Search found 21 matches

by Hoodoo456
Sat Dec 08, 2018 1:35 pm
Forum: Scripting
Topic: Decoration help. Thing appears as error in-game
Replies: 5
Views: 362

Re: Decoration help. Thing appears as error in-game

Thank you so much, RedFox! It works perfect.
by Hoodoo456
Sat Dec 08, 2018 11:21 am
Forum: Scripting
Topic: Decoration help. Thing appears as error in-game
Replies: 5
Views: 362

Re: Decoration help. Thing appears as error in-game

the exact name of the file is 0401A.
by Hoodoo456
Fri Dec 07, 2018 11:13 pm
Forum: Scripting
Topic: Decoration help. Thing appears as error in-game
Replies: 5
Views: 362

Decoration help. Thing appears as error in-game

Hi! I'm making a mod for Doom, and I'm trying to make decorations for the first time. However, it isn't working out so well. The code looks fine (though i'm far from an expert, it's my first), but in game, it appears as the error symbol. Here's my code. It's in a file called DECORATE in my WAD, and ...
by Hoodoo456
Thu Jun 02, 2016 4:39 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191240

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Here's my entry - A map I made this most recent weekend. - Download link: http://www.mediafire.com/download/mzd62d0dcg7m9kq/512x512dump3v.zip - Name: Bloodsport Canyon - Credits: Music track is "06-ARENA2" by Kenny Chou, from One Must Fall 2099. Skybox is by The Mighty Pete, downloaded from ...
by Hoodoo456
Tue Jul 07, 2015 5:24 pm
Forum: Abandoned/Dead Projects
Topic: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Replies: 236
Views: 100937

Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

I'm seeing what I can do with this engine, see if anything can eventually come from it, but I don't know how to compile the program into a runnable EXE. Could anyone help me out with that?
by Hoodoo456
Tue Jul 07, 2015 4:56 pm
Forum: Abandoned/Dead Projects
Topic: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Replies: 236
Views: 100937

Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

To be absolutely, totally clear on this - The Gloome engine could be used to develop a brand new game that you could sell, correct? Or am I wrong, and games made on this engine can only be distributed for free?
by Hoodoo456
Thu May 21, 2015 1:54 am
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1043
Views: 241941

Re: Wrath of Cronos RPG 1.8A

This mod is great, I just finished a playthrough of Hexen as the Cleric with it. Are there any plans that you'd add a Doomguy class, though? I think it would be great fun to play Hexen or Heretic as him, since you can play Doom (at least the maps) with the Hexen classes.
by Hoodoo456
Wed May 20, 2015 7:31 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670240

Re: Smooth Doom

I love Smooth Doom. I can barely play without it now. Any plans for Smooth Heretic or Smooth Hexen? Maybe even Smooth Strife? Hexen and Heretic could particularly use the treatment you gave Doom.
by Hoodoo456
Mon May 18, 2015 12:30 am
Forum: General
Topic: Can anyone help me with Fluidsynth?
Replies: 3
Views: 765

Re: Can anyone help me with Fluidsynth?

I downloaded that new fluidsynth DLL, and I do have a soundfont already. I'll test it in a bit. EDITED: Tested the newest version, for some reason the sound broke after a few sound effects played and it just turned into strange pops and buzzes. No clue what that was about, but it isn't in the ...
by Hoodoo456
Sun May 17, 2015 7:14 pm
Forum: General
Topic: Can anyone help me with Fluidsynth?
Replies: 3
Views: 765

Can anyone help me with Fluidsynth?

I have the DLL in GZdoom's folder, I set the path correctly, but it just tells me "could not open midi out device". I can't find much info on how to do this, which leads me to believe I'm doing it right and something just isn't working. What is a midi out device, and how can I make GZDoom open one?
by Hoodoo456
Tue May 12, 2015 7:48 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896501

Re: The "How do I..." Thread

I can't for the life of me find a tutorial on how to make a silent portal in a map. Can anyone help me out? I've looked all over for tutorials online but I haven't found anything.

EDITED:

figured it out, don't know how I missed it.
by Hoodoo456
Thu Jan 01, 2015 1:51 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Demonicron (v. 0.3.3 -IDK Edition-)
Replies: 69
Views: 25381

Re: [WIP] Demonicron (v. 0.3.3 -IDK Edition-)

I really like the demons. the eyeless, mouth-only look reminds me of the monsters from Quake. The rest of the color scheme reminds me of it somewhat too, actually.
by Hoodoo456
Tue Dec 30, 2014 5:18 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 282783

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

I've downloaded ACC and I'm trying to compile it, and it asked me for commonFuncs.h. I found and saved the file (The one made by IjonTichy), but now it gives me this error trying to compile it: http://i.gyazo.com/bec3e2aa2a795d527fa0c8e78dd41a8f.png http://i.gyazo.com ...
by Hoodoo456
Tue Dec 30, 2014 3:11 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 282783

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

I'm trying to edit the music WAD, but I can't figure out what to change so it only selects from 48 tracks instead of the default 250. I've edited everything I can find that would relate to that, but it still tries to switch to music tracks beyond 48 and since I have so much less then the default ...
by Hoodoo456
Tue Dec 30, 2014 2:05 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 282783

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.74 NEAT STU

I'm trying to edit the music WAD, but I can't figure out what to change so it only selects from 48 tracks instead of the default 250. I've edited everything I can find that would relate to that, but it still tries to switch to music tracks beyond 48 and since I have so much less then the default ...

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