Search found 81 matches
- Sat Feb 20, 2016 10:47 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [VERSION 1.01] Prime Directive (aka Space Station Omega 2)
- Replies: 164
- Views: 30759
Re: [VERSION 1.01] Prime Directive (aka Space Station Omega
So stuck on this WAD - though it has been fun so far... I found the first red key fragment but I cannot find anything else. I looked at the video you posted that is two and a half hours in, and at the 1 hour 9 minute mark you activate a computer panel that activates a teleport to Sector 76. When I ...
- Fri Sep 12, 2014 5:39 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 691088
Re: ZDoom project ideas you have
I should post my project ideas more often... they tend to get done when I do so. I posted a while back about the tower idea and that level is more or less done (has some cosmetic stuff to tweak and I need to implement skill levels but more or less it is complete) Now I posted about the million ...
- Wed Sep 10, 2014 6:31 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 691088
Re: ZDoom project ideas you have
Not sure if this will wind up as part of a collection, or something that is stand-alone, or even if it's a feasible idea, but I'm currently working on what may be the slaughtermap that ends all slaughtermaps. One million monsters... just not at once. The level starts out with 0 monsters, before the ...
- Mon Dec 16, 2013 9:00 pm
- Forum: Editing (Archive)
- Topic: Can you move a teleport spot?
- Replies: 10
- Views: 771
Re: Can you move a teleport spot?
Well, that's useful to know. Never realized the fixed point bit. That's precisely what my problem was! Plus a second problem I solved by giving every teleporter spot a unique TID. That's why when I first attempted this script a bunch of monsters teleported to the very bottom floor (because newheight ...
- Mon Dec 16, 2013 6:49 pm
- Forum: Editing (Archive)
- Topic: Can you move a teleport spot?
- Replies: 10
- Views: 771
Re: Can you move a teleport spot?
My line of thinking about spawning was more about why not just manually place each teleport spot instead. The spots are arranged with four different tags so monsters teleport in to a certain level at many different locations. The teleport spots are also so that I don't have to stack monsters in the ...
- Mon Dec 16, 2013 5:11 pm
- Forum: Editing (Archive)
- Topic: Can you move a teleport spot?
- Replies: 10
- Views: 771
Re: Can you move a teleport spot?
The level is a 13 floor tower with each floor on top of the other using 3D floors. Originally the tower was just to see if I can quickly make a really crazy multi-story building. The original version had a single staircase and fifty floors. For practical reasons I cut that way down and decided to ...
- Mon Dec 16, 2013 1:54 pm
- Forum: Editing (Archive)
- Topic: Can you move a teleport spot?
- Replies: 10
- Views: 771
Can you move a teleport spot?
Is it possible to move a teleport spot? I have a map where I want to periodically change the Z height of several teleport spots. I'm using SetActorPosition, yet the teleport spots seem to remain at the same height. If it isn't possible to directly move a teleport spot I may have to just use a whole ...
- Sun Oct 21, 2007 9:08 pm
- Forum: Editing (Archive)
- Topic: Can I change a sector's tag?
- Replies: 11
- Views: 1174
- Sun Oct 21, 2007 7:01 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2147242
- Sun Oct 21, 2007 12:42 pm
- Forum: Editing (Archive)
- Topic: Can I change a sector's tag?
- Replies: 11
- Views: 1174
Hey wait, even better idea! Just have one 3D floor, and have it set at type 3. It'll have an animation that'll make it look like a slab of glass disappearing and reappearing. A script will then be tweaked to coordinate with that animation to place and erase a solid bridge object at the exact height ...
- Sun Oct 21, 2007 12:16 pm
- Forum: Editing (Archive)
- Topic: Can I change a sector's tag?
- Replies: 11
- Views: 1174
- Sun Oct 21, 2007 12:13 pm
- Forum: Editing (Archive)
- Topic: Can I change a sector's tag?
- Replies: 11
- Views: 1174
- Sat Oct 20, 2007 8:22 pm
- Forum: Editing (Archive)
- Topic: Can I change a sector's tag?
- Replies: 11
- Views: 1174
Can I change a sector's tag?
Can I change a sector's tag using a script? Let's say I have a sector set to tag 31... And I want to change it to 32, and then from 32 to 33 and so on until it is 35..... and then I go back from 35 to 34, and so on until it is back at 31. How do I do that? The reason is that I have 5 linedefs, on 5 ...
- Wed Oct 17, 2007 8:24 pm
- Forum: Editing (Archive)
- Topic: Custom palette?
- Replies: 30
- Views: 1957
- Wed Oct 17, 2007 6:07 pm
- Forum: Editing (Archive)
- Topic: Custom palette?
- Replies: 30
- Views: 1957