Search found 60 matches

by Zeg-Vok
Wed May 23, 2007 12:54 pm
Forum: Editing (Archive)
Topic: A few ACS Questions
Replies: 5
Views: 327

Ah, I got it now, thanks a lot
by Zeg-Vok
Wed May 23, 2007 8:55 am
Forum: Editing (Archive)
Topic: A few ACS Questions
Replies: 5
Views: 327

Thanks for the help, but now I have another question. Would I be able to store a player's TID as a variable for me to reference throughout the game? For example, say I defined the variables player1tid and player2tid, and then I wanted to check what player1's TID and player2's TID was, then match ...
by Zeg-Vok
Tue May 22, 2007 9:52 pm
Forum: Editing (Archive)
Topic: A few ACS Questions
Replies: 5
Views: 327

A few ACS Questions

I've been scouring the Wiki for awhile now, and I just cant find the answer to my questions. A) How would one go about automatically assigning a player a specific TID without having them activate a script by running over a line or clicking a button. I.E. When a player joins the game can I give ...
by Zeg-Vok
Fri Apr 06, 2007 8:57 am
Forum: Editing (Archive)
Topic: Question regarding custom bullet puffs for monster attacks
Replies: 3
Views: 277

It works now, thanks for the responses
by Zeg-Vok
Fri Apr 06, 2007 2:12 am
Forum: Editing (Archive)
Topic: Question regarding custom bullet puffs for monster attacks
Replies: 3
Views: 277

Question regarding custom bullet puffs for monster attacks

Alright, I'm making a non-ACS using version of Eriance's Hellsmith. I kept a lot of his code and all, but I wanted to change its melee attacks to spawn fire and explosions and stuff like that when they connect with a target. So I know that a melee attack is just a hitscan attack with a limited range ...
by Zeg-Vok
Sat Dec 30, 2006 10:11 am
Forum: Editing (Archive)
Topic: Question regarding Thing_Hate
Replies: 3
Views: 232

Well, I've got a couple workarounds, thanks.
by Zeg-Vok
Fri Dec 29, 2006 10:03 pm
Forum: Editing (Archive)
Topic: Question regarding Thing_Hate
Replies: 3
Views: 232

Question regarding Thing_Hate

Is it possible to have instead of just Thing_Hate(0, 1, 1) or whatever you want, to use multiple TIDs for the Hater and Hatee variables?

Ex : Thing_Hate(1:2, 3:4, 1)
by Zeg-Vok
Thu Aug 17, 2006 6:33 pm
Forum: Editing (Archive)
Topic: Certain form of infighting...
Replies: 18
Views: 949

I've actually been working on a side project like this for awhile now, I've got most of the DECORATE monster coding done, and several ripped and taken graphics (Taken and Ripped with credits). I've also got several turrets and the like made, no sounds though, no levels yet, and no ACS or Decorate ...
by Zeg-Vok
Tue Jul 25, 2006 6:21 pm
Forum: Editing (Archive)
Topic: Couple Questions (DECORATE Weapons, Monsters, and Overall)
Replies: 5
Views: 322

http://www.zdoom.org/wiki/index.php?title=Main_Page 1) Its somewere around here, not sure exactly how 2) The non-moving one can be done easily enough by just setting his Speed to 0, the prone could have a low speed, be very short, and be a bit wider, monster sight . . . not sure myself 3) http://www ...
by Zeg-Vok
Mon Jul 24, 2006 2:46 pm
Forum: Editing (Archive)
Topic: DECORATE: Projectiles and ammo usage
Replies: 5
Views: 290

No, I think they can use A_CustomMissile, or at least A_CustomMissile in Aimmode 2, I remember graf reccomending that with its Pitch setting when a couple of people were asking about pitched projectiles
by Zeg-Vok
Mon Jul 24, 2006 2:43 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Optional Property to limit a Ripper's Max damage
Replies: 10
Views: 719

Couldnt you make the ripper go faster? Or even toggle between NoClipping on and off every other tic?
by Zeg-Vok
Sun Jul 23, 2006 7:42 pm
Forum: Editing (Archive)
Topic: Help with a Decorate Projectile?
Replies: 3
Views: 268

I tried something like that with a flak cannon I made, I'd say your best bet would be to simply make the projectile larger than it looks, that way, when it impacts, it looks like it explodes on its own, or you can try the +Frienly and +Lookallaround tags, possibly give it a melee state were it jumps ...
by Zeg-Vok
Sun Jul 23, 2006 6:57 am
Forum: Editing (Archive)
Topic: Stuff to do with poison damage
Replies: 7
Views: 802

shouldn't it be APawnItem(0, 0, 1) and then a +DontHurtSpecies?
by Zeg-Vok
Sat Jul 22, 2006 11:23 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_Explode extension
Replies: 5
Views: 489

There is +NoDamageThrust
by Zeg-Vok
Sat Jul 22, 2006 8:09 pm
Forum: General
Topic: Holy Hell rerelease! No longer "IMPOSSIBLE"
Replies: 13
Views: 2069

I had quite a bit of fun with the older version of the wad. Bust out some crazy weapon mods, turn on God mode and infinite ammo, and set your brain on cruise control

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