Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Classic ("Carmack") Software Renderer Bugs
Moderator: GZDoom Developers
- 40 Topics
- 171 Posts
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Last post by Xeotroid
Thu May 19, 2022 9:18 am
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OpenGL Renderer Bugs
Moderator: GZDoom Developers
- 20 Topics
- 104 Posts
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Last post by m8f
Sun Nov 14, 2021 8:24 am
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OpenGLES Renderer Bugs
Moderator: GZDoom Developers
- 7 Topics
- 26 Posts
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Last post by inkoalawetrust
Wed May 11, 2022 7:15 am
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Vulkan Renderer Bugs
Moderator: GZDoom Developers
- 16 Topics
- 152 Posts
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Last post by dpJudas
Sat May 14, 2022 11:56 pm
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SoftPoly2 Bugs
These bugs are specific to the SoftPoly backend
Moderator: GZDoom Developers
- 5 Topics
- 23 Posts
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Last post by stevet1
Sat Apr 09, 2022 2:16 am
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Audio/Music Bugs
Post bugs that have to do with sound and/or in-game music here.
Moderator: GZDoom Developers
- 12 Topics
- 77 Posts
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Last post by Nash
Thu Mar 03, 2022 4:49 am
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LZDoom Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 0 Topics
- 0 Posts
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No posts
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ZDoom.org Bugs
Moderator: GZDoom Developers
- 9 Topics
- 29 Posts
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Last post by drfrag
Tue Jan 11, 2022 2:00 pm
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On Hold Bugs
These bugs do plan to be resolved, when they can be.
Moderator: GZDoom Developers
Subforum: On-Hold Softpoly Bugs
- 47 Topics
- 338 Posts
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Last post by Graf Zahl
Sun Oct 03, 2021 2:30 am
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CallACS builtin is accessible from non-play scope
by argv » Sun Aug 12, 2018 8:54 pm
- 1 Replies
- 519 Views
- Last post by Graf Zahl
Mon Aug 13, 2018 12:29 am
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[3.5.0] GZDoom exclusively captures cursor...
by Zhs2 » Wed Aug 01, 2018 6:25 pm
- 3 Replies
- 599 Views
- Last post by Rachael
Wed Aug 01, 2018 6:45 pm
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Scroll_Wall exibiting different behavior across renderers
by DenisBelmondo » Tue Jul 31, 2018 1:33 pm
- 4 Replies
- 709 Views
- Last post by DenisBelmondo
Tue Jul 31, 2018 2:23 pm
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3.4.1 PITCHFROMMOMENTUM and speed 0
by Enjay » Sun Jul 29, 2018 6:14 pm
- 0 Replies
- 369 Views
- Last post by Enjay
Sun Jul 29, 2018 6:14 pm
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Fast Projectiles are not reflected
by Zan » Sat Jul 14, 2018 2:23 pm
- 2 Replies
- 591 Views
- Last post by Ichor
Fri Jul 20, 2018 9:17 pm
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This may not be a bug but just in case
by MartinHowe » Sun Jun 24, 2018 3:58 pm
- 4 Replies
- 839 Views
- Last post by MartinHowe
Fri Jul 20, 2018 1:33 pm
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Camera Textures not exposed to material definition
by Indecom » Fri Jul 13, 2018 5:58 pm
- 2 Replies
- 606 Views
- Last post by Indecom
Sat Jul 14, 2018 12:28 am
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RandomSpawner should preserve the TOSSED flag
by argv » Sat Jul 07, 2018 11:20 pm
- 14 Replies
- 1319 Views
- Last post by argv
Thu Jul 12, 2018 7:29 pm
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Dynamic spotlights do not properly interpolate
by DrPyspy » Tue Jun 05, 2018 11:58 am
- 0 Replies
- 505 Views
- Last post by DrPyspy
Tue Jun 05, 2018 11:58 am
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[ZScript] Empty structs not supported?
by Sebelino » Sat May 26, 2018 2:49 pm
- 1 Replies
- 566 Views
- Last post by Graf Zahl
Mon May 28, 2018 11:47 am
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Bugged flashlight in the portals.
by DOOMGABR [RU] » Thu Apr 19, 2018 1:29 pm
- 3 Replies
- 789 Views
- Last post by Rachael
Mon Apr 23, 2018 1:34 am
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Material auto folders on full path textures don't work
by Tormentor667 » Wed Mar 07, 2018 1:20 am
- 15 Replies
- 3388 Views
- Last post by Graf Zahl
Sat Mar 31, 2018 4:12 am
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Sector portal can be rendered on lines
by FishyClockwork » Tue Mar 27, 2018 5:32 am
- 6 Replies
- 926 Views
- Last post by Graf Zahl
Tue Mar 27, 2018 7:51 am
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Automaps leaks geometry through sector portals
by SuaveSteve » Tue Mar 13, 2018 11:55 am
- 0 Replies
- 878 Views
- Last post by SuaveSteve
Tue Mar 13, 2018 11:55 am
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"Actor Leaves Sector" things do not apply to plane portals
by Jaxxoon R » Tue Mar 06, 2018 12:24 pm
- 0 Replies
- 666 Views
- Last post by Jaxxoon R
Tue Mar 06, 2018 12:24 pm
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Shadows bleed through sector portals
by SuaveSteve » Sat Feb 10, 2018 6:57 am
- 4 Replies
- 1201 Views
- Last post by Marisa the Magician
Sat Feb 10, 2018 7:53 pm
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Issues with spotlights and pulsing/flickering lights
by Nash » Sat Feb 03, 2018 10:12 pm
- 2 Replies
- 1046 Views
- Last post by Graf Zahl
Sun Feb 04, 2018 1:15 am
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[3.2.5] net_fakelatency freeze
by Matt » Sat Jan 20, 2018 11:54 am
- 0 Replies
- 735 Views
- Last post by Matt
Sat Jan 20, 2018 11:54 am
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[Player menu] Player name with many colors truncated
by Edward-san » Sun Dec 17, 2017 4:08 pm
- 0 Replies
- 807 Views
- Last post by Edward-san
Sun Dec 17, 2017 4:08 pm
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Automap and models
by Apeirogon » Mon Nov 13, 2017 3:41 pm
- 7 Replies
- 1761 Views
- Last post by Apeirogon
Sun Nov 26, 2017 3:38 pm
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[Restart CCMD] Crash with shaders
by Rachael » Sat Nov 18, 2017 11:13 pm
- 0 Replies
- 794 Views
- Last post by Rachael
Sat Nov 18, 2017 11:13 pm
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3d floor with inverted shootability
by illuknisaa » Tue Feb 28, 2017 11:25 am
- 1 Replies
- 1274 Views
- Last post by Gez
Wed Mar 01, 2017 7:20 pm
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TeleportGroup doesn't rotate velocities
by Eevee » Sat Mar 12, 2016 5:00 pm
- 1 Replies
- 1316 Views
- Last post by Graf Zahl
Sat Mar 12, 2016 5:32 pm
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Strife: Bloodbath is *too* aggressive
by Gez » Thu Apr 17, 2014 4:40 pm
- 9 Replies
- 3736 Views
- Last post by Graf Zahl
Sat Jan 30, 2016 2:41 am
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