Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
-
-
Classic ("Carmack") Software Renderer Bugs
Moderator: GZDoom Developers
- 40 Topics
- 171 Posts
-
Last post by Xeotroid
Thu May 19, 2022 9:18 am
-
-
OpenGL Renderer Bugs
Moderator: GZDoom Developers
- 20 Topics
- 104 Posts
-
Last post by m8f
Sun Nov 14, 2021 8:24 am
-
-
OpenGLES Renderer Bugs
Moderator: GZDoom Developers
- 7 Topics
- 26 Posts
-
Last post by inkoalawetrust
Wed May 11, 2022 7:15 am
-
-
Vulkan Renderer Bugs
Moderator: GZDoom Developers
- 16 Topics
- 152 Posts
-
Last post by dpJudas
Sat May 14, 2022 11:56 pm
-
-
SoftPoly2 Bugs
These bugs are specific to the SoftPoly backend
Moderator: GZDoom Developers
- 5 Topics
- 23 Posts
-
Last post by stevet1
Sat Apr 09, 2022 2:16 am
-
-
Audio/Music Bugs
Post bugs that have to do with sound and/or in-game music here.
Moderator: GZDoom Developers
- 12 Topics
- 77 Posts
-
Last post by Nash
Thu Mar 03, 2022 4:49 am
-
-
LZDoom Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 0 Topics
- 0 Posts
-
No posts
-
-
ZDoom.org Bugs
Moderator: GZDoom Developers
- 9 Topics
- 29 Posts
-
Last post by drfrag
Tue Jan 11, 2022 2:00 pm
-
-
On Hold Bugs
These bugs do plan to be resolved, when they can be.
Moderator: GZDoom Developers
Subforum: On-Hold Softpoly Bugs
- 47 Topics
- 338 Posts
-
Last post by Graf Zahl
Sun Oct 03, 2021 2:30 am
-
-
ZFighting with X/Y billboard [BUG - Graphics]
by Dinosaur_Nerd » Tue Feb 19, 2019 12:27 am
- 0 Replies
- 454 Views
- Last post by Dinosaur_Nerd
Tue Feb 19, 2019 12:27 am
-
-
Sprite color flicker with certain dynamic light parameters
by Sinael » Sat Feb 16, 2019 3:01 am
- 0 Replies
- 466 Views
- Last post by Sinael
Sat Feb 16, 2019 3:01 am
-
-
ZScript lumps: redefining class attribute should cause error
by m8f » Fri Feb 15, 2019 6:43 am
- 0 Replies
- 434 Views
- Last post by m8f
Fri Feb 15, 2019 6:43 am
-
-
Projectiles block LOF in A_CheckLOF
by Kzer-Za » Fri Feb 15, 2019 6:41 am
- 0 Replies
- 385 Views
- Last post by Kzer-Za
Fri Feb 15, 2019 6:41 am
-
-
[3.7.0 - 3.8pre] Fatal Error on startup w/ SVGHZ3D
by Jaxxoon R » Tue Feb 12, 2019 11:50 am
- 1 Replies
- 534 Views
- Last post by _mental_
Wed Feb 13, 2019 8:38 am
-
-
Palette Tonemap settings aren't updating
by Archie Binningbut » Tue Jan 22, 2019 5:09 am
- 4 Replies
- 775 Views
- Last post by Pixel Eater
Wed Jan 30, 2019 4:36 pm
-
-
Setting custom CVARs from cmd-line in netgames not working
by Player701 » Tue Jan 29, 2019 8:32 am
- 0 Replies
- 427 Views
- Last post by Player701
Tue Jan 29, 2019 8:32 am
-
-
Sector Portals not allow items to fall through them.
by StormCatcher.77 » Thu Jan 17, 2019 9:48 pm
- 0 Replies
- 413 Views
- Last post by StormCatcher.77
Thu Jan 17, 2019 9:48 pm
-
-
Moving platforms touching sector portals break physics
by boris » Fri Dec 21, 2018 5:51 am
- 5 Replies
- 856 Views
- Last post by boris
Wed Dec 26, 2018 2:43 pm
-
-
[ZScript] Recursively returning multiple values
by Talon1024 » Fri Dec 21, 2018 2:15 am
- 4 Replies
- 656 Views
- Last post by Graf Zahl
Fri Dec 21, 2018 5:12 am
-
-
Extremely ultra rare VM abort address zero upon starting map
by Nash » Mon Dec 10, 2018 4:02 am
- 8 Replies
- 1401 Views
- Last post by Nash
Fri Dec 14, 2018 5:40 am
-
-
"Kill Monsters" command broken with my mod
by XxMiltenXx » Tue Dec 11, 2018 10:21 am
- 6 Replies
- 783 Views
- Last post by _mental_
Wed Dec 12, 2018 9:17 am
-
-
Sound played by weapon interrupted at the start of a level
by Player701 » Wed Dec 05, 2018 5:44 am
- 4 Replies
- 710 Views
- Last post by Apeirogon
Wed Dec 05, 2018 7:46 am
-
-
ZScript: Readonly instances are not preserved in saved games
by Player701 » Sat Nov 24, 2018 8:04 am
- 6 Replies
- 873 Views
- Last post by Player701
Sat Nov 24, 2018 9:55 am
-
-
Possible off-by-one error in built-in attack functions
by Player701 » Sun Nov 11, 2018 11:37 am
- 0 Replies
- 492 Views
- Last post by Player701
Sun Nov 11, 2018 11:37 am
-
-
ZScript: self used outside of member function (const array)
by Player701 » Tue Nov 06, 2018 6:36 am
- 0 Replies
- 449 Views
- Last post by Player701
Tue Nov 06, 2018 6:36 am
-
-
Rare freeze in Total Chaos with recent devbuilds
by Marisa the Magician » Fri Nov 02, 2018 4:30 am
- 10 Replies
- 1156 Views
- Last post by Marisa the Magician
Sat Nov 03, 2018 4:15 pm
-
-
No way to tell obj where to look for materials
by Jaxxoon R » Sun Sep 02, 2018 11:13 pm
- 19 Replies
- 2198 Views
- Last post by Graf Zahl
Fri Nov 02, 2018 11:23 am
-
-
Not a bug? Cannot load a soundfont from another folder
by Kroc » Fri Nov 02, 2018 5:35 am
- 3 Replies
- 855 Views
- Last post by Kroc
Fri Nov 02, 2018 7:31 am
-
-
[3.5.1] HUD cameratextures don't work in software
by Matt » Wed Sep 12, 2018 11:08 pm
- 1 Replies
- 705 Views
- Last post by Graf Zahl
Thu Nov 01, 2018 5:21 am
-
-
Bug: Weapons picked up after being dropped...
by Player701 » Tue Oct 23, 2018 5:46 pm
- 1 Replies
- 665 Views
- Last post by Player701
Sat Oct 27, 2018 3:33 am
-
-
Bug: +INVENTORY.AUTOACTIVATE items with MaxAmount != 0...
by Player701 » Sun Oct 21, 2018 9:31 am
- 4 Replies
- 789 Views
- Last post by Rowsol
Mon Oct 22, 2018 10:34 am
-
-
[BUG] DamageFactor "Normal"
by Dinosaur_Nerd » Fri Oct 19, 2018 9:14 pm
- 2 Replies
- 669 Views
- Last post by Zhs2
Fri Oct 19, 2018 10:56 pm
-
-
Bug(?) involving missing sprites, SisterWeapon and 3D models
by Mordon » Tue Oct 16, 2018 11:21 pm
- 0 Replies
- 560 Views
- Last post by Mordon
Tue Oct 16, 2018 11:21 pm
-
-
CheckReplacement()'s e.IsFinal is ignored in ACS spawning
by FishyClockwork » Mon Sep 24, 2018 11:32 am
- 1 Replies
- 658 Views
- Last post by Marisa the Magician
Mon Sep 24, 2018 11:44 am
-
-
[<=3.5.1?] Savegame ignores coop state
by Edward-san » Sun Sep 09, 2018 5:00 pm
- 3 Replies
- 957 Views
- Last post by Rachael
Sat Sep 15, 2018 6:17 am
-
-
Missing mouse cursor after entering 'READ THIS!' help screen
by Hexereticdoom » Wed Sep 05, 2018 6:09 pm
- 1 Replies
- 803 Views
- Last post by Edward-san
Thu Sep 06, 2018 2:28 am
-
-
Overlay flip/mirroring flags do not work on non-Weapon
by Nash » Sat Jul 14, 2018 1:27 am
- 5 Replies
- 1072 Views
- Last post by Major Cooke
Wed Aug 29, 2018 2:14 pm
-
-
Structs may not be nested inside structs, only classes
by argv » Mon Aug 27, 2018 3:15 pm
- 4 Replies
- 645 Views
- Last post by Graf Zahl
Tue Aug 28, 2018 11:32 am
-
-
OnRegister triggered twice when returning to map in hub
by gwHero » Tue Aug 28, 2018 3:32 am
- 1 Replies
- 498 Views
- Last post by Graf Zahl
Tue Aug 28, 2018 4:54 am
Return to Board index
Who is online
Users browsing this forum: No registered users and 1 guest