Moderator: GZDoom Developers
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[Closed] Allow more models in MODELDEF
by SPZ1 » Wed Mar 16, 2022 12:24 pm
- 12 Replies
- 412 Views
- Last post by SPZ1
Thu Mar 17, 2022 10:40 am
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[No] Request: Zscript SetDamageFactor()
by malon3 » Tue Mar 15, 2022 4:34 pm
- 3 Replies
- 225 Views
- Last post by phantombeta
Wed Mar 16, 2022 1:01 pm
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[No] Exporting subsector data to zscript
by Rachael » Fri Mar 11, 2022 11:37 pm
- 19 Replies
- 627 Views
- Last post by TDRR
Tue Mar 15, 2022 6:50 pm
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[Added] Making FriendlySeeBlocks writable in ZScript
by malon3 » Sun Mar 06, 2022 11:39 am
- 2 Replies
- 183 Views
- Last post by malon3
Sun Mar 06, 2022 6:24 pm
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[No] Custom distance-based reverb mix
by Nash » Thu Mar 03, 2022 5:47 am
- 9 Replies
- 383 Views
- Last post by Graf Zahl
Fri Mar 04, 2022 10:05 am
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[No] Possible to reveal all secrets with the console?
by Devalaous » Sun Feb 27, 2022 12:36 am
- 4 Replies
- 374 Views
- Last post by Rachael
Sun Feb 27, 2022 10:55 pm
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[Added] Actor LightLevel
by Major Cooke » Wed Feb 23, 2022 1:40 pm
- 0 Replies
- 112 Views
- Last post by Major Cooke
Wed Feb 23, 2022 1:40 pm
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[Not needed] RandomSpawner Expansion
by Major Cooke » Mon Aug 17, 2020 10:51 am
- 1 Replies
- 1735 Views
- Last post by Major Cooke
Wed Feb 23, 2022 12:34 pm
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[Added] GetTerrainDef() for Sectors
by Major Cooke » Thu Feb 17, 2022 4:06 pm
- 2 Replies
- 328 Views
- Last post by Major Cooke
Mon Feb 21, 2022 6:33 pm
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[No] A sprite frame symbol for no draw, like TNT1 base
by Sir Robin » Mon Feb 07, 2022 8:32 pm
- 8 Replies
- 851 Views
- Last post by Graf Zahl
Mon Feb 21, 2022 12:58 pm
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[Added] Prevent duplicate-loading of an IWAD via -file switch
by Xaser » Wed Feb 16, 2022 5:07 pm
- 2 Replies
- 296 Views
- Last post by Xaser
Thu Feb 17, 2022 5:15 pm
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[DIY] Minor Nightmare
by NGX » Sat Feb 12, 2022 12:25 pm
- 3 Replies
- 373 Views
- Last post by NGX
Tue Feb 15, 2022 3:57 pm
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[Duplicate] Show cvar in settings menu
by PKr » Wed Feb 02, 2022 4:56 pm
- 2 Replies
- 1210 Views
- Last post by Nash
Wed Feb 02, 2022 5:23 pm
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[Added] Upper, mid and lower brightness value
by Enjay » Wed Jan 26, 2022 12:27 pm
- 6 Replies
- 2294 Views
- Last post by Enjay
Thu Jan 27, 2022 12:55 pm
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[No] HealthFactor For GameInfo In MapInfo
by 22alpha22 » Sun Jan 23, 2022 8:48 pm
- 9 Replies
- 1763 Views
- Last post by Rachael
Mon Jan 24, 2022 1:42 pm
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[Added] Ability to customize pause display
by Marisa the Magician » Sat Oct 16, 2021 2:31 am
- 15 Replies
- 5488 Views
- Last post by Kzer-Za
Sat Jan 08, 2022 2:22 am
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[Not needed] A_Explode flag so it doesn't thrust
by Heisanevilgenius » Sat Dec 18, 2021 9:51 am
- 2 Replies
- 3668 Views
- Last post by Heisanevilgenius
Sun Dec 19, 2021 1:31 pm
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[Added] NoTrim TEXTURES Definition
by Major Cooke » Tue Dec 14, 2021 2:41 am
- 15 Replies
- 5166 Views
- Last post by Enjay
Wed Dec 15, 2021 2:35 pm
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[Closed] Trim Sprite Borders Option
by Major Cooke » Tue Dec 07, 2021 2:44 pm
- 8 Replies
- 1819 Views
- Last post by Major Cooke
Tue Dec 14, 2021 7:52 am
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[No] Ability to use a folder as IWAD
by Marisa the Magician » Sun Jul 18, 2021 9:23 am
- 9 Replies
- 4501 Views
- Last post by Marisa the Magician
Sat Dec 11, 2021 9:03 am
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[No] Make CheckSight clearscope.
by Accensus » Wed Dec 08, 2021 1:52 am
- 2 Replies
- 891 Views
- Last post by Accensus
Wed Dec 08, 2021 9:39 pm
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[Added] ViewPos
by Major Cooke » Fri Sep 04, 2020 7:59 am
- 26 Replies
- 8557 Views
- Last post by Major Cooke
Tue Dec 07, 2021 7:29 pm
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[Added] checking if game is paused from zscript?
by Marisa the Magician » Sat Feb 13, 2021 4:02 am
- 4 Replies
- 2180 Views
- Last post by Nash
Mon Dec 06, 2021 9:44 am
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[Duplicate] Way to find out is gamesim on pause or no
by Apeirogon » Tue Jul 07, 2020 6:16 am
- 6 Replies
- 2339 Views
- Last post by Player701
Thu Nov 25, 2021 11:49 pm
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[No] GAMEINFO background title color!?
by Logan MTM » Sat Nov 20, 2021 4:02 pm
- 10 Replies
- 1812 Views
- Last post by Logan MTM
Wed Nov 24, 2021 1:46 pm
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[No] Native support for pointers as integers
by Apeirogon » Mon Nov 22, 2021 4:07 am
- 9 Replies
- 2555 Views
- Last post by Rachael
Wed Nov 24, 2021 11:34 am
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[No] Rotate walls/ terrain sector tool/ translucent 3D slopes
by NGX » Sun Nov 21, 2021 12:36 am
- 1 Replies
- 763 Views
- Last post by Graf Zahl
Sun Nov 21, 2021 1:06 am
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[Added] Clearscope For Actor.ApplyDamageFactor
by RaveYard » Fri Nov 12, 2021 12:52 pm
- 8 Replies
- 2310 Views
- Last post by Rachael
Thu Nov 18, 2021 1:31 pm
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[Closed by user request] Separate saves by IWAD in the saves dir.
by yum13241 » Sat Jun 19, 2021 7:08 pm
- 11 Replies
- 4979 Views
- Last post by wildweasel
Fri Nov 12, 2021 11:27 pm
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[DIY] weapon wheel
by MattTheCoolGuy » Mon Nov 08, 2021 8:29 am
- 2 Replies
- 976 Views
- Last post by Rachael
Mon Nov 08, 2021 10:58 am
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