Search found 20 matches
- Fri Oct 18, 2013 8:02 am
- Forum: Closed Bugs [GZDoom]
- Topic: Bug: cant load saves
- Replies: 14
- Views: 7950
Re: Bug: cant load saves
I'm having this same problem. I'm using cosmetic doom and a few files I have the game autoload, Hd textures, better sounds, etc. I load the mods the same way every time but now, it won't let me load my game
- Sat Oct 05, 2013 10:10 pm
- Forum: Gameplay Mods
- Topic: Taggart Difficulty Mod v1.9.5, Released!
- Replies: 53
- Views: 13673
Re: Taggart Difficulty Mod, V1.5 RELEASED
Really good job on this man! Feels pretty balanced and it definitely has a bit more of an edge to it, especially on higher difficulties. Its challenging without taking all the fun out of it. That being said, a couple suggestions: -SSG zombie - As already stated, feels a bit too accurate and common ...
- Sat Oct 05, 2013 7:36 pm
- Forum: Editing (Archive)
- Topic: More than 32 levels?
- Replies: 10
- Views: 1261
Re: More than 32 levels?
Got it! I tried making a new .txt file and pasting the code and it worked. Thanks for all the help guys. 

- Sat Oct 05, 2013 2:42 pm
- Forum: Editing (Archive)
- Topic: More than 32 levels?
- Replies: 10
- Views: 1261
Re: More than 32 levels?
Nowildweasel wrote:Are you editing zdoom.pk3 directly?
- Sat Oct 05, 2013 2:42 pm
- Forum: Editing (Archive)
- Topic: More than 32 levels?
- Replies: 10
- Views: 1261
Re: More than 32 levels?
I used it as a template file. Any pointers?
- Sat Oct 05, 2013 1:48 pm
- Forum: Editing (Archive)
- Topic: More than 32 levels?
- Replies: 10
- Views: 1261
Re: More than 32 levels?
I didn't touch the skilldefs. I'll attach my mapinfo.txt file.
- Sat Oct 05, 2013 1:36 pm
- Forum: Editing (Archive)
- Topic: More than 32 levels?
- Replies: 10
- Views: 1261
Re: More than 32 levels?
Okay, ran into another problem. I set up my mapinfo.lmp and now I get this error:
Script error, "zdoom.pk3:mapinfo/doomcommon.txt" line 97: normal is already the default skill.
Script error, "zdoom.pk3:mapinfo/doomcommon.txt" line 97: normal is already the default skill.
- Fri Oct 04, 2013 5:23 am
- Forum: Editing (Archive)
- Topic: More than 32 levels?
- Replies: 10
- Views: 1261
Re: More than 32 levels?
Thanks for the reply, probably should have looked it up on the zdoom wiki first.
- Wed Oct 02, 2013 6:00 pm
- Forum: Editing (Archive)
- Topic: More than 32 levels?
- Replies: 10
- Views: 1261
More than 32 levels?
Hi, slightly noobish question here. Im working on a megawad and wish to have more than 32 levels. My questions are: 1. How to link new maps, such as map33 and map34, to the existing map list. 2. How to add more secret levels and link them to one of the current maps, such as linking map06 to a new ...
- Thu Sep 12, 2013 7:42 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Zdoom crahes whilst playing Brutal Doom v0.18
- Replies: 16
- Views: 1855
Re: Zdoom crahes whilst playing Brutal Doom v0.18
Well, it seems to have stopped. I pulled the ZDoom folder out of my Program Files directory and, surprise surprise, no more access violation. Could it be that ZDoom was not being permitted to run correctly?
- Tue Sep 10, 2013 4:23 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Zdoom crahes whilst playing Brutal Doom v0.18
- Replies: 16
- Views: 1855
Re: Zdoom crahes whilst playing Brutal Doom v0.18
And if you absolutely must, you still need to upload that custom WAD file. PM it to Randy or Graf upon their request.[/quote]
Got it.
Got it.
- Mon Sep 09, 2013 5:30 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Zdoom crahes whilst playing Brutal Doom v0.18
- Replies: 16
- Views: 1855
Re: Zdoom crahes whilst playing Brutal Doom v0.18
A few people on youtube. So, does that mean I gotta have two source ports just to play one mod?
- Mon Sep 09, 2013 5:56 am
- Forum: Closed Bugs [GZDoom]
- Topic: Zdoom crahes whilst playing Brutal Doom v0.18
- Replies: 16
- Views: 1855
Re: Zdoom crahes whilst playing Brutal Doom v0.18
Full crash report is uploaded. I'd rather not release my file before its done, but once it is I will. Also, is there a diffrence between ZDoom and GZDoom? Most of the people I asked told me that ZDoom was the new version of GZDoom. 

- Sun Sep 08, 2013 3:18 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Zdoom crahes whilst playing Brutal Doom v0.18
- Replies: 16
- Views: 1855
Zdoom crahes whilst playing Brutal Doom v0.18
It seems that Brutal Doom and ZDoom do not get alone. While playing Brutal Doom, exploding a barrel causes the game to crash. Common places are map02 of Doom 2 and my custom wad. This is the error code from my latest try: Code: C0000005 (Access Violation - tried to read address 0000012E) Address ...
- Tue Aug 27, 2013 7:56 pm
- Forum: Technical Issues
- Topic: "Execution could not continue" - Your ZDoom may be too old!
- Replies: 112
- Views: 496926
Re: Mod won't run? Here's help!
Problem has been fixed! Managed to find an un-corrupted file in a computer backup from a couple weeks ago. Seems I accidentally converted the Doom2.wad file and deleted the original.