4.4.2
by theleo_ua » Wed Sep 02, 2020 10:33 pm
- 21 Replies
- 921 Views
- Last post by drfrag
Sat Sep 05, 2020 3:54 am
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[Bugfix] SpecialMissileHit + ZeroDamage
by Major Cooke » Sun Aug 09, 2020 1:21 pm
- 0 Replies
- 228 Views
- Last post by Major Cooke
Sun Aug 09, 2020 1:21 pm
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GZDoom 4.4.2 occasionally "eats" Windows mouse cursor
by StroggVorbis » Tue Aug 04, 2020 11:15 pm
- 0 Replies
- 265 Views
- Last post by StroggVorbis
Tue Aug 04, 2020 11:15 pm
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[g697279063] Vulkan freaks out and video corrupts
by sinisterseed » Tue Jul 21, 2020 7:40 am
- 13 Replies
- 603 Views
- Last post by sinisterseed
Thu Jul 23, 2020 7:40 am
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