Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
-
-
ZDoom.org Suggestions
Moderator: GZDoom Developers
- 13 Topics
- 72 Posts
-
Last post by Redneckerz
Sun Aug 15, 2021 10:46 am
-
-
Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 16 Topics
- 138 Posts
-
Last post by Major Cooke
Wed Jun 29, 2022 1:19 pm
-
-
On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 248 Posts
-
Last post by Graf Zahl
Tue Jun 28, 2022 4:27 am
-
-
0000631: ZScript Constructors for non-Actor classes
by Nash » Sun Apr 30, 2017 6:56 pm
- 0 Replies
- 604 Views
- Last post by Nash
Sun Apr 30, 2017 6:56 pm
-
-
0000628: ZScript DrawString scale argument
by Gutawer » Sun Apr 30, 2017 6:50 pm
- 2 Replies
- 438 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 6:50 pm
-
-
0000565: Pegging option to peg textures to floor instead of
by RockstarRaccoon » Sun Apr 30, 2017 5:43 pm
- 5 Replies
- 615 Views
- Last post by RockstarRaccoon
Sun Apr 30, 2017 5:44 pm
-
-
[Zscript] Mod/File checking
by Major Cooke » Sun Oct 16, 2016 12:09 pm
- 40 Replies
- 5533 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 2:00 pm
-
-
0000076: [Stereo 3D] Dominant eye support
by biospud » Sun Apr 30, 2017 1:32 pm
- 0 Replies
- 303 Views
- Last post by biospud
Sun Apr 30, 2017 1:32 pm
-
-
[Reopened] [ZScript] On(Un)Morph Virtual Function
by Major Cooke » Wed Dec 21, 2016 10:47 am
- 4 Replies
- 772 Views
- Last post by Rachael
Sun Apr 30, 2017 1:29 pm
-
-
[ZScript] A_ChangeBloodColor
by Major Cooke » Sat Dec 10, 2016 11:08 am
- 5 Replies
- 930 Views
- Last post by Major Cooke
Thu Dec 15, 2016 6:29 pm
-
-
[ZSDF]Random string support for YesMessage & NoMessage
by amv2k9 » Tue Feb 18, 2014 8:41 pm
- 7 Replies
- 1328 Views
- Last post by Blzut3
Sun Nov 20, 2016 11:54 pm
-
-
Player face in the ALTHUD
by Ultimate Freedoomer » Tue Nov 01, 2016 1:01 pm
- 4 Replies
- 863 Views
- Last post by Ultimate Freedoomer
Tue Nov 01, 2016 3:16 pm
-
-
RenderStyle ReverseSubtract
by NeuralStunner » Tue Jul 12, 2016 12:44 pm
- 3 Replies
- 872 Views
- Last post by NeuralStunner
Fri Jul 15, 2016 11:15 am
-
-
Move MinPitch and MaxPitch properties to userinfo
by Edward-san » Sun May 01, 2016 4:59 pm
- 0 Replies
- 541 Views
- Last post by Edward-san
Sun May 01, 2016 4:59 pm
-
-
PicName property for custom player classes
by Da Spadger » Thu Jan 28, 2016 11:32 pm
- 2 Replies
- 790 Views
- Last post by Da Spadger
Fri Jan 29, 2016 3:25 pm
-
-
ProjectilePassRadius
by TerminusEst13 » Sun Dec 20, 2015 2:59 pm
- 1 Replies
- 1493 Views
- Last post by Xaser
Mon Dec 21, 2015 9:22 am
-
-
TEXTURES patch cropping
by Nightfall » Thu Dec 10, 2015 7:27 pm
- 3 Replies
- 1469 Views
- Last post by Major Cooke
Fri Dec 11, 2015 9:08 pm
-
-
SndInfo: $Random List Weighting
by NeuralStunner » Thu Jun 11, 2015 8:32 am
- 13 Replies
- 1555 Views
- Last post by NeuralStunner
Fri Jun 12, 2015 4:06 pm
-
-
PowerSilencer powerup
by 22alpha22 » Sun Nov 23, 2014 5:39 am
- 30 Replies
- 3953 Views
- Last post by Xtyfe
Thu Mar 19, 2015 11:04 am
-
-
An Extra +UseSpecial Flag to Check Height
by Ral22 » Fri Oct 17, 2014 11:23 pm
- 3 Replies
- 971 Views
- Last post by NeuralStunner
Sat Oct 18, 2014 10:46 am
-
-
Scroll_Ceiling 'type' arg for 3dFloors
by edward850 » Sat Jul 07, 2012 8:40 pm
- 2 Replies
- 819 Views
- Last post by HeXaGoN
Sun Dec 02, 2012 3:21 pm
-
-
Weapon flag: WEAPON.ALT_USES_AMMO1
by wildweasel » Sun May 13, 2012 10:39 pm
- 2 Replies
- 676 Views
- Last post by wildweasel
Mon May 14, 2012 1:09 pm
-
-
Decorate Inventory sorting functions
by wildweasel » Sun Dec 04, 2011 10:09 pm
- 5 Replies
- 1047 Views
- Last post by Slasher
Mon Dec 05, 2011 3:48 pm
Return to Board index
Who is online
Users browsing this forum: No registered users and 0 guests