Closed Feature Suggestions

Moderator: GZDoom Developers

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  • [No] Zdoom multiplayer lobby?
    1, 2by dracflamloc » Wed Jul 27, 2005 4:18 pm
    22 Replies
    1481 Views
    Last post by Wills
    Mon Aug 01, 2005 5:20 am
  • [No] We should use....OPEN GL LIGHTING
    by ant1991331 » Sun Jul 31, 2005 5:03 am
    4 Replies
    459 Views
    Last post by Cutmanmike
    Sun Jul 31, 2005 9:56 am
  • [Not needed] Site suggestion
    by Cutmanmike » Fri Jul 29, 2005 7:10 am
    2 Replies
    390 Views
    Last post by QBasicer
    Sat Jul 30, 2005 9:49 pm
  • [No] yet, another suggestion that should count...
    1, 2by ant1991331 » Mon Jul 25, 2005 5:28 am
    16 Replies
    1172 Views
    Last post by Doomguy0505
    Sat Jul 30, 2005 8:06 am
  • [No] lightning2 (MAPINFO)
    by Doomguy0505 » Fri Jul 29, 2005 5:31 am
    4 Replies
    430 Views
    Last post by TheDarkArchon
    Fri Jul 29, 2005 7:47 am
  • [No] Echo/Delay of sounds in sectors
    1, 2by Milian » Tue Jul 26, 2005 6:19 pm
    26 Replies
    1996 Views
    Last post by Lexus Alyus
    Fri Jul 29, 2005 3:08 am
  • [WFDS] A_NoFireReturn
    by wildweasel » Mon Jul 25, 2005 10:07 pm
    7 Replies
    780 Views
    Last post by wildweasel
    Wed Jul 27, 2005 11:53 am
  • [Redundant] Two things
    by ace » Wed Jul 27, 2005 10:10 am
    5 Replies
    584 Views
    Last post by ace
    Wed Jul 27, 2005 11:07 am
  • [Nope] Another way to make a polyobject
    1, 2by Pure Hellspawn » Fri Jul 22, 2005 12:39 pm
    15 Replies
    1249 Views
    Last post by Graf Zahl
    Wed Jul 27, 2005 3:21 am
  • [No] Custom Hudmessage translations
    by Xaser » Mon Jul 25, 2005 9:23 pm
    3 Replies
    461 Views
    Last post by Xaser
    Tue Jul 26, 2005 11:06 am
  • [No] Sliced death state and NOGIB weapon function.
    1, 2by SyntherAugustus » Wed Jul 20, 2005 3:32 pm
    15 Replies
    1357 Views
    Last post by ant1991331
    Tue Jul 26, 2005 4:07 am
  • [Not needed] Cardboard Sprites
    by Skunk » Mon Jul 25, 2005 12:34 am
    12 Replies
    1410 Views
    Last post by Medricel
    Mon Jul 25, 2005 11:35 pm
  • [No] ACS_Change Global Pallette
    1, 2by Nmn » Wed Jul 20, 2005 7:00 am
    21 Replies
    1580 Views
    Last post by Belial
    Mon Jul 25, 2005 11:43 am
  • [No or already in] Characters
    1, 2by zdoom » Sat Jul 09, 2005 7:59 pm
    29 Replies
    2083 Views
    Last post by DoomRater
    Mon Jul 25, 2005 7:09 am
  • [Done] ahhh, WoundedHealth flag
    by ant1991331 » Mon Jul 25, 2005 4:27 am
    9 Replies
    692 Views
    Last post by Nmn
    Mon Jul 25, 2005 5:57 am
  • [Done] A_JumpIfCantSeePlayer(distance, [chance])
    by Caligari87 » Thu Jul 21, 2005 10:43 am
    1 Replies
    335 Views
    Last post by ant1991331
    Mon Jul 25, 2005 4:59 am
  • [Wait for Doomscript] Long term suggestion - menu/HUD scripts
    by Nash » Sun Jul 24, 2005 9:54 pm
    3 Replies
    583 Views
    Last post by ant1991331
    Mon Jul 25, 2005 3:25 am
  • [In development] hmm, custom states
    by ant1991331 » Sat Jul 23, 2005 5:45 am
    8 Replies
    756 Views
    Last post by Sphagne
    Sun Jul 24, 2005 4:48 pm
  • [Done] Add a new Crushed state
    1, 2by Nash » Sat Jul 23, 2005 1:54 pm
    20 Replies
    1439 Views
    Last post by Nash
    Sun Jul 24, 2005 6:04 am
  • [Closed] Possible?
    by ace » Sun Jul 17, 2005 3:48 pm
    4 Replies
    597 Views
    Last post by DoomRater
    Sat Jul 23, 2005 10:33 pm
  • [Done] BLOODTYPE property
    by ant1991331 » Thu Jul 21, 2005 3:34 am
    5 Replies
    764 Views
    Last post by ant1991331
    Fri Jul 22, 2005 7:59 pm
  • [No] Blood on sprites?
    1, 2by Caligari87 » Fri Jul 15, 2005 12:00 pm
    21 Replies
    1506 Views
    Last post by Phobus
    Fri Jul 22, 2005 3:55 pm
  • [No] Fix last few bugs in it and add Chex Quest as an IWAD
    1, 2, 3, 4by Arcane » Wed Jul 20, 2005 6:54 am
    53 Replies
    3433 Views
    Last post by Arcane
    Fri Jul 22, 2005 4:17 am
  • Let�s develop: Monster Sight Calculation
    1, 2by Sphagne » Thu May 12, 2005 5:41 am
    17 Replies
    1642 Views
    Last post by Cutmanmike
    Thu Jul 21, 2005 3:41 pm
  • [WFDS] Let�s develop: Actor Internal Variables
    by Sphagne » Sat May 21, 2005 8:41 pm
    7 Replies
    953 Views
    Last post by Sphagne
    Thu Jul 21, 2005 3:14 pm
  • [Done] Adjustable MissileAttack/MeleeAttack Radius
    by solarsnowfall » Tue Jul 19, 2005 4:18 pm
    2 Replies
    377 Views
    Last post by solarsnowfall
    Tue Jul 19, 2005 4:56 pm
  • [Can't] Please change - Gibs != RealGibs
    1, 2by Nash » Wed Jul 13, 2005 3:09 pm
    19 Replies
    1551 Views
    Last post by Phobus
    Tue Jul 19, 2005 1:51 pm
  • [Duplicate] Cuztomizable Starting Equipment
    1, 2, 3by chaoscentral » Sat Jun 18, 2005 5:13 pm
    42 Replies
    2663 Views
    Last post by DoomRater
    Tue Jul 19, 2005 12:34 pm
  • [Not needed] Enter text before MAP01
    1, 2by Enjay » Sun Jun 19, 2005 3:16 am
    16 Replies
    1621 Views
    Last post by Graf Zahl
    Tue Jul 19, 2005 6:01 am
  • [No] Ability to stop a sound in ACS
    by MartinHowe » Sun Jul 17, 2005 2:16 am
    3 Replies
    456 Views
    Last post by ant1991331
    Tue Jul 19, 2005 4:36 am
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