Closed Feature Suggestions

Moderator: GZDoom Developers

  • Topics
    Replies
    Views
    Last post
  • [Closed] [idea] Official Unofficial ZDoom Build
    1, 2, 3, 4by Grubber » Sat May 28, 2005 12:01 pm
    49 Replies
    3958 Views
    Last post by Grubber
    Wed Jun 22, 2005 6:52 am
  • [Added] Forum page skipping
    1, 2by Grubber » Mon Jun 06, 2005 11:30 am
    20 Replies
    1794 Views
    Last post by Graf Zahl
    Tue Jun 21, 2005 12:39 pm
  • [Nope] A New code pointer
    1, 2, 3by chaoscentral » Sun Jun 19, 2005 1:06 pm
    42 Replies
    2905 Views
    Last post by Cutmanmike
    Tue Jun 21, 2005 11:00 am
  • [No] A_JumpIfResultIsGreater/A_JumpIfResultIsLower action func
    by Costja » Fri Jun 10, 2005 9:34 am
    2 Replies
    481 Views
    Last post by The Ultimate DooMer
    Mon Jun 20, 2005 1:50 pm
  • [No] Getting hatee TID
    by Costja » Tue Jun 14, 2005 5:00 pm
    10 Replies
    951 Views
    Last post by Zippy
    Thu Jun 16, 2005 8:58 pm
  • [No] Serious Sam-style co-op
    1, 2by wildweasel » Mon Jun 13, 2005 9:07 pm
    15 Replies
    1507 Views
    Last post by Risen
    Tue Jun 14, 2005 10:19 am
  • [No] bullet-time?
    1, 2by Gendo » Sat Jun 04, 2005 5:34 pm
    18 Replies
    2387 Views
    Last post by anonone
    Tue Jun 14, 2005 7:58 am
  • [Nonsense] An exceptionally weird idea: intentional desynchronization
    by Ian Maxwell » Tue Jun 14, 2005 12:44 am
    1 Replies
    505 Views
    Last post by Graf Zahl
    Tue Jun 14, 2005 2:06 am
  • [No] BRIGHT Radius
    by chaoscentral » Mon Jun 13, 2005 9:04 pm
    1 Replies
    453 Views
    Last post by Graf Zahl
    Tue Jun 14, 2005 2:03 am
  • [Done] A_FireInnacurate
    by DoomRater » Sun Jun 12, 2005 4:26 pm
    13 Replies
    1190 Views
    Last post by DoomRater
    Mon Jun 13, 2005 1:21 pm
  • [No] A_GotoIfMissileIsNot(missileid, state)
    by Doomguy0505 » Fri Jun 10, 2005 1:54 am
    9 Replies
    983 Views
    Last post by pink
    Sun Jun 12, 2005 5:45 am
  • [Use DECORATE] Doom power-ups -> inventory flag
    by NiGHTMARE » Wed Jun 08, 2005 8:17 pm
    12 Replies
    1153 Views
    Last post by spyro_boy
    Sat Jun 11, 2005 11:29 am
  • [Done] Resurrect console command
    1, 2by CtrlAltDestroy » Mon May 16, 2005 8:18 pm
    26 Replies
    3011 Views
    Last post by Grubber
    Sat Jun 11, 2005 3:30 am
  • [Done] Player property jump height
    by The Ultimate DooMer » Fri May 13, 2005 2:38 pm
    9 Replies
    1522 Views
    Last post by Grubber
    Sat Jun 11, 2005 2:53 am
  • [Can't be done] Special TIDs
    by Costja » Fri Jun 10, 2005 3:59 pm
    0 Replies
    491 Views
    Last post by Costja
    Fri Jun 10, 2005 3:59 pm
  • [Not ZDoom] zdoom launcher able to load heretic and hexen.
    1, 2by Shadelight » Tue Jun 07, 2005 6:15 pm
    23 Replies
    2331 Views
    Last post by Belial
    Thu Jun 09, 2005 10:28 am
  • [Not a request] Smoke effects on weapons?
    by Duducrazy » Tue Jun 07, 2005 11:32 am
    5 Replies
    903 Views
    Last post by TheDarkArchon
    Thu Jun 09, 2005 9:38 am
  • [Closed] Spawn player at height of starting point.
    by Ian Maxwell » Wed Jun 08, 2005 11:20 am
    6 Replies
    954 Views
    Last post by farlowj
    Wed Jun 08, 2005 9:40 pm
  • [Already In] A_GiveWeapon()
    by DoomRater » Mon Jun 06, 2005 1:26 pm
    8 Replies
    1031 Views
    Last post by DoomRater
    Wed Jun 08, 2005 9:33 pm
  • [No] Player speed and movebob cvar related
    by Nash » Sun Jun 05, 2005 6:07 am
    6 Replies
    1272 Views
    Last post by DoomRater
    Wed Jun 08, 2005 4:00 pm
  • [No] chaos coming...
    by Gendo » Mon Jun 06, 2005 11:07 am
    4 Replies
    740 Views
    Last post by Graf Zahl
    Mon Jun 06, 2005 12:15 pm
  • [No] Real room above room
    1, 2, 3by Compwhiz128 » Sun May 22, 2005 8:28 pm
    36 Replies
    5760 Views
    Last post by Doomguy0505
    Mon Jun 06, 2005 3:32 am
  • [No] is this possible?
    by kgsws » Thu Jun 02, 2005 12:12 pm
    13 Replies
    1348 Views
    Last post by Graf Zahl
    Sun Jun 05, 2005 12:59 pm
  • [Not a request] Current Feature Suggestions
    by QBasicer » Fri May 27, 2005 8:59 am
    9 Replies
    1204 Views
    Last post by Ajapted
    Fri Jun 03, 2005 6:33 am
  • [Done for 2.1.0] [DECORATE] Damage type based pain states
    by wildweasel » Thu Jun 02, 2005 4:50 pm
    7 Replies
    1002 Views
    Last post by The Ultimate DooMer
    Fri Jun 03, 2005 1:39 am
  • [Done] Different impact anims depending on target (and other ideas)
    1, 2by Anakin S. » Wed Mar 09, 2005 7:11 pm
    16 Replies
    2086 Views
    Last post by Anakin S.
    Wed Jun 01, 2005 7:08 pm
  • [No] A way to make headshots?
    1, 2by MasterOFDeath » Thu May 26, 2005 11:49 pm
    29 Replies
    2895 Views
    Last post by Jim
    Wed Jun 01, 2005 10:24 am
  • [Done] Intermission screen options
    1, 2, 3, 4by Graf Zahl » Mon May 02, 2005 11:42 am
    46 Replies
    6432 Views
    Last post by Graf Zahl
    Tue May 31, 2005 3:24 pm
  • [Done] Dialog states like Strife's merchants
    1, 2by Graf Zahl » Thu May 26, 2005 12:38 pm
    17 Replies
    8129 Views
    Last post by Enjay
    Fri May 27, 2005 4:42 am
  • [Done] Configurable amount of autosaves
    1, 2by Graf Zahl » Mon May 16, 2005 2:42 am
    17 Replies
    2513 Views
    Last post by Graf Zahl
    Thu May 26, 2005 6:32 am
PreviousNext

Return to Board index

Who is online

Users browsing this forum: No registered users and 1 guest