Search found 133 matches
- Wed Oct 15, 2014 8:46 am
- Forum: Editing (Archive)
- Topic: SLADE 3 crashes on kubuntu linux
- Replies: 12
- Views: 1221
Re: SLADE 3 crashes on kubuntu linux
Intel i915 integrated graphics. Solutions?
- Mon Oct 13, 2014 6:19 am
- Forum: Editing (Archive)
- Topic: SLADE 3 crashes on kubuntu linux
- Replies: 12
- Views: 1221
Re: SLADE 3 crashes on kubuntu linux
some help?
- Wed Oct 08, 2014 2:45 pm
- Forum: Editing (Archive)
- Topic: SLADE 3 crashes on kubuntu linux
- Replies: 12
- Views: 1221
Re: SLADE 3 crashes on kubuntu linux
Update: I installed latest slade from drd team's ubuntu respository using synaptic. Still same problem.
- Fri Sep 26, 2014 3:08 pm
- Forum: Editing (Archive)
- Topic: SLADE 3 crashes on kubuntu linux
- Replies: 12
- Views: 1221
Re: SLADE 3 crashes on kubuntu linux
No, its some long name, but anyway, i found drivers(took me 1.5 months!) and now have gl 2.1. Tried setting gl_vbo to 0 but 3d mode still strange. To be more specific, i need to right-click in order to refresh it after every action(even camera move).
- Thu Sep 18, 2014 5:25 am
- Forum: Editing (Archive)
- Topic: SLADE 3 crashes on kubuntu linux
- Replies: 12
- Views: 1221
Re: SLADE 3 crashes on kubuntu linux
where can i find intel integrated graphics driver?
- Tue Aug 19, 2014 9:18 am
- Forum: Editing (Archive)
- Topic: SLADE 3 crashes on kubuntu linux
- Replies: 12
- Views: 1221
Re: SLADE 3 crashes on kubuntu linux
When i enter:
glxinfo | grep "OpenGL version"
I get: OpenGL version string: 1.4 Mesa 10.1.3
So I dont know why slade says i have opengl 1.0.
EDIT: It works with gl_vbo 0 but 3d mode behaves very strange.
glxinfo | grep "OpenGL version"
I get: OpenGL version string: 1.4 Mesa 10.1.3
So I dont know why slade says i have opengl 1.0.
EDIT: It works with gl_vbo 0 but 3d mode behaves very strange.
- Sat Aug 16, 2014 11:42 am
- Forum: Editing (Archive)
- Topic: SLADE 3 crashes on kubuntu linux
- Replies: 12
- Views: 1221
SLADE 3 crashes on kubuntu linux
I compiled latest slade from github with no errors. The lump editing works as far as i can see but when i enter to map editor it instantly crashes. Console output: Version: 3.1.0.1 No current action Stack Trace: 0: [unknown location] [unknown:-1229564893] 1: [unknown location] [unknown:-1217113088 ...
- Tue Apr 22, 2014 4:41 am
- Forum: General
- Topic: Doom : The journey (32 or more maps idea)
- Replies: 65
- Views: 6218
Re: Doom : The journey (32 or more maps idea)
I will make the starting map, give me one day. Dont forget to check out the text file i uploaded on the first page,it will help you in knowing the basic descriptions of the levels. Ok, sorry, my comp is dead and now im searching for new one. I started but harddrive cracked. Anyway it has been old ...
- Wed Apr 16, 2014 5:46 am
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 534863
Re: Custom Texture Thread.
Heh, i was first time using the program, and i think it might be better than photoshop.Enjay wrote:I dunno, I was kind of wondering what he did with the other 4:30.FuzzballFox wrote:I'll try and sound...not like a douche but...that 5 minutes kinda shows... =/![]()
- Tue Apr 15, 2014 10:28 am
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 534863
Re: Custom Texture Thread.
My first new-from-stratch texture (built with texture maker ultimate):

It took me whole 5 minutes of work

It took me whole 5 minutes of work

- Fri Apr 11, 2014 3:24 pm
- Forum: General
- Topic: Doom : The journey (32 or more maps idea)
- Replies: 65
- Views: 6218
Re: Doom : The journey (32 or more maps idea)
I will make the starting map, give me one day.
- Tue Apr 01, 2014 1:36 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38044
- Views: 4662365
Re: [SPRITES] Spriting Carnival!!
I was working on spriting some time, so this should be my first sprite that doesn't look so bad. Use it if you wish and say me what is bad and what is good. Gun base made in paint: http://www.majhost.com/gallery/lisacvuk/Sprites/gun_element.bmp Gun base after shading in Paint.NET: http://www.majhost ...
- Fri Mar 28, 2014 4:30 am
- Forum: General
- Topic: Doom : The journey (32 or more maps idea)
- Replies: 65
- Views: 6218
Re: Doom : The journey (32 or more maps idea)
Also,is it possible to make lots of levels who have each a different theme ? Yes. You can add whatever actors,textures,maps,music,sound,sprites,models,voxels as you want. And you can make every map in different theme. Custom hud,textures,monsters,items, even player. You can make animated ...
- Thu Mar 27, 2014 4:13 am
- Forum: Editing (Archive)
- Topic: Need help for drawing sprites!
- Replies: 3
- Views: 360
Re: Need help for drawing sprites!
Thanks! This really helps.Kappes Buur wrote:Which tutorial ?Lisac_the_fox wrote:I read the tutorial about drawing sprites, .....
WIKI, Forum, some website ?
Did you see this one ? Some images are missing, but still should be helpful.
- Wed Mar 26, 2014 6:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] DoomCraft - Minecraft in ZDoom!
- Replies: 63
- Views: 11030
Re: [WIP] DoomCraft - Minecraft in ZDoom!
Ok, because this is my favorite project! I will be glad to make the premade maps!The Zombie Killer wrote:Just posting to say that this project isn't dead.
I've had some issues with my laptop's hard drive so I've been unable to work on anything as of late.
I've decided to go down the "premade map" route.