Moderator: GZDoom Developers
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[Already In] Basic interaction with player start points
by Apeirogon » Sat Feb 13, 2021 1:48 pm
- 3 Replies
- 1175 Views
- Last post by _mental_
Sun Feb 14, 2021 7:14 am
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[Added] ZScript π
by Arctangent » Fri Jan 22, 2021 1:23 am
- 5 Replies
- 1252 Views
- Last post by m8f
Sat Feb 13, 2021 12:52 pm
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[Already In] Show Secret Sectors on Automap when you score the secret
by De-M-oN » Thu Feb 11, 2021 8:27 am
- 2 Replies
- 994 Views
- Last post by De-M-oN
Thu Feb 11, 2021 9:03 am
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[Added] +SPECTRAL on hitscan bulletpuffs
by XLightningStormL » Tue Jan 19, 2021 6:25 am
- 4 Replies
- 1167 Views
- Last post by Ichor
Tue Feb 09, 2021 7:07 pm
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[No] MAPINFO: EventHandlers -> an alias for AddEventHandlers
by m8f » Mon Feb 08, 2021 11:52 am
- 8 Replies
- 1492 Views
- Last post by Graf Zahl
Tue Feb 09, 2021 2:20 pm
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[Added] Dynamic number of models per frame ( > 4)
by Cherno » Tue Feb 09, 2021 10:50 am
- 1 Replies
- 1115 Views
- Last post by Cherno
Tue Feb 09, 2021 1:35 pm
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[Closed] General automap enhancement features compilation
by DevilBlackDeath » Fri Jan 29, 2021 2:09 am
- 5 Replies
- 1099 Views
- Last post by DevilBlackDeath
Sat Jan 30, 2021 7:17 am
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[Closed] Font caching / Better sheet font loading
by Marisa the Magician » Tue Apr 21, 2020 4:39 am
- 8 Replies
- 1459 Views
- Last post by Gez
Sat Jan 30, 2021 4:24 am
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[No] Add CVAR to disable ZCajun bot AI
by TDRR » Mon Jan 25, 2021 9:01 pm
- 19 Replies
- 2087 Views
- Last post by Rachael
Fri Jan 29, 2021 4:27 pm
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[Closed] Whats with this new options menu?
by ZDL_800 » Thu Jan 28, 2021 4:29 pm
- 6 Replies
- 602 Views
- Last post by Rachael
Thu Jan 28, 2021 6:05 pm
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[Closed] [LZDoom] Texture rotation for screen drawing (DTA_Rotate)
by m8f » Sat Jan 16, 2021 12:21 am
- 1 Replies
- 545 Views
- Last post by drfrag
Sun Jan 24, 2021 6:31 am
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[Added] Ability to prevent "leaky" hurtfloor damage in PowerIronFeet
by Marisa the Magician » Fri Jan 15, 2021 7:09 am
- 5 Replies
- 1990 Views
- Last post by Major Cooke
Sat Jan 16, 2021 2:57 pm
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[Already In] Add filter name for WadSmoosh
by Angus Cabbleson » Wed Jan 13, 2021 11:50 am
- 5 Replies
- 1778 Views
- Last post by Rachael
Wed Jan 13, 2021 3:59 pm
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[No] A way to disable the underwater reverb of a 3D floor
by SPZ1 » Sun Jan 10, 2021 3:59 pm
- 9 Replies
- 1495 Views
- Last post by Graf Zahl
Mon Jan 11, 2021 2:42 am
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[DIY] Loading specific folders for different mods
by cubebert » Mon Jan 04, 2021 8:09 pm
- 3 Replies
- 1022 Views
- Last post by 3saster
Tue Jan 05, 2021 10:09 pm
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[Already In] Sector_SetColor and Sector_SetFade
by SPZ1 » Tue Jan 05, 2021 9:53 am
- 4 Replies
- 989 Views
- Last post by Graf Zahl
Tue Jan 05, 2021 11:55 am
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[Added] Some way for sector skies to avoid being affected by SSAO
by Marisa the Magician » Wed Dec 25, 2019 4:58 am
- 60 Replies
- 5602 Views
- Last post by wrkq
Wed Dec 30, 2020 11:16 pm
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[DIY] "CHF_BEELINE" for A_Chase/A_Wander
by XLightningStormL » Tue Dec 29, 2020 3:38 am
- 4 Replies
- 573 Views
- Last post by Matt
Tue Dec 29, 2020 3:16 pm
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[Already In] Using Decals for wall textures
by PaganRaven » Sun Dec 27, 2020 5:40 pm
- 3 Replies
- 641 Views
- Last post by PaganRaven
Mon Dec 28, 2020 7:23 pm
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[Added] GOG paths for Raven games
by Gez » Mon Dec 21, 2020 11:06 am
- 1 Replies
- 930 Views
- Last post by Master O
Tue Dec 22, 2020 8:22 am
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[No] changing openGL versions.
by cortlong50 » Tue Dec 19, 2017 1:24 am
- 30 Replies
- 5178 Views
- Last post by _mental_
Tue Dec 22, 2020 1:20 am
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[Added] PreTravelled() virtual method
by MartinHowe » Sat Dec 19, 2020 3:30 am
- 2 Replies
- 1814 Views
- Last post by MartinHowe
Sat Dec 19, 2020 6:39 am
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[Closed] Emulated Resolution & Soundfont Loading
by Nieb » Tue Jul 02, 2019 11:42 am
- 10 Replies
- 1530 Views
- Last post by Nieb
Fri Dec 18, 2020 11:42 pm
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[Added] 0000200: Ability to rotate PSprites
by The Zombie Killer » Sun Apr 30, 2017 5:35 pm
- 10 Replies
- 2474 Views
- Last post by Major Cooke
Sun Dec 13, 2020 12:27 pm
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[Closed] I.M. Meen OPL Bank
by Zenon » Tue Dec 08, 2020 3:59 am
- 1 Replies
- 1173 Views
- Last post by Gez
Thu Dec 10, 2020 2:33 pm
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[Already In] Sector Action Actor Hits Floor/Ceiling works with 3D floor
by SPZ1 » Sun Aug 05, 2018 2:40 pm
- 2 Replies
- 942 Views
- Last post by Rachael
Sun Dec 06, 2020 11:09 pm
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[No] Mars 3D Support
by sergeirocks100 » Fri Dec 04, 2020 11:44 am
- 3 Replies
- 1724 Views
- Last post by Enjay
Fri Dec 04, 2020 8:35 pm
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[No] Ultra-Violence+
by Angus Brittingwurk » Wed Dec 02, 2020 11:24 pm
- 1 Replies
- 969 Views
- Last post by Rachael
Wed Dec 02, 2020 11:46 pm
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[No] Oh no, more requests!
by Emma Wunnerdock » Tue Dec 01, 2020 5:19 pm
- 2 Replies
- 1095 Views
- Last post by 3saster
Wed Dec 02, 2020 7:05 am
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[Added] System time in ZScript
by NightFright » Sat Sep 07, 2019 1:47 am
- 23 Replies
- 2599 Views
- Last post by 3saster
Sat Nov 28, 2020 1:42 pm
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