Search found 1559 matches
- Wed Oct 11, 2017 8:46 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Yeah i might have nerfed the explosive a bit too much :lol: I'll test new values for both the damage and the radius. And no they aren't on the same damage formula. BTW have you test the Predator class with the patch? i'd like to have your impressions about the changes i made. Thanks again for your ...
- Wed Oct 11, 2017 4:05 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Wow, that's a lot of replies! I'll try to address them all without building a unnecessarily giant wall of text: 1 - About the shotgun being weak: It is weak indeed, but there's a reason why. In early stages of development, we decided to balance the game towards Doom2 original maps. We knew that it ...
- Tue Oct 10, 2017 11:48 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
EDIT: I downloaded that balance patch you put out and can't get it to run, it tells me no players classes are defined. You must load the patch after the main file. I suggest you use ZDoom Launcher, it's much easier to launch the patch with it. If you are using it just enter the following line to ...
- Tue Oct 10, 2017 2:03 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Xenomorphs have a very high pain tolerance, flamethrowers do not stop them, not even the Runners. That's why they often just walk into incoming fire like a zombie or machine horde and run everything over with brute force. Same with the Combat Synths, they also do not feel pain, only detect it. I ...
- Mon Oct 09, 2017 3:49 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Noted, consider it doneSomeone64 wrote:I think the ricochet sounds for bullets should really be turned down as they tend to overpower the gun sounds.

- Mon Oct 09, 2017 3:47 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Will other people use it? *Shrugs shoulders* Comes down to preference or the situation. Usually when I start a new game with this mod, I really like playing as the marine. I start out with the pistol and the pulse rifle simple enough only to come into some dire situations. Like running out of pulse ...
- Mon Oct 09, 2017 1:39 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Reference the pistol: I've noticed the same effect with my Ashes Revolver. It's set up to use refire states, so that the spread effect is triggered with rapid shooting. But I've noticed that if you rapidly tap the trigger, you achieve a fire rate considerably faster than the code suggests. I'm ...
- Mon Oct 09, 2017 1:24 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Small update. First balance patch here : Balance Patch 1 List of changes : Marine's weapons rebalanced with lower damage for the Pulse Rifle and the Smartgun but higher damage for the normal shotgun. The Seismic Charges bounce problem Valherran mentioned for the secondary attack has been fixed. All ...
- Mon Oct 09, 2017 9:34 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Let me the honor to reply to you Valherran. For ... The pistol - you are right about the "double-tap" effect. I noticed it too but haven't find a way to solve this yet. Maybe it's related to the rate of fire that is still too high for fast manual shooting. Magnum - Nothing to say here Pulse Rifle ...
- Sat Oct 07, 2017 6:09 am
- Forum: Gameplay Mods
- Topic: Highway To Hell v3 - End Of The Road
- Replies: 49
- Views: 20854
Re: Highway To Hell v2.5 - High Voltage


Some weapons are a bit OP but i like OP weapons, that way i don't get killed as often as i use to

Keep up the good work


- Fri Oct 06, 2017 2:29 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
As i recall there is already a sneak move that can be used for all classes since 1.3 version of this mod - it's triggered by pressing a custom key ;) As a little update, after applying the new damage formula for the Predator weapons and testing them i think i found a good balance in the weapon ...
- Thu Oct 05, 2017 2:22 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
The Praetorian class is a bit limited because the xenos themselves are limited in their set of moves and unless someone knows how to make a player walk on walls or ceilings the moves will be limited to spitting acid, bite attack, pounce attack, claw attack and tail attack. We all seen that kind of ...
- Thu Oct 05, 2017 10:30 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Let me explain something because i'm not sure i explained it correctly the first time. Not your fault it's mine. The damage formula will be as following : x + (y*z) x = basic damage y = extra damage added to x z = the level(prestige or honor) "Z" cannot go pass 10 so if the basic damage is 20 and ...
- Thu Oct 05, 2017 7:46 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
1. Rework the damage numbers on everything so it doesn't become an insta-kill fest throughout the game at one point or another. 2. Fix the explosive weapons so they don't cause so much self damage. 3. Reduce the Predator's progression rate and reduce the power gained from it. 4. Allow the Predator ...
- Wed Oct 04, 2017 7:02 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124429
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
I am very grateful to jdredalert as well and to all who contributed to this mod . I will try out the mod of them also for sure, since I test several mods. I have now a question, I'm playing with Predator but only appears to me Marine weapons, is it normal? The predator class is a special one ...