Search found 60 matches
- Wed May 23, 2007 12:54 pm
- Forum: Editing (Archive)
- Topic: A few ACS Questions
- Replies: 5
- Views: 327
- Wed May 23, 2007 8:55 am
- Forum: Editing (Archive)
- Topic: A few ACS Questions
- Replies: 5
- Views: 327
Thanks for the help, but now I have another question. Would I be able to store a player's TID as a variable for me to reference throughout the game? For example, say I defined the variables player1tid and player2tid, and then I wanted to check what player1's TID and player2's TID was, then match ...
- Tue May 22, 2007 9:52 pm
- Forum: Editing (Archive)
- Topic: A few ACS Questions
- Replies: 5
- Views: 327
A few ACS Questions
I've been scouring the Wiki for awhile now, and I just cant find the answer to my questions. A) How would one go about automatically assigning a player a specific TID without having them activate a script by running over a line or clicking a button. I.E. When a player joins the game can I give ...
- Fri Apr 06, 2007 8:57 am
- Forum: Editing (Archive)
- Topic: Question regarding custom bullet puffs for monster attacks
- Replies: 3
- Views: 277
- Fri Apr 06, 2007 2:12 am
- Forum: Editing (Archive)
- Topic: Question regarding custom bullet puffs for monster attacks
- Replies: 3
- Views: 277
Question regarding custom bullet puffs for monster attacks
Alright, I'm making a non-ACS using version of Eriance's Hellsmith. I kept a lot of his code and all, but I wanted to change its melee attacks to spawn fire and explosions and stuff like that when they connect with a target. So I know that a melee attack is just a hitscan attack with a limited range ...
- Sat Dec 30, 2006 10:11 am
- Forum: Editing (Archive)
- Topic: Question regarding Thing_Hate
- Replies: 3
- Views: 232
- Fri Dec 29, 2006 10:03 pm
- Forum: Editing (Archive)
- Topic: Question regarding Thing_Hate
- Replies: 3
- Views: 232
Question regarding Thing_Hate
Is it possible to have instead of just Thing_Hate(0, 1, 1) or whatever you want, to use multiple TIDs for the Hater and Hatee variables?
Ex : Thing_Hate(1:2, 3:4, 1)
Ex : Thing_Hate(1:2, 3:4, 1)
- Thu Aug 17, 2006 6:33 pm
- Forum: Editing (Archive)
- Topic: Certain form of infighting...
- Replies: 18
- Views: 949
I've actually been working on a side project like this for awhile now, I've got most of the DECORATE monster coding done, and several ripped and taken graphics (Taken and Ripped with credits). I've also got several turrets and the like made, no sounds though, no levels yet, and no ACS or Decorate ...
- Tue Jul 25, 2006 6:21 pm
- Forum: Editing (Archive)
- Topic: Couple Questions (DECORATE Weapons, Monsters, and Overall)
- Replies: 5
- Views: 322
http://www.zdoom.org/wiki/index.php?title=Main_Page 1) Its somewere around here, not sure exactly how 2) The non-moving one can be done easily enough by just setting his Speed to 0, the prone could have a low speed, be very short, and be a bit wider, monster sight . . . not sure myself 3) http://www ...
- Mon Jul 24, 2006 2:46 pm
- Forum: Editing (Archive)
- Topic: DECORATE: Projectiles and ammo usage
- Replies: 5
- Views: 290
- Mon Jul 24, 2006 2:43 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Optional Property to limit a Ripper's Max damage
- Replies: 10
- Views: 719
- Sun Jul 23, 2006 7:42 pm
- Forum: Editing (Archive)
- Topic: Help with a Decorate Projectile?
- Replies: 3
- Views: 268
I tried something like that with a flak cannon I made, I'd say your best bet would be to simply make the projectile larger than it looks, that way, when it impacts, it looks like it explodes on its own, or you can try the +Frienly and +Lookallaround tags, possibly give it a melee state were it jumps ...
- Sun Jul 23, 2006 6:57 am
- Forum: Editing (Archive)
- Topic: Stuff to do with poison damage
- Replies: 7
- Views: 802
- Sat Jul 22, 2006 11:23 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_Explode extension
- Replies: 5
- Views: 489
- Sat Jul 22, 2006 8:09 pm
- Forum: General
- Topic: Holy Hell rerelease! No longer "IMPOSSIBLE"
- Replies: 13
- Views: 2069