Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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ZDoom.org Suggestions
Moderator: GZDoom Developers
- 11 Topics
- 63 Posts
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Last post by Hexereticdoom
Wed Aug 12, 2020 9:21 am
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Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 18 Topics
- 188 Posts
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Last post by Major Cooke
Sat Jan 16, 2021 3:05 pm
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On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 238 Posts
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Last post by PaganRaven
Sun Dec 13, 2020 8:35 pm
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Disable texture filtering on an actor
by Collegia Titanica » Fri Jun 19, 2020 1:09 pm
- 0 Replies
- 171 Views
- Last post by Collegia Titanica
Fri Jun 19, 2020 1:09 pm
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Continue demo recording
by eirc » Fri Jun 19, 2020 3:02 am
- 0 Replies
- 171 Views
- Last post by eirc
Fri Jun 19, 2020 3:02 am
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Flag to remove view bobbing with NOGRAVITY for players
by Gutawer » Fri Oct 27, 2017 12:01 pm
- 8 Replies
- 1232 Views
- Last post by Zenon
Thu Jun 18, 2020 12:31 am
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A_CustomMeleeAttack THRUGHOST flag
by Xtyfe » Wed Jun 17, 2020 10:27 am
- 0 Replies
- 165 Views
- Last post by Xtyfe
Wed Jun 17, 2020 10:27 am
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Autoselect only if better
by Marisa Kirisame » Tue Jun 16, 2020 12:09 pm
- 3 Replies
- 257 Views
- Last post by 3saster
Wed Jun 17, 2020 12:13 am
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DMG_NO_FLASH flag for DamageMobj
by Matt » Tue Jun 16, 2020 6:01 pm
- 0 Replies
- 149 Views
- Last post by Matt
Tue Jun 16, 2020 6:01 pm
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Intermission Script Animation extension.
by Amuscaria » Tue Jun 16, 2020 5:20 pm
- 0 Replies
- 156 Views
- Last post by Amuscaria
Tue Jun 16, 2020 5:20 pm
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Hash-based resource replacement
by Nash » Sun Jun 14, 2020 3:47 am
- 9 Replies
- 379 Views
- Last post by JPL
Sun Jun 14, 2020 4:25 pm
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IDDT AutoMap Mode Without Cheating
by okbuddy » Sun Jun 14, 2020 1:52 pm
- 0 Replies
- 167 Views
- Last post by okbuddy
Sun Jun 14, 2020 1:52 pm
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Add parameter to SetDamage() to disable randomization.
by Jarvis Wesslefoot » Fri May 31, 2019 4:45 pm
- 3 Replies
- 436 Views
- Last post by Accensus
Sat Jun 13, 2020 3:23 am
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Default Keybindings Presets
by Rachael » Fri Mar 30, 2018 12:08 am
- 76 Replies
- 4609 Views
- Last post by drfrag
Wed Jun 10, 2020 11:35 am
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Show function name when profiling high think time?
by Nash » Mon Jun 08, 2020 9:05 am
- 1 Replies
- 215 Views
- Last post by Graf Zahl
Mon Jun 08, 2020 11:03 am
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[ZScript] Expose Gameinfo Border Structs
by Nero » Sat May 09, 2020 1:09 am
- 4 Replies
- 406 Views
- Last post by Rachael
Tue Jun 02, 2020 7:38 pm
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Flag for bBlasted handling/world collision event
by kodi » Sun May 24, 2020 2:09 am
- 0 Replies
- 170 Views
- Last post by kodi
Sun May 24, 2020 2:09 am
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generic individual alert function
by Matt » Tue Sep 17, 2019 5:28 pm
- 3 Replies
- 491 Views
- Last post by MartinHowe
Tue May 12, 2020 3:17 pm
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[ZSCRIPT] Expose DIntermissionScreen related code
by Ozymandias81 » Sat May 09, 2020 7:31 pm
- 1 Replies
- 252 Views
- Last post by Marisa Kirisame
Sun May 10, 2020 2:38 pm
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Should there be a properties and accessibility tidy up?
by MartinHowe » Fri May 08, 2020 3:41 pm
- 1 Replies
- 263 Views
- Last post by Graf Zahl
Sat May 09, 2020 12:12 pm
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Save order by most recent
by masternoxx » Fri May 08, 2020 11:00 am
- 2 Replies
- 237 Views
- Last post by Enjay
Fri May 08, 2020 2:29 pm
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Dual Sky Support for GL Skyboxes
by Kazudra » Fri Apr 24, 2020 11:11 am
- 6 Replies
- 424 Views
- Last post by Enjay
Tue May 05, 2020 2:38 am
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WorldThingDamaged(WorldEvent e) : add NewDamage
by merlin86 » Thu Apr 30, 2020 2:22 am
- 3 Replies
- 389 Views
- Last post by Major Cooke
Thu Apr 30, 2020 1:06 pm
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[SUGGESTION] MD3 vector point tags support
by HAL9000 » Wed Apr 29, 2020 10:09 am
- 2 Replies
- 264 Views
- Last post by Marisa Kirisame
Thu Apr 30, 2020 12:29 am
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Wireframe mode for debugging and optimizing maps
by kevansevans » Tue Apr 28, 2020 2:42 pm
- 3 Replies
- 310 Views
- Last post by Graf Zahl
Wed Apr 29, 2020 12:12 am
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FModelRenderer functions for setting renderstyle
by Marisa Kirisame » Tue Apr 28, 2020 8:51 am
- 1 Replies
- 218 Views
- Last post by Enjay
Tue Apr 28, 2020 9:23 am
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Support #ifdef FLATPAK_BUNDLE
by Eonfge » Sat Apr 25, 2020 5:15 am
- 5 Replies
- 347 Views
- Last post by Eonfge
Sun Apr 26, 2020 8:48 am
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Allow animated help screens
by AFADoomer » Fri Apr 24, 2020 6:19 pm
- 3 Replies
- 269 Views
- Last post by Redneckerz
Sat Apr 25, 2020 6:39 am
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CheckLight Functions
by Major Cooke » Thu Apr 23, 2020 2:07 pm
- 0 Replies
- 196 Views
- Last post by Major Cooke
Thu Apr 23, 2020 2:07 pm
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DrawBar scale parameter
by Major Cooke » Mon Apr 13, 2020 6:36 pm
- 1 Replies
- 254 Views
- Last post by Accensus
Wed Apr 22, 2020 4:50 am
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Allow RenderUnderlay to draw under psprites
by kodi » Mon Apr 20, 2020 2:49 pm
- 3 Replies
- 323 Views
- Last post by Major Cooke
Tue Apr 21, 2020 9:52 pm
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Allow skin changing on class based mods
by Zenon » Sun Apr 19, 2020 3:33 am
- 0 Replies
- 195 Views
- Last post by Zenon
Sun Apr 19, 2020 3:33 am
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Update for the respawn mechanic.
by I'mSorry » Wed Apr 15, 2020 4:11 pm
- 3 Replies
- 359 Views
- Last post by Marisa Kirisame
Sat Apr 18, 2020 12:31 pm
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