Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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ZDoom.org Suggestions
Moderator: GZDoom Developers
- 12 Topics
- 64 Posts
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Last post by Alice Crimmerstone
Fri Feb 19, 2021 9:02 am
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Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 18 Topics
- 184 Posts
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Last post by Cherno
Tue Feb 09, 2021 1:35 pm
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On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 238 Posts
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Last post by PaganRaven
Sun Dec 13, 2020 8:35 pm
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-nodeh parameter with gzdoom.exe
by Korell » Tue Sep 03, 2019 6:01 am
- 12 Replies
- 1151 Views
- Last post by Rachael
Wed Mar 11, 2020 4:22 pm
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[LZDoom] Sheet font support
by Marisa Kirisame » Wed Mar 11, 2020 2:58 am
- 5 Replies
- 411 Views
- Last post by Rachael
Wed Mar 11, 2020 7:54 am
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SplashDef in ZScript
by Nash » Tue Mar 10, 2020 7:05 am
- 0 Replies
- 164 Views
- Last post by Nash
Tue Mar 10, 2020 7:05 am
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Virtual function for overriding hurtfloor damage
by Marisa Kirisame » Sat Mar 07, 2020 9:28 am
- 10 Replies
- 495 Views
- Last post by Major Cooke
Sun Mar 08, 2020 8:48 am
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Lirary "field" for gameinfo lump
by Apeirogon » Sat Mar 07, 2020 10:39 am
- 0 Replies
- 153 Views
- Last post by Apeirogon
Sat Mar 07, 2020 10:39 am
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bDEHACKED Actor Flag
by Kinsie » Thu Mar 05, 2020 10:00 pm
- 2 Replies
- 275 Views
- Last post by Esther Pusslethodging
Fri Mar 06, 2020 8:07 am
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Improvements to console printing in ZScript
by Marrub » Thu Mar 05, 2020 12:15 am
- 1 Replies
- 314 Views
- Last post by Marisa Kirisame
Thu Mar 05, 2020 2:02 am
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A_StartSound's startTime - Additional flags
by Major Cooke » Wed Mar 04, 2020 12:43 pm
- 0 Replies
- 137 Views
- Last post by Major Cooke
Wed Mar 04, 2020 12:43 pm
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Separate post fx palettes per game actors.
by Darkcrafter » Wed Feb 26, 2020 6:18 pm
- 5 Replies
- 313 Views
- Last post by dpJudas
Thu Feb 27, 2020 5:40 am
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add melee attack range to A_CustomMeleeAttack
by Lagi » Sun Feb 23, 2020 6:38 am
- 2 Replies
- 367 Views
- Last post by Lagi
Tue Feb 25, 2020 1:13 am
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Add [decimal places] to NumberField
by Accensus » Mon Feb 24, 2020 10:05 am
- 0 Replies
- 133 Views
- Last post by Accensus
Mon Feb 24, 2020 10:05 am
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A function to check if a monster has moved in the past tic.
by Accensus » Sat Feb 22, 2020 11:49 am
- 0 Replies
- 170 Views
- Last post by Accensus
Sat Feb 22, 2020 11:49 am
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A better way to trigger ACS from DIALOGUE
by Kinsie » Sat Feb 22, 2020 3:08 am
- 0 Replies
- 151 Views
- Last post by Kinsie
Sat Feb 22, 2020 3:08 am
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[CONTROLS] Toggle walk/run for analog controllers.
by Dan_The_Noob » Tue Feb 18, 2020 9:36 pm
- 0 Replies
- 180 Views
- Last post by Dan_The_Noob
Tue Feb 18, 2020 9:36 pm
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WallBounceCount
by Xtyfe » Fri Feb 14, 2020 5:58 pm
- 1 Replies
- 330 Views
- Last post by Xtyfe
Tue Feb 18, 2020 1:50 pm
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Flag: Applying Damagefactors before armor calculations
by Major Cooke » Tue Feb 11, 2020 10:27 am
- 3 Replies
- 337 Views
- Last post by Apeirogon
Mon Feb 17, 2020 3:24 pm
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GetReplacement as Clearscope
by Cicero Sellermedging » Wed Feb 12, 2020 11:10 am
- 0 Replies
- 191 Views
- Last post by Cicero Sellermedging
Wed Feb 12, 2020 11:10 am
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Add con_notifytime and con_notifylines to menu.
by Accensus » Tue Feb 11, 2020 1:18 pm
- 1 Replies
- 199 Views
- Last post by Silentdarkness12
Tue Feb 11, 2020 1:21 pm
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Light amplification setting
by Dan_The_Noob » Sun Feb 09, 2020 6:31 am
- 2 Replies
- 350 Views
- Last post by Dan_The_Noob
Mon Feb 10, 2020 1:51 am
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Spiked Wall
by SPZ1 » Sun Feb 09, 2020 7:04 pm
- 0 Replies
- 259 Views
- Last post by SPZ1
Sun Feb 09, 2020 7:04 pm
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Keybind to clear last automap mark
by James Serringstere » Tue Jan 14, 2020 5:32 am
- 1 Replies
- 249 Views
- Last post by Caleb13
Sun Feb 09, 2020 9:59 am
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ACS : StartSound()
by SPZ1 » Sat Feb 08, 2020 4:08 pm
- 0 Replies
- 193 Views
- Last post by SPZ1
Sat Feb 08, 2020 4:08 pm
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"Translation" for Colorization
by Major Cooke » Fri Feb 07, 2020 9:39 pm
- 0 Replies
- 183 Views
- Last post by Major Cooke
Fri Feb 07, 2020 9:39 pm
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Get map title from level number or name
by Marisa Kirisame » Thu Feb 06, 2020 7:32 pm
- 0 Replies
- 198 Views
- Last post by Marisa Kirisame
Thu Feb 06, 2020 7:32 pm
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Auto fallback to Softpoly for unsupported hardware
by Nash » Wed Feb 05, 2020 9:28 am
- 10 Replies
- 527 Views
- Last post by drfrag
Wed Feb 05, 2020 1:48 pm
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Command to copy host gamestate to all other players
by Matt » Tue Feb 04, 2020 6:26 pm
- 0 Replies
- 189 Views
- Last post by Matt
Tue Feb 04, 2020 6:26 pm
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Add option to apply shaders to an actor on all its sprites
by Cacodemon345 » Tue Feb 04, 2020 1:08 am
- 0 Replies
- 181 Views
- Last post by Cacodemon345
Tue Feb 04, 2020 1:08 am
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A_ChangeAllSoundPitch (name pending)
by DoomKrakken » Sat Jan 25, 2020 3:16 am
- 7 Replies
- 489 Views
- Last post by DoomKrakken
Thu Jan 30, 2020 2:20 am
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Allow "Weapons Stay" to work in coop
by Major Cooke » Mon Jan 27, 2020 9:23 am
- 2 Replies
- 284 Views
- Last post by Major Cooke
Tue Jan 28, 2020 9:22 am
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Tags for vanilla key items
by Marisa Kirisame » Sun Jan 26, 2020 1:57 pm
- 0 Replies
- 174 Views
- Last post by Marisa Kirisame
Sun Jan 26, 2020 1:57 pm
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