Search found 108 matches
- Sun Mar 22, 2015 11:22 am
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92590
Re: [WIP] The Shores of Zdoom
Oh my god, TSoZD made progress! I'm kind of curious about the music, since the 3DO port of Doom didn't have all the original songs, are you guys going to make the missing songs, or this time the music will be different? Unless something changed, essel remixed the E2 soundtrack for this. Waltz of the ...
- Wed Jan 07, 2015 4:43 pm
- Forum: Off-Topic
- Topic: The Selfie Thread
- Replies: 602
- Views: 60547
Re: The Selfie Thread
My grandfather is quite a fan of "If things don't alter, they'll stay as they are"Caligari_87 wrote: If I can remember any more I'll probably start compiling them somewhere.

- Fri Nov 28, 2014 6:02 pm
- Forum: Off-Topic
- Topic: Your Username
- Replies: 157
- Views: 10169
Re: Your Username
The state of being discordant
Amusingly, that first definition matches the custom title rather well.
Amusingly, that first definition matches the custom title rather well.
- Wed Nov 26, 2014 4:40 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: "Author" field for MAPINFO Map Defs
- Replies: 2
- Views: 575
Re: "Author" field for MAPINFO Map Defs
yeah I'd like to see this added too.
- Fri Oct 31, 2014 4:09 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147108
Re: Explain Your Avatar
For a start, I'm not lecturing you.
Yes, I spell it as Hallowe'en. So what?
Do you actually have some sort of problem with me, or have you really nothing better to do?
Yes, I spell it as Hallowe'en. So what?
Do you actually have some sort of problem with me, or have you really nothing better to do?
- Fri Oct 31, 2014 3:47 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147108
Re: Explain Your Avatar
>implying the expectation everything hallowe'en related is spooky
- Fri Oct 31, 2014 3:31 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147108
Re: Explain Your Avatar
Happy Hallowe'en. Still the best.
- Tue Oct 28, 2014 2:48 pm
- Forum: General
- Topic: What did you call monsters before you knew their real names?
- Replies: 102
- Views: 7338
Re: What did you call monsters before you knew their real na
I think I've always known their real names. More recently though, I find various expletives fit just as well...
- Tue Oct 21, 2014 9:57 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523617
Re: The New What Did You Last Do Thread
Turns out the reason my laptop had no OpenGL support this whole time was because I didn't install my drivers.
...
rofl
...
rofl
- Sun Oct 19, 2014 4:48 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Sidedef/Texture rotation
- Replies: 4
- Views: 556
Re: Sidedef/Texture rotation
Damn, looks like I need to get to work on texture edits then.
Thanks for the prompt response anyway
Thanks for the prompt response anyway

- Sat Oct 18, 2014 4:19 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Sidedef/Texture rotation
- Replies: 4
- Views: 556
Sidedef/Texture rotation
We can rotate flats, but is there any chance of this being extended to sidedefs/textures? Personally I'd find this quite useful, particularly when slopes are in use.
- Sat Oct 18, 2014 11:03 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142624
Re: The WIP Thread
I'm guessing the skybox and those islands both have zero brightnesses that gradually increase
- Thu Sep 18, 2014 11:36 am
- Forum: Editing (Archive)
- Topic: Complete level -> Unlock next
- Replies: 4
- Views: 444
Re: Complete level -> Unlock next
Excellent, thanks 
About the no-backtracking thing, there'd be a hell of a lot of maps that way.
Then again, maybe there can be backtracking through empty maps, this project is still in its earliest stages, so stuff is still being planned out.

About the no-backtracking thing, there'd be a hell of a lot of maps that way.
Then again, maybe there can be backtracking through empty maps, this project is still in its earliest stages, so stuff is still being planned out.
- Thu Sep 18, 2014 11:03 am
- Forum: Editing (Archive)
- Topic: Complete level -> Unlock next
- Replies: 4
- Views: 444
Complete level -> Unlock next
What I'm currently planning is for the player to enter a level selection screen, where different portals take the player to different levels. The idea though is for just one level to be accessible, and the other portals (or maybe impassable lines stopping you from getting to them). Completing the ...
- Fri Sep 12, 2014 12:59 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142624
Re: The WIP Thread
leileilol wrote: EDIT: RV-007 STOP PMING REQUESTS TO DRAW YOU THINGS
To view this image, you must install your drivers.