Search found 309 matches
- Fri Sep 08, 2006 1:59 pm
- Forum: Editing (Archive)
- Topic: Slade 2.0 alpha on Linux (and Unicode)
- Replies: 40
- Views: 4109
I just checked out r67 and built it, there were no errors at all (I didn't even have to apply any of Jim's diffs). When I execute slade, it complains that it can't find slade.pk3 unless I'm in the parent directory of a data_files (ergo, unless I'm in the slade root directory). Also, most of the text ...
- Wed Sep 06, 2006 7:32 pm
- Forum: Editing (Archive)
- Topic: Slade 2.0 alpha on Linux (and Unicode)
- Replies: 40
- Views: 4109
- Tue Sep 05, 2006 11:40 am
- Forum: Editing (Archive)
- Topic: Slade 2.0 alpha on Linux (and Unicode)
- Replies: 40
- Views: 4109
- Tue Sep 05, 2006 11:20 am
- Forum: Editing (Archive)
- Topic: Slade 2.0 alpha on Linux (and Unicode)
- Replies: 40
- Views: 4109
Could you give a diff of these changes orGrubber wrote:After fixing error in render.cpp at line 1234 (cannot convert 'wxChar *' to 'const char *') and commenting out one of get_image_from_pk3 in archive.cpp or editor_window.cpp I was able to compile it.
Code: Select all
them?
- Sat Sep 02, 2006 11:56 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 311567
scen's ZDoom ebuild isn't in Portage. You have to get it from his attachment and put it in either /usr/portage/games-fps/zdoom, or /usr/local/portage/games-fps/zdoom if you have the overlay setup. Then removing the ~x86 and doing emerge zdoom -avt will give you whatever version of ZDoom is in the ...
- Sat Sep 02, 2006 11:51 pm
- Forum: Editing (Archive)
- Topic: example of unbind/rebind script
- Replies: 10
- Views: 920
script 25 (void) { SpawnSpot("summonfriend Android",28); print(s:"\cCServe your master"); } weaponsection Android alias android "puke 25" defaultbind P "android; alias android; wait 255; alias android \"puke 25\"" addkeysection "android" spdivk_keysection addmenukey "droid" my_newbind I think this ...
- Sat Sep 02, 2006 12:10 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 311567
Well, for those of us on Gentoo it looks like scen's ebuild has survived a ZDoom version upgrade. I copied his zdoom-2.1.4.ebuild to zdoom-2.1.5.ebuild and unmasked it (changed a line in /etc/portage/package.keywords from =games-fps/zdoom-2.1.4 ~x86 to =games-fps/zdoom-2.1.5 ~x86)... I now have 2.1 ...
- Fri Sep 01, 2006 10:48 am
- Forum: General
- Topic: on-topic IRC channel?
- Replies: 26
- Views: 1271
- Thu Aug 31, 2006 1:11 am
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 311567
Personally, I don't see the point (at the current time) of x86-64. Sure, it's theoretically exponentially more capable than x86, and the proc's even perform in 32-bit mode better than x86's. But unless you have a serious, high-end application such as a very powerful server/farm or x86-64 program ...
- Wed Aug 30, 2006 5:23 am
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 311567
This is severely off-topic, but I'm sure it would have some appreciation. If you're looking for basic games to pass the time (a la Spider/Solitaire, etc.) in 'nix, here are some of the games I have (I haven't necessarily played them though). Adventure uqm (Interesting space action/exploration type ...
- Tue Aug 29, 2006 10:41 pm
- Forum: Editing (Archive)
- Topic: Where'd the new smileys come from? (was: new player sprites)
- Replies: 28
- Views: 1421
Heh, I just noticed I have access to the smiley control, I could add your others. :) I'd need codes for them though, I'm not good at thinking those up. I doubt he'd mind, but maybe you should talk to Randy first; unless he's already expressed that you don't need his permission to do such things. I ...
- Mon Aug 28, 2006 1:10 am
- Forum: Editing (Archive)
- Topic: SLumpEd (v0.5 release page 12)
- Replies: 331
- Views: 20935
- Sun Aug 27, 2006 4:57 pm
- Forum: Editing (Archive)
- Topic: SLumpEd (v0.5 release page 12)
- Replies: 331
- Views: 20935
SlayeR: Trying to compile SLumpEd 0.4 under linux gave me the following. hjuki slumped # make g++ -c -O2 `wx-config --cxxflags` -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNO_MAP_VIEWER=1 -o gfx_area.o gfx_area.cpp In file included from gfx_area.h:4, from gfx_area.cpp:9: image.h:2:23: FreeImage.h ...
- Sun Aug 27, 2006 3:37 pm
- Forum: Editing (Archive)
- Topic: SLumpEd (v0.5 release page 12)
- Replies: 331
- Views: 20935
- Mon Aug 14, 2006 2:35 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1529
- Views: 346254