Post your example zscripts/ACS scripts/etc here.
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[CODE] spawning many warping actors in a pattern - New Demo
by scroton » Mon May 11, 2015 12:31 am
- 2 Replies
- 792 Views
- Last post by scroton
Wed May 13, 2015 4:28 pm
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[CODE] lightning spawning script/lightning gun
by scroton » Mon May 11, 2015 12:37 am
- 0 Replies
- 1055 Views
- Last post by scroton
Mon May 11, 2015 12:37 am
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[Code] Hookshot
by jpalomo » Sat Nov 01, 2014 7:31 pm
- 6 Replies
- 3079 Views
- Last post by jpalomo
Sat May 09, 2015 6:33 am
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[code resource] Projectile Intercept
by scroton » Mon Mar 30, 2015 1:26 pm
- 1 Replies
- 1279 Views
- Last post by Nash
Mon Mar 30, 2015 5:57 pm
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[Code] The Batman Effect
by wildweasel » Sun Feb 15, 2015 1:23 am
- 10 Replies
- 2029 Views
- Last post by Ozymandias81
Thu Feb 19, 2015 9:10 am
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[Code] Visual Novel Engines
by Ral22 » Sun Nov 24, 2013 2:51 pm
- 11 Replies
- 3376 Views
- Last post by Ral22
Mon Nov 25, 2013 3:14 pm
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[Resources, Code] Zombie's Bunch o' Crap
by The Zombie Killer » Tue Oct 08, 2013 9:37 pm
- 7 Replies
- 2090 Views
- Last post by The Zombie Killer
Thu Nov 07, 2013 3:41 am
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[Code] Half-Life-Styled Flashlight
by The Zombie Killer » Thu Jun 06, 2013 1:35 am
- 16 Replies
- 3236 Views
- Last post by NantoCodd
Sun Nov 03, 2013 2:20 am
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[Code] More Realistic Skyboxes
by Ral22 » Tue Aug 27, 2013 7:59 am
- 3 Replies
- 1636 Views
- Last post by Yholl
Tue Aug 27, 2013 9:00 pm
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[Code] Grabbable objects (a la Half-Life 2)
by The Zombie Killer » Sun Jul 07, 2013 5:38 am
- 6 Replies
- 2067 Views
- Last post by cortlong50
Wed Jul 31, 2013 2:42 pm
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[Code] Safe and Combination without GetPlayerInput!
by Isaacjedi5 » Fri Jul 26, 2013 1:07 pm
- 3 Replies
- 960 Views
- Last post by RV-007
Sat Jul 27, 2013 2:33 am
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[Code] Bullet-Time / Slow-Motion
by The Zombie Killer » Mon Jul 08, 2013 11:51 pm
- 3 Replies
- 3548 Views
- Last post by Nash
Tue Jul 09, 2013 3:52 am
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[Code] Fully-animated third person!
by The Zombie Killer » Sun Feb 17, 2013 11:41 pm
- 2 Replies
- 1502 Views
- Last post by Enjay
Thu Feb 21, 2013 11:33 am
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[Code] Flat Bleeding, Without the Fuss
by NeuralStunner » Thu Jan 26, 2012 9:51 pm
- 9 Replies
- 1727 Views
- Last post by Enjay
Sun Jan 29, 2012 9:44 am
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[Code] Iron Sights for Doom
by Snarboo » Thu Feb 10, 2011 2:28 am
- 3 Replies
- 3389 Views
- Last post by WORrior
Fri Feb 11, 2011 12:17 pm
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[code] Alternate raise states
by Ichor » Sat Jan 16, 2010 11:23 am
- 1 Replies
- 1035 Views
- Last post by ShadesMaster
Sat Jan 23, 2010 9:30 am
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[Code] Wall and Floor Brightmaps
by Enjay » Wed Jul 22, 2009 4:45 am
- 19 Replies
- 4479 Views
- Last post by Enjay
Sat Aug 29, 2009 7:53 am
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