Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Classic ("Carmack") Software Renderer Bugs
Moderator: GZDoom Developers
- 39 Topics
- 170 Posts
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Last post by yum13241
Sun May 29, 2022 9:12 am
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OpenGL Renderer Bugs
Moderator: GZDoom Developers
- 20 Topics
- 104 Posts
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Last post by m8f
Sun Nov 14, 2021 8:24 am
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OpenGLES Renderer Bugs
Moderator: GZDoom Developers
- 7 Topics
- 26 Posts
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Last post by inkoalawetrust
Wed May 11, 2022 7:15 am
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Vulkan Renderer Bugs
Moderator: GZDoom Developers
- 16 Topics
- 156 Posts
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Last post by dpJudas
Sun Jul 03, 2022 3:48 pm
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SoftPoly2 Bugs
These bugs are specific to the SoftPoly backend
Moderator: GZDoom Developers
- 5 Topics
- 23 Posts
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Last post by stevet1
Sat Apr 09, 2022 2:16 am
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Audio/Music Bugs
Post bugs that have to do with sound and/or in-game music here.
Moderator: GZDoom Developers
- 12 Topics
- 81 Posts
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Last post by Chris
Wed Jun 08, 2022 10:48 pm
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LZDoom Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 0 Topics
- 0 Posts
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No posts
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ZDoom.org Bugs
Moderator: GZDoom Developers
- 9 Topics
- 29 Posts
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Last post by drfrag
Tue Jan 11, 2022 2:00 pm
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On Hold Bugs
These bugs do plan to be resolved, when they can be.
Moderator: GZDoom Developers
Subforum: On-Hold Softpoly Bugs
- 48 Topics
- 342 Posts
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Last post by Graf Zahl
Mon May 23, 2022 3:38 am
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ZScript Syntax for referring to an inner type is broken
by Gutawer » Wed Feb 02, 2022 5:03 pm
- 0 Replies
- 490 Views
- Last post by Gutawer
Wed Feb 02, 2022 5:03 pm
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osiris.wad sound glitch
by Priscilla Blabblespear » Fri Jan 14, 2022 1:55 pm
- 2 Replies
- 1821 Views
- Last post by Charlotte Nickleshaw
Sat Jan 22, 2022 8:48 am
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New Actor Mover code breaks monster interpolation paths
by Bauul » Sun Jan 09, 2022 11:40 am
- 3 Replies
- 1401 Views
- Last post by Bauul
Sun Jan 16, 2022 12:09 am
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Gzdoom 4.7.1.0 megawad testing bug report
by Kain D » Sun Dec 12, 2021 6:17 am
- 3 Replies
- 1382 Views
- Last post by Kain D
Mon Dec 13, 2021 6:03 am
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Collision on finitely tall polyobjects has been broken.
by inkoalawetrust » Wed Dec 08, 2021 10:14 am
- 0 Replies
- 974 Views
- Last post by inkoalawetrust
Wed Dec 08, 2021 10:14 am
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$volume has no effect with $playeralias
by Basil Cremmerhood » Tue Dec 07, 2021 7:40 pm
- 0 Replies
- 608 Views
- Last post by Basil Cremmerhood
Tue Dec 07, 2021 7:40 pm
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Scaled projectile decals
by Scuba Steve » Mon Aug 05, 2019 7:54 am
- 8 Replies
- 4249 Views
- Last post by Nash
Sat Nov 27, 2021 1:13 pm
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'out' can be ommited in overrides, causing silent bugs.
by Accensus » Sat Nov 20, 2021 4:38 am
- 4 Replies
- 875 Views
- Last post by nova++
Sun Nov 21, 2021 6:19 pm
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A_firebullets' missile doesn't follow bullets that hit
by EmeraldCoasttt » Sat Nov 13, 2021 5:35 pm
- 0 Replies
- 408 Views
- Last post by EmeraldCoasttt
Sat Nov 13, 2021 5:35 pm
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Event handler registers twice when returning to hub
by Proydoha » Tue Nov 09, 2021 5:21 pm
- 0 Replies
- 390 Views
- Last post by Proydoha
Tue Nov 09, 2021 5:21 pm
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Missing water level checks for portal water
by Rachael » Tue Oct 26, 2021 2:27 am
- 1 Replies
- 263 Views
- Last post by Graf Zahl
Tue Oct 26, 2021 2:35 am
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Rare case of portal not getting crossed when it should be
by FishyClockwork » Wed Oct 20, 2021 4:00 pm
- 5 Replies
- 413 Views
- Last post by Graf Zahl
Thu Oct 21, 2021 11:34 am
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JIT: passing vector2/3 by reference causes error/crash.
by Accensus » Fri Oct 15, 2021 4:33 am
- 2 Replies
- 279 Views
- Last post by Accensus
Fri Oct 15, 2021 8:36 am
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[GZDoom] Alt-Tab Crash
by Jenny Gapperstene » Fri Oct 08, 2021 8:26 pm
- 0 Replies
- 215 Views
- Last post by Jenny Gapperstene
Fri Oct 08, 2021 8:26 pm
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ZDBSP deletes unknown UDMF blocks
by boris » Sun Oct 03, 2021 11:33 am
- 29 Replies
- 997 Views
- Last post by Redneckerz
Tue Oct 05, 2021 1:10 pm
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ZScript crash (very fatal error, 100% repro)
by Player701 » Fri Sep 24, 2021 8:09 am
- 3 Replies
- 480 Views
- Last post by phantombeta
Thu Sep 30, 2021 1:48 pm
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Randomspawner does not pass DROPPED flag onto dropped items
by Zhs2 » Mon Sep 20, 2021 8:21 am
- 0 Replies
- 183 Views
- Last post by Zhs2
Mon Sep 20, 2021 8:21 am
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Crash at startup when unable to use Vulkan
by Nash » Tue Sep 07, 2021 5:29 am
- 0 Replies
- 223 Views
- Last post by Nash
Tue Sep 07, 2021 5:29 am
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[Since 2.2.0] A_CheckForReload is acting weird for my case
by Dark-Assassin » Fri Jun 19, 2020 6:55 pm
- 10 Replies
- 1019 Views
- Last post by drfrag
Mon Aug 30, 2021 12:07 pm
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[4.6.1] action 242 problems & draw distance HOMS
by Krull » Sat Aug 21, 2021 1:51 pm
- 9 Replies
- 524 Views
- Last post by Graf Zahl
Sun Aug 22, 2021 12:14 pm
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A_RemoveLight causes severe lag on high detail maps
by Marisa the Magician » Fri Oct 02, 2020 2:06 am
- 11 Replies
- 7559 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 11:57 pm
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Archviles only do 20 damage in certain wads
by Ebenezer Menkinpare » Sun Dec 27, 2020 9:23 pm
- 3 Replies
- 5559 Views
- Last post by Graf Zahl
Wed Aug 11, 2021 11:33 am
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Mouse polling issues with view roll
by Nash » Wed May 12, 2021 9:38 am
- 36 Replies
- 20524 Views
- Last post by Nash
Sun Jun 20, 2021 7:44 am
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Uninitialized vars in loop carried over to next iteration.
by Accensus » Fri Jun 11, 2021 6:18 am
- 2 Replies
- 4792 Views
- Last post by Graf Zahl
Fri Jun 11, 2021 6:43 am
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[4.6.0] Camera texture aspect ratio broken
by Matt » Sat May 22, 2021 4:18 pm
- 11 Replies
- 7682 Views
- Last post by Marisa the Magician
Thu Jun 03, 2021 4:42 pm
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Status bar face problems
by Zenon » Wed Apr 14, 2021 1:02 am
- 8 Replies
- 7891 Views
- Last post by Zenon
Mon May 31, 2021 6:11 am
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Hangs on startup at D_CheckNetGame
by ghstzch » Thu May 27, 2021 6:45 am
- 4 Replies
- 5705 Views
- Last post by Graf Zahl
Fri May 28, 2021 7:45 am
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Monsters shooting at corpses
by rileymartin » Tue Nov 10, 2020 9:25 pm
- 3 Replies
- 5704 Views
- Last post by Warden
Mon May 24, 2021 5:20 am
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partial invisibility and render artifacts
by drfrag » Thu May 20, 2021 11:22 am
- 0 Replies
- 4024 Views
- Last post by drfrag
Thu May 20, 2021 11:22 am
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MAPINFO flag Grinding_Polyobj Doesn't Work
by Enjay » Mon Jan 04, 2021 4:42 pm
- 1 Replies
- 3985 Views
- Last post by Graf Zahl
Wed May 19, 2021 1:13 pm
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