Search found 714 matches
- Sun Aug 30, 2020 7:01 pm
- Forum: Levels
- Topic: GZ-Doom-1 - Community Project - Rebooted
- Replies: 14
- Views: 2785
Re: GZ-Doom^-1 - COMM PRJ EXP - thread death soon - last cha
Sorry I haven't been able to get to work on the smaller thing I said I would - I guess I should wait until you make that thread xd
- Thu Aug 27, 2020 12:42 pm
- Forum: Levels
- Topic: GZ-Doom-1 - Community Project - Rebooted
- Replies: 14
- Views: 2785
Re: GZ-Doom^-1 - COMMUNITY PRJ EXP - thread death on hold
Sweet! I can organize the PK3 a bit better to prepare if this DOES actually happen, maybe I can also start a barebones GZ map if your overall goal is to have this be a multi-level pack
- Thu Aug 27, 2020 11:42 am
- Forum: Levels
- Topic: GZ-Doom-1 - Community Project - Rebooted
- Replies: 14
- Views: 2785
Re: GZ-Doom^-1 - COMMUNITY PRJ EXP - thread death on hold
Okay, so, I did some *very* base edits, such as moving all the player starts to the entrance of the castle and placing some demons and trees in the courtyard. I also commented out the part of the code where it says "you killed an enemy" - yes, I... I would hope so, I mean... I shot it. It's not ...
- Wed Aug 26, 2020 1:35 pm
- Forum: Levels
- Topic: GZ-Doom-1 - Community Project - Rebooted
- Replies: 14
- Views: 2785
Re: GZ-Doom^-1 - COMMUNITY PRJ EXP - thread death on hold
I know about Doom -1 on doomworld. I'm a part of it 
I can try to make a few edits and hopefully give this a bit of notoriety, we shall see

I can try to make a few edits and hopefully give this a bit of notoriety, we shall see
- Wed Aug 26, 2020 1:31 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170495
Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m
Hey! I wanted to pop in and say I LOVE this mod to pieces, only there seems to be a slight issue when playing with KDiZD. I'm playing with the lite version and I was able to play all the way up to Z1M7. There's a segment where you have to grab a soulsphere, which plays out a trap that is needed to ...
- Tue Aug 25, 2020 2:29 pm
- Forum: Levels
- Topic: GZ-Doom-1 - Community Project - Rebooted
- Replies: 14
- Views: 2785
Re: GZ-Doom^-1 - COMMUNITY PRJ EXP - thread will die on sept
Is this UDMF or Hexen format? Not sure if I missed it - I'm still not entirely well versed in DB but I DID start with UDMF for 8BDM stuff so I can give this a shot ^.^
- Fri May 01, 2020 8:38 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644975
Re: [SPRITES] Spriting Carnival!!
Actually, looking at the doom version again youre right - it's big to the point of looking cartoonish - I guess I can try again soon and make it look properly handled. Thanks though!
- Fri May 01, 2020 11:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644975
Re: [SPRITES] Spriting Carnival!!
Tried my hand at doing a rip of the 1940-ish pistol from Wolfenstein: The New Order. Also tried to do a Doomified version of it, but since that's new territory for me, I'm not entirely sure how well I did. Just something I did for the hell of it tbh- (Also why can I not directly post images here ...
- Sun May 19, 2019 7:34 pm
- Forum: Gameplay Mods
- Topic: [WIP] AIM: Make Every Shot Count
- Replies: 17
- Views: 4017
Re: [WIP] AIM: Make Every Shot Count
OK this is such an attack on my playstyle and I love it. I usually go in, all guns blazing, not caring much if I missed any shots. But this... sheesh. It's tight, that's for sure. It's a different take on gameplay mods and I commend you for your originality in the idea. It's a shame it doesn't work ...
- Sat Aug 25, 2018 8:19 pm
- Forum: Levels
- Topic: Doom Slayer Chronicles
- Replies: 72
- Views: 24227
Re: Doom Slayer Chronicles
...this is completely awesome, holy crap! I must say, you have me promptly hyped for this. Definitely keeping an eye out on this and any other of your future works =)
- Sun May 06, 2018 11:08 am
- Forum: Mapping
- Topic: Advice For A "Returning" Mapper?
- Replies: 3
- Views: 735
Re: Advice For A "Returning" Mapper?
I knew about Randi quitting, also know about Slade3, didn't know about the GZDoom Builder, did know about QZDoom
Nice info, and thanks! Your name seems familiar to me
Nice info, and thanks! Your name seems familiar to me

- Tue May 01, 2018 6:07 pm
- Forum: Mapping
- Topic: Advice For A "Returning" Mapper?
- Replies: 3
- Views: 735
Advice For A "Returning" Mapper?
Hey guys, long time no see 8) I'm afraid I'm a bit rusty at these forums, but I figure since this does have to do with mapping, I'd put it here. I do apologize in advance if my judgement was incorrect. So, I'm trying to get back into the hang of DooM mapping, and I figured what better way to get ...
- Thu May 04, 2017 7:56 pm
- Forum: General
- Topic: Im new to this website so can someone help me?
- Replies: 3
- Views: 381
Re: Im new to this website so can someone help me?
Hiya! The only thing I can imagine is that you somehow associated any/all WAD files with zandronum. You can drag and drop the wad file onto zdoom.exe and it will work fine. Of course, this way will only work if it is in the same folder. I believe you can also right-click the wad, select Open With ...
- Mon May 01, 2017 9:36 am
- Forum: Levels
- Topic: Satanic Doomers - Going Nowhere Fast [Community Project]
- Replies: 72
- Views: 8858
Re: Going Nowhere Fast [Community Project]
Yeah, good advice. I think I'll take it.
- Mon May 01, 2017 9:13 am
- Forum: Levels
- Topic: Satanic Doomers - Going Nowhere Fast [Community Project]
- Replies: 72
- Views: 8858
Re: Going Nowhere Fast [Community Project]
See, that's why I want to join SOMETHING. My crappy reputation came from my horrible and immature attempts of mapping on an android device. I want to come back to show that I am no longer the crappy immature 12 year old that I once was, making shit posts and overall being a nuisance to everybody. I ...